FIQ, neutral male vampiric Wild Talent ## -----).## |@..F^.,# |......),, |.{...),,# |......,) |.....|, ---|--- , . `.# . # [FIQ the Camelot Explorer] St10 Dx5 Co10 In11 Wi6 Ch6 WilVamMalNeu+J S208 Dlvl:1 $0 HP24(24) Pw33(33) AC-9 MC6 Xp3/50 Wt306/1200 T1936 Hungry Latest messages You hear some noises in the distance. (2x) The RNG turns into a uranium imp! The ego gas spore Webber touches you! [-1 -> 23] The webbing sticks to you. You're caught! The RNG turns into a lawful pupil! The RNG turns into a tretre fly! The RNG stings the ego gas spore Webber. The ego gas spore Webber is put to sleep by The RNG. The ego gas spore Webber is killed! The RNG is caught in the ego gas spore's explosion! You are caught in the ego gas spore's explosion! [-6 -> 18] The RNG turns into a hell clan! You are stuck to the web. (2x) The RNG turns into a gnomish mana wizard! You disentangle yourself. You see here 3 crude spears {36}. The RNG turns into a blue spore! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 16 You carried 5 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: teleport control You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 66% chance Musable item generation frequency was reduced by 34% Ring drop chance was reduced to 70% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: searching (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18220 Monster spawn increase reached its maximum at turn 93893 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 129765 The monster class that cannot be genocided was nymph Today, this monster class was always generated invisible: centaur The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: Mister Head (freq bonus 6) The monster species that spawned more often: fighter (freq bonus 8) The monster species that spawned more often: bullywug shaman (freq bonus 4) The monster species that spawned more often: bloodthirsty soul (freq bonus 3) The monster species that spawned more often: giant green bat (freq bonus 4) The monster species that spawned more often: petro permamimic (freq bonus 3) The monster species that spawned more often: mysterious girl (freq bonus 3) The monster species that spawned more often: braaaaains (freq bonus 12) The monster species that spawned more often: metal ettin (freq bonus 5) The monster species that spawned more often: anteater (freq bonus 3) The monster species that spawned more often: sand mite (freq bonus 2) The monster species that spawned more often: deformed lizard (freq bonus 20) The monster species that spawned more often: domestic spider (freq bonus 5) The monster species that spawned more often: female samurai (freq bonus 6) The monster species that spawned more often: chaos spawn (freq bonus 3) The monster species that spawned more often: purple naga hatchling (freq bonus 8) The monster species that spawned more often: opal patch (freq bonus 2) The monster species that spawned more often: tree force patch (freq bonus 4) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 4) The monster species that spawned more often: silver wraith (freq bonus 4) The monster species that never randomly spawned: hell hound pup The monster species that never randomly spawned: intrinsic eating mimic The monster species that never randomly spawned: silver draconian The monster species that never randomly spawned: furious warp patch The monster species that never randomly spawned: blank force patch The monster species that never randomly spawned: buzzing nymph The monster species that never randomly spawned: zombie The monster species that never randomly spawned: bright violet fungus The monster species that never randomly spawned: clock fungus The monster species that never randomly spawned: gecko mummy The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 17) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 8) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 4) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 14) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 15) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 20) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 49) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 18) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 11) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 5) Next attribute increase check would have come at turn 2977 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were fire resistant You were level-drain resistant You had the following problem: Your inventory gradually filled up with cursed items. (0) You had the following problem: You were completely unable to cast spells. (0) You were prevented from having clairvoyance (0) You were prevented from having teleport control (0) You had 433 points of nutrition remaining You could jump You could fly You could survive without air You had physical resistance You regenerated You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Commissioner Hunter, Jeweler Jublgrais and Captain Future Your deity was Jeweler Jublgrais You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 90% 281% Techniques known in the end Name Level Status dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) draw blood 3 R Prepared(0) Discoveries Weapons javelin (throwing spear) Armor cloak of physical resistance (dirty rag) jumping boots (korean sandals) muting helm (frequent helmet) gauntlets of power (racer gloves) Scrolls scroll of identify (TO MENY SHOTING TO BE AVOID) scroll of inventory id (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of healing (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of mana (KESALAN PATHARAN) scroll of phase door (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of standard id (MAKE THE PRIZE TWICE USED) scroll of cure (MORKE GRUVER) Spellbooks spellbook of restore ability (amazing) Potions potion of restore ability (jasmine) potion of monster detection (radiating) potion of blood (blood-red) Rings ring of polymorph (ivory) ring of teleportation (kryptonite) ring of searching (constricting) ring called increase accuracy (grindstone) Wands wand of draining (degraded) wand of enlightenment (pourpoor) Tools skeleton key (key) sack (bag) Gems stone of cursing (gray) opal (white) worthless piece of green glass (green) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 3 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (14 of 20) Weapon Skills axe [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Skilled) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Master) (3 of 20) sling [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Skilled) (0 of 20) occult spells [Unskilled] (max Wizard) (0 of 20) elemental spells [Unskilled] (max Skilled) (0 of 20) Goodbye FIQ the Wild Talent... Youescaped from the dungeon with 1008 points,