FIQ, neutral male vampiric Wild Talent ----------- |.........| |..$.%..¯.| |.......... |...@.....| |..¯......| ----------- [FIQ the Poschengband Noob] St8 Dx13 Co6 In13 Wi12 Ch15 WilVamMalNeu+J S1 Dlvl:1 $1 HP11(11) Pw13(13) AC6 MC1 Xp1/0 Wt433/800 T2 Latest messages Hello FIQ, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. corpse - This is a comestible. Color: brown. Material: flesh. Appearance: (null). It can be eaten. Corpses can be eaten, but it's not always a good idea to do so. Depending on the type of monster and the age of a corpse, different effects can occur. What do you want to eat? [q or ?*] You drain the blood from the canermine corpse. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: acid resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 226 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 56 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 83% Musable item generation frequency was reduced by 21% Ring drop chance was reduced to 91% Wand drop chance was reduced to 56% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: enchantment spells (turn 196) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24947 Monster spawn increase reached its maximum at turn 42299 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 242846 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: crispy burner (freq bonus 9) The monster species that spawned more often: huge panther (freq bonus 6) The monster species that spawned more often: frost spider (freq bonus 18) The monster species that spawned more often: fazor rubber (freq bonus 3) The monster species that spawned more often: migo drone (freq bonus 4) The monster species that spawned more often: heavily cursed turret (freq bonus 8) The monster species that spawned more often: hacker teacher (freq bonus 5) The monster species that spawned more often: twelve-headed hydra (freq bonus 5) The monster species that spawned more often: endlessly long roper (freq bonus 4) The monster species that spawned more often: beast of Nurgle (freq bonus 6) The monster species that spawned more often: multitentacled eel (freq bonus 6) The monster species that spawned more often: seahorse (freq bonus 16) The monster species that spawned more often: moonbridge mage (freq bonus 3) The monster species that spawned more often: large tool trove (freq bonus 8) The monster species that spawned more often: lightscreen metroid (freq bonus 6) The monster species that spawned more often: Markus (freq bonus 3) The monster species that spawned more often: burly woman (freq bonus 4) The monster species that spawned more often: novice archer (freq bonus 32) The monster species that spawned more often: giant badger (freq bonus 3) The monster species that spawned more often: violet stalk (freq bonus 3) The monster species that never randomly spawned: slime warp fungus The monster species that never randomly spawned: shock trove The monster species that never randomly spawned: pygmy warrior shaman The monster species that never randomly spawned: grouping ant The monster species that never randomly spawned: ancient farao mummy The monster species that never randomly spawned: Grey-elf The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: giant blue termite The monster species that never randomly spawned: kith dragon The monster species that never randomly spawned: deceiving mold The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 171) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 3) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 12) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 11) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 99) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 87) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 5) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were prevented from having acid resistance (0) You had 1599 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Pepin the Healer, Griswold the Armorer and Farnham the Drunk Your deity was Griswold the Armorer You could not have safely prayed (316) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Armor orcish ring mail (crude ring mail) iron shoes (hard shoes) helmet (tasseled helmet) Scrolls scroll of create monster (DEATH TO CLEANERS) scroll of trap disarming (CAN SEE WHAT ITEM) scroll of healing (CONE ALACIO) scroll of mana (ABRA KA DABRA) scroll of phase door (FROBOZZ MAGIC SCROLL CO) scroll of standard id (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of cure (NV4 DISP DLL BSOD) Spellbooks spellbook of summon undead (antique) Potions potion of speed (sparkly) potion of extra healing (fragrant olive) potion of blood (blood-red) Rings ring of fire resistance (calcite) ring of gain constitution (wedding) ring of levitation (granite) Wands wand of light (rusty) wand of create monster (sycamore) Tools sack (bag) Gems worthless piece of cyan glass (cyan) worthless piece of black glass (black) flint stone (gray) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Skilled) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Skilled) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) Goodbye FIQ the Wild Talent... Youescaped from the dungeon with 1 point,