FIQ, neutral male vampiric Wild Talent -------------------------------- ...............................| |..............................| |..............................| |..............................| |..............F.............°.| |...............?..............| |.......... .......:.........@.............| | -----------+-------.------------ [FIQ the Poschengband Noob] St12 Dx10 Co8 In12 Wi13 Ch13 WilVamMalNeu+J S0 Dlvl:1 $0 HP11(11) Pw13(13) AC0 MC2 Xp1/0 Wt1388/1100 T15 Burdened Latest messages You drop an uncursed potion of levitation {1}. You drop an uncursed scroll of magic mapping {1}. You drop an uncursed scroll of trap disarming {1}. You drop an uncursed spellbook of stasis (0:1) {1}. You drop an uncursed wand of magic missile (0:4) {1}. You drop an uncursed wand of magic missile (0:0) {1}. For some reason, you cannot drop the stone! You drop 6 uncursed +1 rocks {3}. You drop an uncursed +0 worthless piece of yellowish brown glass {1}. You drop 10 uncursed -3 rocks {5}. You drop 10 uncursed +0 rocks {5}. You drop 2 uncursed potions of blood {2}. You drop an uncursed +0 ring of gain strength {1}. You drop 5 uncursed scrolls of healing {5}. You drop 4 uncursed scrolls of mana {4}. You drop 3 uncursed scrolls of phase door {3}. You drop 2 uncursed scrolls of standard id {2}. You drop an uncursed scroll of cure {1}. Your movements are only slowed slightly by your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 96% Musable item generation frequency was reduced by 10% Potion drop chance was reduced to 81% Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: riding (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63105 Monster spawn increase reached its maximum at turn 105382 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 388815 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: baby wyvern (freq bonus 3) The monster species that spawned more often: baby golden dragon (freq bonus 5) The monster species that spawned more often: anthrazite mold (freq bonus 28) The monster species that spawned more often: baby amphitere (freq bonus 5) The monster species that spawned more often: venom lord (freq bonus 4) The monster species that spawned more often: rancid defiler (freq bonus 12) The monster species that spawned more often: crow (freq bonus 10) The monster species that spawned more often: wheater (freq bonus 4) The monster species that spawned more often: JUGEN (freq bonus 4) The monster species that spawned more often: vamp mimic (freq bonus 6) The monster species that spawned more often: zephyr hound (freq bonus 6) The monster species that spawned more often: athena chessman (freq bonus 5) The monster species that spawned more often: threshold colony (freq bonus 6) The monster species that spawned more often: horse-deer (freq bonus 10) The monster species that spawned more often: lava troll (freq bonus 5) The monster species that spawned more often: unattractive whore (freq bonus 8) The monster species that spawned more often: mimicry rubber (freq bonus 20) The monster species that spawned more often: gnoll chieftain (freq bonus 12) The monster species that spawned more often: void mold (freq bonus 16) The monster species that spawned more often: orange mewlip (freq bonus 6) The monster species that never randomly spawned: two-headed hydra The monster species that never randomly spawned: pink frog The monster species that never randomly spawned: kangaroo The monster species that never randomly spawned: thick elf-lord The monster species that never randomly spawned: Almuth's block-heeled boot The monster species that never randomly spawned: gruesome naga The monster species that never randomly spawned: flying dryad The monster species that never randomly spawned: arena rubber The monster species that never randomly spawned: amnesia permamimic The monster species that never randomly spawned: sepia force patch The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 29) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 37) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 7) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 2) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 9) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 5) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 2) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 47) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 68) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 9) Next attribute increase check would have come at turn 110 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were level-drain resistant You were prevented from having sickness resistance (0) You were aware of the presence of something You were warned of undead You had 1472 points of nutrition remaining You could fly You could walk on water You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tenderness, Beautifulness and Disgustingness Your deity was Beautifulness You could not have safely prayed (95) You survived Spells known in the end Name Level Category Fail Memory a - stasis 6 elemental 98% 500% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Armor water walking boots (platform boots) helmet of undead warning (plumed helmet) Scrolls scroll of magic mapping (ONE RESULT IS MORE POWER) scroll of trap disarming (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of healing (BOOBIE BLITZ) scroll of mana (RGB ZNFUVAALL CRERIBQ) scroll of phase door (GO AWAY) scroll of standard id (TO DO CANCENUS) scroll of cure (RAIN FALL FROM SKY) Spellbooks spellbook of stasis (wasteful) Potions potion of banishing fear (buzzing) potion of levitation (effervescent) potion of blood (blood-red) Rings ring of gain strength (dazzling) Wands wand of magic missile (deleted) Tools tallow candle (candle) Gems loadstone (gray) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Skilled) (0 of 20) club [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Skilled) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Skilled) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye FIQ the Wild Talent... Youescaped from the dungeon with 0 points,