FIQ, neutral male vampiric Wild Talent ----------- ..........| |...$z....| ..........| |.........| |.......- .......F| |.......| |.......| |...@...| --------- [FIQ the Poschengband Noob] St12 Dx9 Co8 In13 Wi12 Ch5 WilVamMalNeu+J S4 Dlvl:1 $0 HP11(11) Pw13(13) AC-3 MC9 Xp1/1 Wt413/1100 T19 Latest messages Warning: Low Local Memory. Freeing description strings. (37x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 224 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 88% Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: divination spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40975 Monster spawn increase reached its maximum at turn 73485 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 274232 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: gnome The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: overseer (freq bonus 5) The monster species that spawned more often: mirror turret (freq bonus 10) The monster species that spawned more often: shifting sand barrier (freq bonus 16) The monster species that spawned more often: wumpus (freq bonus 8) The monster species that spawned more often: lava blob (freq bonus 14) The monster species that spawned more often: eternal eye (freq bonus 12) The monster species that spawned more often: pink mushroom (freq bonus 44) The monster species that spawned more often: Victoria's lady pump (freq bonus 7) The monster species that spawned more often: Robur, the Conqueror (freq bonus 12) The monster species that spawned more often: master mason (freq bonus 6) The monster species that spawned more often: nexus force patch (freq bonus 12) The monster species that spawned more often: deceiving force patch (freq bonus 7) The monster species that spawned more often: Dagon (freq bonus 8) The monster species that spawned more often: eastern mystic fox (freq bonus 36) The monster species that spawned more often: tear stalk (freq bonus 7) The monster species that spawned more often: best high school teacher (freq bonus 6) The monster species that spawned more often: stalker (freq bonus 18) The monster species that spawned more often: lava bomb (freq bonus 14) The monster species that spawned more often: Malcanthet (freq bonus 5) The monster species that spawned more often: ceti eel (freq bonus 14) The monster species that never randomly spawned: nightly patch The monster species that never randomly spawned: disenchanter bat The monster species that never randomly spawned: threshold mold The monster species that never randomly spawned: draugrog The monster species that never randomly spawned: snore force fungus The monster species that never randomly spawned: siena growth The monster species that never randomly spawned: hungry growth The monster species that never randomly spawned: trap warp fungus The monster species that never randomly spawned: desert stalk The monster species that never randomly spawned: novel growth The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 25) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 12) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 6) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 88) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 15) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 8) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 6) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 6) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 4) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Next attribute increase check would have come at turn 996 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were level-drain resistant You had the following problem: There was low local memory. (0) You were prevented from having sickness resistance (0) You were prevented from having stealth (0) You had 1465 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grizz, Panda and Ice Bear Your deity was Panda You could not have safely prayed (236) You survived Spells known in the end Name Level Category Fail Memory a - searching 2 divine 90% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor orcish ring mail (crude ring mail) robe of weakness (gray robe) out of memory helmet (frequent helmet) Scrolls scroll of enchant armor (XIAO CAOMEI WO DE BAOBEI) scroll of light (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of healing (I AM THE BEST) scroll of mana (SGURDNOEDAMTONSAWEMAGSIHT) scroll of phase door (STUPIDAMY) scroll of standard id (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of cure (WEAK STUNT IS MORE POWER) Spellbooks spellbook of searching (unhealthy) Potions potion of enlightenment (emerald) potion of object detection (violet-red) potion of vampire blood (blood-red) Rings ring of cold resistance (spikard) ring of regeneration (ruby) ring of protection from shape changers (platinum) Wands wand of darkness (newfound) wand of extra healing (orichalcum) Tools ice box (cooling box) wax candle (candle) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Grand Master) (0 of 20) Weapon Skills knife [Unskilled] (max Skilled) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Wild Talent... Youescaped from the dungeon with 4 points,