FIQ, neutral male vampiric Wild Talent --x-- |@..| |...| |...+ ----- [FIQ the Poschengband Noob] St11 Dx5 Co11 In6 Wi6 Ch6 WilVamMalNeu+J S5 Dlvl:1 $5 HP11(11) Pw13(13) AC-3 MC1 Xp1/0 Wt543/1200 T1 Latest messages Hello FIQ, welcome to SlashEMExtended! You are a neutral male ironman vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waning tonight. whetstone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. This item is meant to be used in conjunction with things that can be sharpened, by rubbing them on it. However, it requires you to be near a source of water. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: searching You could not have this property extrinsically: double attacks You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 162 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 90% Potion drop chance was reduced to 95% Monster death drops spawned with only 94% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: body spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24603 Monster spawn increase reached its maximum at turn 59109 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 201411 The monster class that cannot be genocided was nemese The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: shantak (freq bonus 8) The monster species that spawned more often: shimmering warp fungus (freq bonus 4) The monster species that spawned more often: poison wolf (freq bonus 8) The monster species that spawned more often: rarity collector (freq bonus 4) The monster species that spawned more often: turkish girl (freq bonus 4) The monster species that spawned more often: black ogre (freq bonus 4) The monster species that spawned more often: acid paraelemental (freq bonus 7) The monster species that spawned more often: arctic wonderer (freq bonus 6) The monster species that spawned more often: hole force fungus (freq bonus 7) The monster species that spawned more often: received dead potato (freq bonus 6) The monster species that spawned more often: iron lady (freq bonus 6) The monster species that spawned more often: honey wasp (freq bonus 5) The monster species that spawned more often: karate sister (freq bonus 12) The monster species that spawned more often: undead zyborg (freq bonus 8) The monster species that spawned more often: carnivorous ape (freq bonus 5) The monster species that spawned more often: beige patch (freq bonus 8) The monster species that spawned more often: Lars (freq bonus 2) The monster species that spawned more often: pious dad (freq bonus 8) The monster species that spawned more often: petty chill (freq bonus 8) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 6) The monster species that never randomly spawned: mana sphere The monster species that never randomly spawned: istar The monster species that never randomly spawned: Avorial The monster species that never randomly spawned: lsd trove The monster species that never randomly spawned: deep dwarf The monster species that never randomly spawned: epidote spore The monster species that never randomly spawned: blastoise The monster species that never randomly spawned: viper archer The monster species that never randomly spawned: teleretriever The monster species that never randomly spawned: uranium imp The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 10) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 7) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 33) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 97) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 17) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 8) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 82) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 1) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having automatic searching (0) You were prevented from having double attacks (0) Your chance to block was 0% You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Venus You could not have safely prayed (262) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 90% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) bardiche (long poleaxe) scimitar (curved sword) Armor dunce cap (conical hat) orcish chain mail (crude chain mail) Scrolls scroll of identify (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of enchant weapon (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of healing (ONE RESULT IS MORE POWER) scroll of mana (KARSUS) scroll of phase door (DNETHACK TRASHED THE SAMURAI ROLE) scroll of standard id (VELOX NEB) scroll of cure (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) Spellbooks spellbook of confuse monster (amazing) Potions potion of acid (vermillion) potion of hallucination (camo) potion of vampire blood (blood-red) Rings ring of free action (ceramic) ring of shock resistance (plastic) ring of sickness resistance (arc) Wands wand of magic missile (shivering) wand of cold (wrapped) Tools oilskin sack (bag) magic whistle (whistle) Gems worthless piece of radiant glass (radiant) worthless piece of orange glass (orange) worthless piece of cyan glass (cyan) whetstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Skilled) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Skilled) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Skilled) (0 of 20) enchantment spells [Unskilled] (max Wizard) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) Goodbye FIQ the Wild Talent...