FIQ, neutral male vampiric Wild Talent --------- | k | + $ Z | | @ | --------- [FIQ the Poschengband Noob] St8 Dx10 Co12 In13 Wi11 Ch9 WilVamMalNeu S0 Dlvl:1 $0 HP11(11) Pw13(13) AC0 MC3 Xp1/0 Wt304/1100 T1 Latest messages Hello FIQ, welcome to SlashEMExtended! You are a neutral male vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The oilskin cloak fits very tightly. The moon is waning tonight. # Really save? [yn] (n) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 90% Potion drop chance was reduced to 97% Monster death drops spawned with only 56% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 92) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24398 Monster spawn increase reached its maximum at turn 41549 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 128804 The monster class that cannot be genocided was blob The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: thunder drake (freq bonus 8) The monster species that spawned more often: werenymph (freq bonus 4) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 8) The monster species that spawned more often: inadvertent troll (freq bonus 3) The monster species that spawned more often: floating lemon (freq bonus 5) The monster species that spawned more often: tear force fungus (freq bonus 5) The monster species that spawned more often: watch captain (freq bonus 8) The monster species that spawned more often: The Borshin (freq bonus 4) The monster species that spawned more often: bright white force patch (freq bonus 6) The monster species that spawned more often: garo master (freq bonus 4) The monster species that spawned more often: soft force patch (freq bonus 8) The monster species that spawned more often: yellow stalk (freq bonus 5) The monster species that spawned more often: red card (freq bonus 6) The monster species that spawned more often: undead flayer (freq bonus 7) The monster species that spawned more often: healer (freq bonus 4) The monster species that spawned more often: weregridbug (freq bonus 5) The monster species that spawned more often: scrag (freq bonus 6) The monster species that spawned more often: salamander (freq bonus 4) The monster species that spawned more often: blood temptress (freq bonus 7) The monster species that spawned more often: Crone Lilith (freq bonus 14) The monster species that never randomly spawned: thorn warp fungus The monster species that never randomly spawned: slime The monster species that never randomly spawned: fathien bladewitch The monster species that never randomly spawned: sensei spore lichen The monster species that never randomly spawned: vampire elf The monster species that never randomly spawned: internet giant The monster species that never randomly spawned: Sophia The monster species that never randomly spawned: pile of titanium coins The monster species that never randomly spawned: male girl teacher The monster species that never randomly spawned: iron penetrator The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 4) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 66) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 31) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 6) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 9) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 17) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 2) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 3) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 7) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 11) Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You had the following problem: The map didn't display correctly. (0) You were prevented from having sickness resistance (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was True Neutral You could not have safely prayed (591) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 90% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor oilskin cloak (slippery cloak) bikini (quicktravel cloak) dizzy helmet (knowledgeable helmet) Scrolls scroll of teleportation (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of blank paper (unlabeled) scroll of healing (I AM THE KING) scroll of mana (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of phase door (TEPER VY MERTVY) scroll of standard id (CHUTZPAH) scroll of cure (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) Spellbooks spellbook of detect unseen (continued) Potions potion of restore ability (concocted) potion of fruit juice (incandescent) potion of vampire blood (blood-red) Rings ring of shock resistance (rubber) ring of cold resistance (zinc) ring of slow digestion (osmium) Wands wand of trap creation (zinc) wand of teleportation (marble) Gems worthless piece of black glass (black) chrysoberyl stone (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye FIQ the Wild Talent...