FIQ, neutral male vampiric Wild Talent ##----- #,..<.| #,|...| ,,|...| #,|...| #,----- #,@&# ###,, ##, [FIQ the Poschengband Noob] St18 Dx6 Co10 In11 Wi7 Ch9 WilVamMalNeu+J S10 Dlvl:1 $0 HP-1(11) Pw13(13) AC11 MC0 Xp1/0 Wt867/1500 T50 Latest messages The water demon just misses! You miss the water demon. (2x) The water demon hits you! [-1 -> 8] The water demon claws you! [-1 -> 7] The water demon bites you! [-1 -> 6] You miss the water demon by a league. You miss the water demon. The water demon claws you! [-1 -> 6] The water demon bites you! [-3 -> 3] You miss the water demon. (2x) The water demon claws you! [-2 -> 2] Warning: HP low! The water demon bites you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: freezopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: half spell damage Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 111 Scroll drop chance was reduced to 66% Musable item generation frequency was reduced by 50% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 85% Monster death drops spawned with only 90% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: attack spells (turn 57) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13703 Monster spawn increase reached its maximum at turn 31952 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 385892 The monster class that cannot be genocided was umber hulk Today, this monster class was always generated invisible: kobold The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: slimy mold (freq bonus 7) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 6) The monster species that spawned more often: nondescript stalk (freq bonus 10) The monster species that spawned more often: ravenous cube (freq bonus 4) The monster species that spawned more often: ankylosaurus (freq bonus 24) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 4) The monster species that spawned more often: giant yellow mouse (freq bonus 4) The monster species that spawned more often: egocentric kamadan (freq bonus 4) The monster species that spawned more often: mulfach sephirah (freq bonus 12) The monster species that spawned more often: fire hulk (freq bonus 4) The monster species that spawned more often: pony (freq bonus 8) The monster species that spawned more often: knight of the forgetting (freq bonus 5) The monster species that spawned more often: pale worm (freq bonus 4) The monster species that spawned more often: quarterback tortoise (freq bonus 7) The monster species that spawned more often: arach (freq bonus 7) The monster species that spawned more often: frost ogre (freq bonus 8) The monster species that spawned more often: magikarp (freq bonus 10) The monster species that spawned more often: Mira (freq bonus 10) The monster species that spawned more often: dim patch (freq bonus 10) The monster species that spawned more often: disenchanter eye (freq bonus 7) The monster species that never randomly spawned: devilfish The monster species that never randomly spawned: faberge sphere The monster species that never randomly spawned: mischievous moss The monster species that never randomly spawned: Nakago, Shogun of Kotou The monster species that never randomly spawned: sepia fungus The monster species that never randomly spawned: devilkin shaman The monster species that never randomly spawned: drow sniper The monster species that never randomly spawned: petty statue gargoyle The monster species that never randomly spawned: Barbara's lovely sandal The monster species that never randomly spawned: Ii Shenlong The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 14) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 8) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 15) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 4) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 8) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 10) Next attribute increase check would have come at turn 2748 Strength training was 0 Dexterity training was 1 Wisdom training was 2 Constitution training was 1 You were level-drain resistant You were going to suffer from amnesia now and then (67108864) You were prevented from having stealth (0) You were prevented from having freezopathy (0) You had 1417 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cheibriados, Beogh and Ashenzari Your deity was Beogh You could not have safely prayed (124) You are dead Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 90% 200% Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) draw blood 1 R LIMIT(0) Discoveries Weapons orcish bow (crude bow) Armor nasty cloak (quicktravel cloak) lab coat (white coat) Scrolls scroll of earth (DONT STARE ME ALWAYS) scroll of blank paper (unlabeled) scroll of healing (YOU DO NOT GO PAST AT ME) scroll of mana (MOVE RAISED BY FEARED) scroll of phase door (WEAK STUNT IS MORE POWER) scroll of standard id (AS ISE DAT) scroll of cure (FLOAT BY SHOCK MAGNET 5) scroll of fountain building (BIG NOISE BY SHAKE WING MAYBE LOW SP) Spellbooks spellbook of detect unseen (watery) Potions potion of monster detection (yellow) potion of confusion (violet) potion of vampire blood (blood-red) Rings ring of polymorph control (scandium) ring of regeneration (thumb screwing) ring of searching (chrysoberyl) Wands wand of healing (lavender) wand of opening (wedged) Tools sack (bag) tallow candle (candle) Gems worthless piece of pink glass (pink) loadstone (gray) inviso stone (gray) orthoclase stone (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Skilled) (1 of 20) Weapon Skills dagger [Unskilled] (max Skilled) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Skilled) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye FIQ the Wild Talent...