FIQ, neutral female ironman Intel Scribe --------------- |....$........+ |........<.r..| |.........@r..| |.........h...| |.............. |.............| . ----.---------- - [FIQ the Red Robe] St8 Dx11 Co10 In17 Wi6 Ch5 ScrIroFemNeu S50 Dlvl:2 $0 HP-1(19) Pw19(19) AC9 MC2 Xp1/0 Wt32/1000 T88 Latest messages WHAMMM!!! As you kick the door, it crashes open! You hear bubbling water. You displaced your little dog. Pick an object. ) a weapon (crude bow) The sewer rat strikes at your displaced image and misses you! The hobbit merchant wields a dagger {4}! The hobbit merchant thrusts his dagger. The hobbit merchant hits you! [-3 -> 11] The sewer rat bites you! [-1 -> 10] The hobbit merchant thrusts his dagger. The hobbit merchant just misses! The sewer rat bites you! [-3 -> 7] The hobbit merchant thrusts his dagger. The hobbit merchant hits you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stun resistance Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 83% Wand drop chance was reduced to 74% Potion drop chance was reduced to 95% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: protection spells (turn 94) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30268 Monster spawn increase reached its maximum at turn 56199 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 122325 The monster class that cannot be genocided was elemental The monster class that was spawned more often: humanoid (freq bonus 8) The monster species that spawned more often: guild ship (freq bonus 20) The monster species that spawned more often: pack kobold (freq bonus 24) The monster species that spawned more often: chthonian (freq bonus 18) The monster species that spawned more often: crystal mushroom (freq bonus 10) The monster species that spawned more often: reziarfg (freq bonus 12) The monster species that spawned more often: novice quickling (freq bonus 18) The monster species that spawned more often: dracolich (freq bonus 9) The monster species that spawned more often: freemason initiate (freq bonus 11) The monster species that spawned more often: The Beetle (freq bonus 10) The monster species that spawned more often: bad boys (freq bonus 40) The monster species that spawned more often: white monster (freq bonus 20) The monster species that spawned more often: karate scrub (freq bonus 10) The monster species that spawned more often: colorless stalk (freq bonus 40) The monster species that spawned more often: glare force fungus (freq bonus 12) The monster species that spawned more often: absent warp patch (freq bonus 10) The monster species that spawned more often: sitting bull (freq bonus 9) The monster species that spawned more often: special patch (freq bonus 10) The monster species that spawned more often: eldritch colony (freq bonus 14) The monster species that spawned more often: rogue (freq bonus 9) The monster species that spawned more often: pirate (freq bonus 20) The monster species that never randomly spawned: snake of Yig The monster species that never randomly spawned: anteater The monster species that never randomly spawned: Tien-Shin Akuma The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: wrathfire The monster species that never randomly spawned: death brawler The monster species that never randomly spawned: Kosei The monster species that never randomly spawned: child spirit The monster species that never randomly spawned: sand mite The monster species that never randomly spawned: decayed mushroom The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 47) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 35) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 15) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 13) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 5) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 9) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 1) Next attribute increase check would have come at turn 221 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 You were fire resistant You were prevented from having curse resistance (0) You were prevented from having stunnopathy (0) You had 1412 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Peabody You could have safely prayed (248) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor cloak of displacement (dirty rag) Scrolls scroll of enchant armor (LEP GEX VEN ZEA) scroll of punishment (EMPLY MENTAL TO SWITCH STATUS) scroll of warping (KRUIEMEDISYNE) scroll of blank paper (unlabeled) scroll of healing (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of mana (LAD OS GA TIL CITADELLET) scroll of phase door (XIXAXA XOXAXA XUXAXA) scroll of standard id (NOISY STUNT NO EFFECTIVE) scroll of cure (ASHPD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Intel Scribe...