FIQ, chaotic male spiritual Archeologist ----- |...| |...| ------------- |..<| |...........+ |...| |...........| |.... |...........+ |...| |...........| |.... |...........| ########,,....| +............,####,###,#----- -------------,####,,,,$,,, ,,`,@,=f,,,, ########,## ##### #,# - [FIQ the Digger] St8 Dx3 Co8 In11 Wi9 Ch8 ArcEspMalCha S0 Dlvl:1 $0 HP-2(17) Pw11(11) AC12 MC0 Xp1/0 Wt83/900 T24 Latest messages Use hybrid races? [yn] (n) Hello FIQ, welcome to SlashEMExtended! You are a chaotic male spiritual Archeologist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. You hear a door open. You are enveloped by searing plasma radiation! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 58% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 57305 Monster spawn increase reached its maximum at turn 142765 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 812826 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: stone-soldier (freq bonus 8) The monster species that spawned more often: goblin wizard (freq bonus 16) The monster species that spawned more often: espeon (freq bonus 5) The monster species that spawned more often: thrasher (freq bonus 2) The monster species that spawned more often: pale force patch (freq bonus 10) The monster species that spawned more often: large giant (freq bonus 6) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 2) The monster species that spawned more often: Pedalas (freq bonus 4) The monster species that spawned more often: real air hound (freq bonus 20) The monster species that spawned more often: desert kobold shaman (freq bonus 5) The monster species that spawned more often: black monster (freq bonus 4) The monster species that spawned more often: inertia mold (freq bonus 6) The monster species that spawned more often: petty glib vortex (freq bonus 6) The monster species that spawned more often: visor piranha (freq bonus 9) The monster species that spawned more often: migo force drone (freq bonus 6) The monster species that spawned more often: huge flaming sphere (freq bonus 3) The monster species that spawned more often: hiding rubber (freq bonus 8) The monster species that spawned more often: thief (freq bonus 5) The monster species that spawned more often: purple colony (freq bonus 12) The monster species that spawned more often: tank breaker (freq bonus 4) The monster species that never randomly spawned: Duke Nukem player The monster species that never randomly spawned: white yeek The monster species that never randomly spawned: snow impacter The monster species that never randomly spawned: giant pygmy The monster species that never randomly spawned: Miss Schrack The monster species that never randomly spawned: Shaddai El Chai, Prince of Air The monster species that never randomly spawned: timeless guardian The monster species that never randomly spawned: cave leaper The monster species that never randomly spawned: adult green dragon The monster species that never randomly spawned: karmic fungus The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 87) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 6) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 15) Next attribute increase check would have come at turn 496 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were aware of the presence of something You were warned of undead You had infravision You had 1477 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl You could have safely prayed (153) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Archeologist...