FIQ, chaotic male rodneyan Archeologist ###. }..# . #} ### ,..####.###,}#}# . #.## `### ##.# ......`. #}###..## ,..`###### `.. ....#.#...,..... ,#.# }.%.,,#.,.###. .,. #### #}#.,.# #}# ..., .#.#. #...# ....#....).. ......#...#@.. `.##.# #., ``..,###............................h.......# # # ,.}#=# #}$...## #,......#.#}......`}....###.#`.#}.# ##.##.# #..#.....#......###,#}...........}`### ##} #..}#.# #......# ##.....# I#....I........# # #...#.# ``......# }...}## .......##......# #}#.`.. #.....### #`.,# ##.}.#}####..#}## .#### #,....###.###.## #...`## }..,#####. }. #.....%%#... ....%..).` }}.#}#.#.`. #.##.##.# #..^} ..# ##,# ## [FIQ the Field Worker] St13 Dx7 Co10 In7 Wi13 Ch10 ArcRodMalCha S3812 Dlvl:9 $56 HP-3(43) Pw25(25) AC11 MC0 Xp4/117 Wt0/1400 T861 Latest messages The barbed devil claws you! [-4 -> 16] The barbed devil stings you! [-7 -> 9] The black lancer wields a lance {75}! Unknown command ' '. The hobbit wizard casts a spell! The hobbit wizard is suddenly moving faster. It grabs you! [-1 -> 11] You don't know any spells right now. You hear some noises in the distance. You trigger a hidden glyph! You feel bad! [-8 -> 11] Do you really want to fly into that glyph of warding? [yn] (n) You trigger a hidden glyph! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 1 Monster spawn increase started at turn 9710 Monster spawn increase reached its maximum at turn 35761 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2277984 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 12) The monster species that spawned more often: snow golem (freq bonus 16) The monster species that spawned more often: beige mold (freq bonus 6) The monster species that spawned more often: steel beetle (freq bonus 3) The monster species that spawned more often: karmic force fungus (freq bonus 3) The monster species that spawned more often: humanlike dragon (freq bonus 6) The monster species that spawned more often: falling turret (freq bonus 5) The monster species that spawned more often: falling turret (freq bonus 3) The monster species that spawned more often: Alice (freq bonus 2) The monster species that spawned more often: ondy (freq bonus 4) The monster species that spawned more often: young adult stone dragon (freq bonus 16) The monster species that spawned more often: nhtng horror (freq bonus 6) The monster species that spawned more often: green puyo (freq bonus 10) The monster species that spawned more often: crimson spore (freq bonus 12) The monster species that spawned more often: echidna (freq bonus 20) The monster species that spawned more often: dull growth (freq bonus 4) The monster species that spawned more often: deceiving warp fungus (freq bonus 3) The monster species that spawned more often: uber lloigor (freq bonus 4) The monster species that spawned more often: colorless force fungus (freq bonus 6) The monster species that spawned more often: tear patch (freq bonus 8) The monster species that never randomly spawned: Wrath of the RNG The monster species that never randomly spawned: blue mewlip The monster species that never randomly spawned: duergar king The monster species that never randomly spawned: normal human The monster species that never randomly spawned: metal babble The monster species that never randomly spawned: undead school fish The monster species that never randomly spawned: termite The monster species that never randomly spawned: naiad The monster species that never randomly spawned: half-troll The monster species that never randomly spawned: scarab beetle The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 21) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 7) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 3) Next attribute increase check would have come at turn 5058 Strength training was 29 Dexterity training was 8 Wisdom training was 4 Constitution training was 7 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 918 points of nutrition remaining You were stealthy You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You were lucky (3) You had extra luck Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl You could have safely prayed (0) You are dead (3rd time!) You didn't know any spells. Techniques known in the end Name Level Status research 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 19 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (37 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Archeologist...