FIQ, chaotic male spiritual Archeologist G M ##### ### --.| #####*### ....-##### ####-- G -<.||. ###############--...|#########---. Z ...||.-- ######### ######--....|#########|... --|...|# ---####### #####|... ##*######|.@. ---.---.--.^--### ###--..h.--######*# -.P |*....--.M.-# ##|.....--##### -.-...... #-.|....|#### G ---..--### G Z ##--### G .--#### .-#-..M|### .|#|..--# --#---- [FIQ the Digger] St11 Dx9 Co8 In8 Wi7 Ch4 ArcEspMalCha S550 Mines:5 $190 HP0(29) Pw18(18) AC14 MC0 Xp2/35 Wt94/1100 T389 Latest messages Z a zombie (controller) (base level 0) (male) [seen: warned of controllers] Accessing Pokedex entry for controller... Base statistics of this monster type: Base level = 0, difficulty = 4, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normally appears everywhere, with frequency 5. Resists cold, sleep, poison, petrification. Leaves no corpse. Not genocidable, breathless, amphibious, thick-skinned undead. Has infravision. Is a valid polymorph form. Attacks: 1d2, uses weapon - ordinary physical You flounder. Pick an object. P a pudding or ooze (nexus quylthulg) (base level 32) Accessing Pokedex entry for nexus quylthulg... Base statistics of this monster type: Base level = 32, difficulty = 36, AC = 9, magic resistance = 50, alignment 0. Normal speed (12). Normally appears everywhere, with frequency 1. Uncommon (by factor 2). Resists fire, cold, poison, acid, petrification, death magic. Conveys fire, cold, poison resistances. Genocidable, breathless, amphibious, amorphous, acidic, carnivorous, herbivorous, teleporting. This monster is of neuter gender. May be eaten by vegetarians. Is a valid polymorph form for monsters only. Attacks: 4d8, uses magic spell(s) - random magic spell 1d1, touches - teleports you 1d1, passive - teleports you The nexus quylthulg touches you! [-1 -> 7] Your position suddenly seems very uncertain! [-1 -> 6] The nexus quylthulg touches you! [-1 -> 5] Warning: HP low! Your position suddenly seems very uncertain! [-1 -> 4] Warning: HP low! The intermediate gnome hits you! You hear the wailing of the Banshee... [-6 -> 1] Warning: HP low! The nexus quylthulg touches you! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 25 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 81% Potion drop chance was reduced to 76% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 29897 Monster spawn increase reached its maximum at turn 79377 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1233792 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 9) The monster color that was spawned more often: white (freq bonus 4) The monster species that spawned more often: death drake (freq bonus 14) The monster species that spawned more often: knobble-stick (freq bonus 20) The monster species that spawned more often: multi-hued warp fungus (freq bonus 20) The monster species that spawned more often: cobalt draconian (freq bonus 13) The monster species that spawned more often: cyan growth (freq bonus 10) The monster species that spawned more often: full nymph (freq bonus 13) The monster species that spawned more often: ghost mage (freq bonus 14) The monster species that spawned more often: straw golem (freq bonus 14) The monster species that spawned more often: steam-powered missile sentry (freq bonus 30) The monster species that spawned more often: village idiot (freq bonus 12) The monster species that spawned more often: peacemaker (freq bonus 22) The monster species that spawned more often: Keystone Detective (freq bonus 15) The monster species that spawned more often: giant shoggoth (freq bonus 15) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 10) The monster species that spawned more often: red force fungus (freq bonus 28) The monster species that spawned more often: decapitated defiler (freq bonus 10) The monster species that spawned more often: giant black dragonfly (freq bonus 20) The monster species that spawned more often: leprechaun elder (freq bonus 13) The monster species that spawned more often: icewoman (freq bonus 24) The monster species that spawned more often: Solar Boss (freq bonus 20) The monster species that never randomly spawned: Amadeus The monster species that never randomly spawned: nether hound The monster species that never randomly spawned: cutpurse The monster species that never randomly spawned: huorn The monster species that never randomly spawned: eldritch mold The monster species that never randomly spawned: bright violet warp patch The monster species that never randomly spawned: Nicole's block-heeled combat boot The monster species that never randomly spawned: auror The monster species that never randomly spawned: Orochimaru, the Snake Ninja The monster species that never randomly spawned: Baschdi Deathstrike The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 35) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 32) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 1) Next attribute increase check would have come at turn 394 Strength training was 4 Dexterity training was -5 Wisdom training was 1 Constitution training was 28 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You fumbled You were aware of the presence of something You were warned of undead You had infravision You had 1049 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl You could have safely prayed (130) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 96% Techniques known in the end Name Level Status research 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (29 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye FIQ the Archeologist...