FIQ, chaotic male spiritual Archeologist ------.--+-- |..........| |..........| +..........| |..........| |.....@±...| ------------ [FIQ the Digger] St12 Dx11 Co13 In12 Wi10 Ch8 ArcEspMalCha S100 Dlvl:2 $50 HP-1(17) Pw11(11) AC9 MC0 Xp1/0 Wt78/1350 T51 Held Latest messages [-1 -> 14] The small turret just misses! The small turret scratches you! [-1 -> 13] The small turret touches you! [-1 -> 12] [-2 -> 10] [-2 -> 8] The small turret scratches you! [-2 -> 6] The small turret touches you! [-1 -> 5] [-2 -> 3] Warning: HP low! The small turret grabs you! [-2 -> 1] Warning: HP low! Unknown command ' '. (2x) The small turret scratches you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor c - a blessed +0 fedora (being worn) {2} k - a blessed +0 leather jacket (being worn) {12} Comestibles d - 3 uncursed food rations {3} Potions r - a cursed potion of speed {1} Tools b - an uncursed sack {17} i - an uncursed tinning kit (0:16) {1} l - an uncursed blindfold {1} p - a blessed +0 pick-axe (weapon in hand) {32} Gems j - an uncursed +0 touchstone Contents of the sack: a blessed spellbook of light (0:3) {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 5 uncursed scrolls of healing {5} an uncursed scroll of inventory id {1} an uncursed scroll of gold detection {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 68% chance Ring drop chance was reduced to 76% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 17511 Monster spawn increase reached its maximum at turn 34885 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 237384 The monster class that cannot be genocided was mummy The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: wood golem (freq bonus 8) The monster species that spawned more often: sweet coquette (freq bonus 16) The monster species that spawned more often: dark mimic (freq bonus 12) The monster species that spawned more often: master disintegrator (freq bonus 6) The monster species that spawned more often: jelly (freq bonus 16) The monster species that spawned more often: mafioso (freq bonus 2) The monster species that spawned more often: rumbler (freq bonus 3) The monster species that spawned more often: wereboar (freq bonus 3) The monster species that spawned more often: Hannah (freq bonus 8) The monster species that spawned more often: training snake (freq bonus 4) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 4) The monster species that spawned more often: krabby (freq bonus 5) The monster species that spawned more often: unbalanced idiot (freq bonus 7) The monster species that spawned more often: orc champion (freq bonus 3) The monster species that spawned more often: flying cockatrice (freq bonus 24) The monster species that spawned more often: tove (freq bonus 4) The monster species that spawned more often: psychic monster (freq bonus 10) The monster species that spawned more often: gas spore (freq bonus 20) The monster species that spawned more often: quantum force patch (freq bonus 2) The monster species that spawned more often: inertia rubber (freq bonus 4) The monster species that never randomly spawned: field vole The monster species that never randomly spawned: nasty troll The monster species that never randomly spawned: Lukas The monster species that never randomly spawned: gray yeek The monster species that never randomly spawned: black demon awgwa The monster species that never randomly spawned: supermarket cashier The monster species that never randomly spawned: blue-green mold The monster species that never randomly spawned: ogre leader The monster species that never randomly spawned: kakuna The monster species that never randomly spawned: angry watch captain The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 20) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 103) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 2) Next attribute increase check would have come at turn 691 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were aware of the presence of something You were warned of undead You had infravision You had 1450 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were held by a small turret You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl You could have safely prayed (195) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 hidden gas spores (1 created) 0 kittens (1 created) 0 spore lichens (1 created) 0 small turrets (1 created) 0 creatures vanquished. 4 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Archeologist... You died in The Dungeons of Doom on dungeon level 2 with 95 points, and 50 pieces of gold, after 51 moves. Killer: small turret You were level 1 with a maximum of 17 hit points when you died. You reached the 1201st place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 1199 97 Vis-Bul-Bor-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a great wyrm of power. - [16] 1200 96 AmyBSOD-Sup-Cur-Fem-Law died in The Dungeons of Doom on level 2. Killed by a steam vortex. - [17] *1201 95 FIQ-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a small turret. - [17] 1202 93 SexyIvy-Drd-Vam-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a falling boulder. - [22] 1203 91 Makir-Ord-Tro-Mal-Law died in The Dungeons of Doom on level 2. Killed by a hidden gas spore's explosion. - [10]