FIQ, chaotic male spiritual Archeologist Z ###, ##@,--.--- ###k|....+ #,,|....| #--..<.. +....-- |....| |....| ------ [FIQ the Digger] St14 Dx6 Co8 In8 Wi7 Ch8 ArcEspMalCha S0 Dlvl:1 $0 HP-3(17) Pw11(11) AC10 MC0 Xp1/0 Wt83/1200 T29 Latest messages The kobold Undead swings his long sword. The kobold Undead hits you! [-2 -> 8] Unknown command ' '. (2x) The kobold Undead swings his long sword. The kobold Undead hits you! [-3 -> 5] The kobold Undead swings his long sword. The kobold Undead hits you! [-4 -> 1] Warning: HP low! Unknown command ' '. The kobold Undead swings his long sword. The kobold Undead misses. Unknown command ' '. You hear the splashing of a naiad. Unknown command ' '. The kobold Undead swings his long sword. The kobold Undead hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of gold detection {1} g - an uncursed scroll of identify {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:4) {1} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:79) {1} k - an uncursed sack {5} l - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 47 Wand drop chance was reduced to 78% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 98% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Monster spawn increase started at turn 23855 Monster spawn increase reached its maximum at turn 48556 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5239552 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: flying fish (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: winged horror (freq bonus 5) The monster species that spawned more often: purple unicorn (freq bonus 7) The monster species that spawned more often: bright white mold (freq bonus 8) The monster species that spawned more often: Olog-hai thief (freq bonus 4) The monster species that spawned more often: bastard troll (freq bonus 3) The monster species that spawned more often: mean nurse (freq bonus 4) The monster species that spawned more often: menelrog (freq bonus 7) The monster species that spawned more often: baby wyvern (freq bonus 4) The monster species that spawned more often: gatling automata (freq bonus 36) The monster species that spawned more often: inertia spore (freq bonus 8) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 12) The monster species that spawned more often: Don Finwe (freq bonus 8) The monster species that spawned more often: damned (freq bonus 12) The monster species that spawned more often: invisible fungus (freq bonus 8) The monster species that spawned more often: blister warp patch (freq bonus 5) The monster species that spawned more often: pretty magical girl (freq bonus 8) The monster species that spawned more often: silver mushroom patch (freq bonus 8) The monster species that spawned more often: nexus colony (freq bonus 6) The monster species that spawned more often: The Lord of the Dynamos (freq bonus 5) The monster species that spawned more often: stained jelly (freq bonus 14) The monster species that never randomly spawned: unid juggernaut The monster species that never randomly spawned: hell hound The monster species that never randomly spawned: undead pokemon The monster species that never randomly spawned: weapon trove The monster species that never randomly spawned: lord slug The monster species that never randomly spawned: killer hydra The monster species that never randomly spawned: undead healer The monster species that never randomly spawned: grating bone devil The monster species that never randomly spawned: wrinkled growth The monster species that never randomly spawned: fire metroid The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 22) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 80) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 19) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 2) Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were aware of the presence of something You were warned of undead You had infravision You had 1472 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl You could have safely prayed (172) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 kittens (1 created) 0 kobolds (2 created) 0 field mice (2 created) 0 grid bugs (1 created) 0 spore lichens (1 created) a kobold zombie (2 created) 0 mini rub monsters (1 created) 1 creatures vanquished. 10 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 29 moves. Killer: kobold You were level 1 with a maximum of 17 hit points when you died. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 1385 1 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 1386 1 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] * 0 FIQ-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a kobold. - [17]