FIQ, chaotic male spiritual Archeologist ------- |.....| q ,....... q##|<....| ,@,|.....| ##,......| #------- [FIQ the Digger] St13 Dx10 Co12 In14 Wi11 Ch8 ArcEspMalCha S68 Dlvl:1 $0 HP-1(17) Pw11(11) AC9 MC0 Xp1/17 Wt114/1350 T24 Latest messages The little pig butts you! [-2 -> 14] The little pig butts you! [-2 -> 12] The little pig butts you! [-1 -> 11] The little pig misses. The little pig butts you! [-3 -> 8] The little pig butts you! [-1 -> 7] The little pig butts you! [-3 -> 4] The little pig butts you! [-2 -> 2] Warning: HP low! You hear some noises in the distance. Unknown command ' '. (2x) The little pig butts you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor c - an uncursed +0 fedora (being worn) {2} s - an uncursed +0 leather jacket (being worn) {12} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of remove curse {1} g - an uncursed scroll of identify {1} h - 2 uncursed scrolls of standard id {2} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:4) {1} Rings r - an uncursed ring of protection from shape changers (on right hand) {1} Tools b - an uncursed large box {30} i - an uncursed tinning kit (0:90) {1} k - an uncursed sack {5} l - an uncursed leash {1} p - an uncursed +0 pick-axe (weapon in hand) {32} Gems j - an uncursed +0 touchstone The large box is empty. The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 18 Scroll drop chance was reduced to 53% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 76% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Monster spawn increase started at turn 17529 Monster spawn increase reached its maximum at turn 43712 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 877800 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: evasive riot breaker (freq bonus 6) The monster species that spawned more often: vile lancer (freq bonus 6) The monster species that spawned more often: slimy mold (freq bonus 4) The monster species that spawned more often: steel horror (freq bonus 2) The monster species that spawned more often: Parry Hotter (freq bonus 7) The monster species that spawned more often: variag raider (freq bonus 14) The monster species that spawned more often: dangerous vampire bat (freq bonus 4) The monster species that spawned more often: leprechaun sorceror (freq bonus 6) The monster species that spawned more often: vorkolak (freq bonus 8) The monster species that spawned more often: regenerating mind flayer (freq bonus 10) The monster species that spawned more often: large cockroach (freq bonus 4) The monster species that spawned more often: clockwork factory (freq bonus 4) The monster species that spawned more often: Laziness (freq bonus 12) The monster species that spawned more often: consumed ice boar (freq bonus 6) The monster species that spawned more often: acid blob (freq bonus 6) The monster species that spawned more often: prehistoric turret (freq bonus 4) The monster species that spawned more often: murderer (freq bonus 3) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 2) The monster species that spawned more often: crusher (freq bonus 5) The monster species that spawned more often: unearthly drow (freq bonus 12) The monster species that never randomly spawned: shard warp fungus The monster species that never randomly spawned: giant ant The monster species that never randomly spawned: young adult orange dragon The monster species that never randomly spawned: sitting bull The monster species that never randomly spawned: baby guivre The monster species that never randomly spawned: mage eater The monster species that never randomly spawned: gas spore The monster species that never randomly spawned: interceptor doll The monster species that never randomly spawned: iron wolf The monster species that never randomly spawned: Arabella's high-heeled lady shoe The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 21) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 26) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 13) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 21) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 9) Next attribute increase check would have come at turn 1260 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were aware of the presence of something You were warned of undead You had infravision You had 1474 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were protected from shape changers You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl You could have safely prayed (166) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 62% 300% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 little dogs (1 created) a petit permamimic a little pig (3 created) 0 evasive sewer rats (1 created) 2 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 68 points, and 0 pieces of gold, after 24 moves. Killer: little pig You were level 1 with a maximum of 17 hit points when you died. You reached the 1230th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 1228 69 Elronnd-War-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 1229 68 jake-Sam-Nag-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] *1230 68 FIQ-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a little pig. - [17] 1231 67 emily-Use-Wor-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a blabbering otaku, while praying unsuccessfully. - [13] 1232 66 jonadab-Mon-Nul-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a steam vortex. - [17]