FIQ, chaotic male spiritual Archeologist ------------- |...........| |..........B. - |.........@.| #### ,|...........| ##,#######,#,----.---%---- ##,,######,##### ### ###,######,### ### #####, ### ### ### ### ------ |....+ |.?..| ..`.<. ------ [FIQ the Digger] St17 Dx7 Co10 In7 Wi6 Ch4 ArcEspMalCha S67 Dlvl:1 $31 HP0(17) Pw11(11) AC10 MC0 Xp1/9 Wt85/1450 T44 Latest messages What do you want to zap? [rs or ?*] Nothing happens. You miss the millipede. You kill the millipede! Critical hit! You destroy the energy trove! You see here an energy trove corpse {0}. The hawk bites you! [-2 -> 15] You hit the hawk! The hawk seems to be moving slower. The hawk slows down. You miss the hawk. The hawk bites you! [-6 -> 9] You hit the hawk! The hawk bites you! [-5 -> 4] The hawk bites you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - a blessed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of identify {1} g - an uncursed scroll of taming {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:5) {1} Wands r - an uncursed wand of probing (0:0) {1} s - an uncursed wand of slow monster (0:0) {1} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - a blessed tinning kit (0:31) {1} k - an uncursed sack {5} l - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Ring drop chance was reduced to 73% Amulet drop chance was reduced to 85% Number of artifacts generated was 0 Monster spawn increase started at turn 22358 Monster spawn increase reached its maximum at turn 67708 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 783420 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: moved yakuza (freq bonus 2) The monster species that spawned more often: deadly frost (freq bonus 12) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 5) The monster species that spawned more often: aquator (freq bonus 2) The monster species that spawned more often: secluded warp patch (freq bonus 3) The monster species that spawned more often: slime prince (freq bonus 5) The monster species that spawned more often: indigo stalk (freq bonus 3) The monster species that spawned more often: anthrazite warp fungus (freq bonus 8) The monster species that spawned more often: ekans (freq bonus 4) The monster species that spawned more often: striped rat snake (freq bonus 4) The monster species that spawned more often: gnoll ghoul (freq bonus 7) The monster species that spawned more often: Noviere (freq bonus 6) The monster species that spawned more often: aoa (freq bonus 20) The monster species that spawned more often: Grey-elf rogue (freq bonus 3) The monster species that spawned more often: draug (freq bonus 25) The monster species that spawned more often: Sabrina's plateau boot (freq bonus 5) The monster species that spawned more often: rock troll (freq bonus 5) The monster species that spawned more often: adult silver dragon (freq bonus 4) The monster species that spawned more often: midget (freq bonus 2) The monster species that spawned more often: wumpus (freq bonus 8) The monster species that never randomly spawned: petro giant The monster species that never randomly spawned: slimy growth The monster species that never randomly spawned: stygian rage The monster species that never randomly spawned: ooze spirit The monster species that never randomly spawned: topless nurse The monster species that never randomly spawned: maintenance automaton The monster species that never randomly spawned: guardian naga The monster species that never randomly spawned: large mimic The monster species that never randomly spawned: undead devilfish The monster species that never randomly spawned: eldritch force fungus The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 61) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 16) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 5) Next attribute increase check would have come at turn 879 Strength training was 1 Dexterity training was 3 Wisdom training was 0 Constitution training was 2 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were aware of the presence of something You were warned of undead You had infravision You had 1450 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl You could have safely prayed (34) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 canermines (1 created) 0 kittens (1 created) a millipede 0 hawks (1 created) 0 novice light walls (1 created) 0 novice medium walls (1 created) an energy trove 2 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (24 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 64 points, and 31 pieces of gold, after 44 moves. Killer: hawk You were level 1 with a maximum of 17 hit points when you died. You reached the 1236th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 1234 65 FIQ-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a small kobold. - [17] 1235 64 AmyBSOD-Sci-Sux-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a bad potion. 3 [18] *1236 64 FIQ-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a hawk. - [17] 1237 63 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a small kobold. - [20] 1238 63 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a baby river hog. - [20]