FIQ, chaotic male spiritual Archeologist #### ### ###### ######-------------------------- ,,,,,,,,,` ,,,,,,,,,[,+........................| #########################|...............%........| #### ############### ##|......................$.| #### ####### .........................| ##### --------------.----------- #### #### -------- ##### |...<... #### |......| ###$ |......| ##### -------- ------------------------ 1 |......................| |..................$...| |....k@................| |......................| .......................| ------------------------ [FIQ the Digger] St12 Dx5 Co11 In9 Wi16 Ch9 ArcEspMalCha S65 Dlvl:2 $1 HP0(17) Pw11(11) AC11 MC0 Xp1/1 Wt84/1250 T86 Latest messages q - a tiger eye ring (on right hand) {1}. What do you want to remove? [q or ?*] You were wearing a tiger eye ring (on right hand) {1}. What do you want to put on? [q or ?*] Which ring-finger, Right or Left? [rl] q - a tiger eye ring (on left hand) {1}. You don't have anything else to put on. You kill the newt! You see here a newt corpse {10}. r - a cast iron wand {1}. There is nothing here to pick up. What do you want to zap? [r or ?*] In what direction? [hykulnjb><] The small kobold wields a crude short sword {12}! The small kobold thrusts her crude short sword. The small kobold hits you! [-10 -> 7] The small kobold thrusts her crude short sword. The small kobold hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of trap detection {1} g - an uncursed scroll of earth {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of knock (0:2) {1} Rings q - an uncursed ring of warning (on left hand) {1} Wands r - an uncursed wand of cold (0:1) {1} Tools h - a blessed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:73) {1} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 86% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 96% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 57990 Monster spawn increase reached its maximum at turn 73922 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 325508 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: brimstone hellcat (freq bonus 27) The monster species that spawned more often: quarterback tortoise (freq bonus 5) The monster species that spawned more often: prick rat (freq bonus 6) The monster species that spawned more often: Gloeckle (freq bonus 6) The monster species that spawned more often: leprechaun wanderer (freq bonus 10) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 7) The monster species that spawned more often: dwarf lord mutant (freq bonus 14) The monster species that spawned more often: khajiit (freq bonus 20) The monster species that spawned more often: stone stalker (freq bonus 16) The monster species that spawned more often: Amy BSOD (freq bonus 24) The monster species that spawned more often: guardian ant (freq bonus 10) The monster species that spawned more often: Ruth (freq bonus 10) The monster species that spawned more often: mindcrafter (freq bonus 12) The monster species that spawned more often: sabre-toothed cat (freq bonus 10) The monster species that spawned more often: giant diamond dragonfly (freq bonus 6) The monster species that spawned more often: cave orc (freq bonus 24) The monster species that spawned more often: warty force fungus (freq bonus 14) The monster species that spawned more often: petro spore (freq bonus 16) The monster species that spawned more often: also matte (freq bonus 44) The monster species that spawned more often: golden force patch (freq bonus 10) The monster species that never randomly spawned: unicorn skeleton The monster species that never randomly spawned: sheep skinned wolf The monster species that never randomly spawned: Johanetta's dancing shoe The monster species that never randomly spawned: dull spore The monster species that never randomly spawned: mean colony The monster species that never randomly spawned: jellyfish The monster species that never randomly spawned: blue worm mass The monster species that never randomly spawned: scurrier The monster species that never randomly spawned: Grahw The monster species that never randomly spawned: psychic warp patch The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 19) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Next attribute increase check would have come at turn 368 Strength training was 1 Dexterity training was 1 Wisdom training was 2 Constitution training was 1 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were warned You were aware of the presence of something You were warned of undead You had infravision You had 1412 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl You could have safely prayed (182) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 ants (1 created) a jackal (2 created) 0 foxes (1 created) 0 kittens (1 created) 0 restons (1 created) 0 small kobolds (1 created) 0 field mice (1 created) 0 yellow growths (1 created) 0 orange mushrooms (1 created) a newt 2 creatures vanquished. 11 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye FIQ the Archeologist... You died in The Dungeons of Doom on dungeon level 2 with 65 points, and 1 piece of gold, after 86 moves. Killer: small kobold You were level 1 with a maximum of 17 hit points when you died. You reached the 1234th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 1232 66 elenmirie-Arc-Dwa-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a hobbit veteran. - [20] 1233 66 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a slithy tortoise. - [20] *1234 65 FIQ-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a small kobold. - [17] 1235 64 AmyBSOD-Sci-Sux-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a bad potion. 3 [18] 1236 63 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a small kobold. - [20]