FIQ, chaotic male spiritual Cruel Abuser ######## .|######## -.--######## #|... ##### G #---.-- ###### MG ###|<.------## G ##|.......|#---.G Z #-------.--|..@. ######|$.}|.-|b ### --# G M Z [FIQ the Sadist] St15 Dx12 Co10 In13 Wi7 Ch6 AbuEspMalCha S3522 Mines:5 $1004 HP65(65) Pw35(35) AC5 MC3 Xp6/572 Wt177/1600 T835 Latest messages What do you want to zap? [mz or ?*] Nothing happens. What do you want to zap? [mz or ?*] Nothing happens. You see a message scrawled in blood here. Use "r." to read it. You see here a hazy +2 pair of hot boots {8}. A - a hazy +2 pair of hot boots {8}. What do you want to read? [kln-t or ?*.] You see a message scrawled in blood here. You read: "Don't fignt the Soldicr Art. Ju ? don't.". What do you want to wear? [fA or ?*] You are putting on a pair of kicking boots. You finish your dressing maneuver. You sense a faint wave of psychic energy. 13 gold pieces. The jiggling blob reads a scroll labeled INE IGO PIO {1}! Call a scroll labeled INE IGO PIO: # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 50072 Monster spawn increase reached its maximum at turn 83995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2087478 The monster class that cannot be genocided was (null) The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: termite (freq bonus 8) The monster species that spawned more often: silver hulk (freq bonus 7) The monster species that spawned more often: personal guard (freq bonus 5) The monster species that spawned more often: white wolf (freq bonus 12) The monster species that spawned more often: invisible force patch (freq bonus 14) The monster species that spawned more often: group gnome lord (freq bonus 28) The monster species that spawned more often: rust turret (freq bonus 5) The monster species that spawned more often: flying ribbon fish (freq bonus 12) The monster species that spawned more often: Pazuzzu (freq bonus 20) The monster species that spawned more often: halfling slinger (freq bonus 6) The monster species that spawned more often: pale warp patch (freq bonus 11) The monster species that spawned more often: animated silver statue (freq bonus 5) The monster species that spawned more often: phaser stalk (freq bonus 8) The monster species that spawned more often: golden force fungus (freq bonus 5) The monster species that spawned more often: kagami mochi (freq bonus 14) The monster species that spawned more often: Howl the Wizard (freq bonus 7) The monster species that spawned more often: Pale Day (freq bonus 5) The monster species that spawned more often: gazer horror (freq bonus 7) The monster species that spawned more often: large gem trove (freq bonus 14) The monster species that spawned more often: cerulean fungus (freq bonus 18) The monster species that never randomly spawned: eye of chaos The monster species that never randomly spawned: pink stalk The monster species that never randomly spawned: spirit drinker The monster species that never randomly spawned: war orc The monster species that never randomly spawned: blood diver The monster species that never randomly spawned: reddish mushroom The monster species that never randomly spawned: Bettina's combat boot The monster species that never randomly spawned: illithid The monster species that never randomly spawned: six of diamonds The monster species that never randomly spawned: invisible warp fungus The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 158) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 5) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 269) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 5) Next attribute increase check would have come at turn 1036 Strength training was 7 Dexterity training was 12 Wisdom training was 10 Constitution training was 20 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were aware of the presence of something You were warned of undead You had infravision You had 625 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Edward Cullen You could not have safely prayed (308) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 692% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 36 times You killed 35 monsters You read items or engraved 7 times You never genocided any monsters You polymorphed 2 items You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (56 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Cruel Abuser...