FIQ, neutral male spiritual Archeologist ----- ZFFrr |¯rr| |@.r| |Fd:| |.x:| |.S:| -k-:- Z ,,,# ##,, ##,,,,,,,,,, ##,,,,,,---.- | ####,,---...--- |....... ,,, .......<| + |.......| -.......| ---...--- ----- [FIQ the Digger] St7 Dx6 Co14 In10 Wi7 Ch9 ArcEspMalNeu S14 Dlvl:1 $10 HP5(17) Pw11(11) AC10 MC0 Xp1/1 Wt85/1150 T24 Latest messages The sewer rat bites you! [-1 -> 13] The sewer rat just misses! The jackal bites you! [-2 -> 11] Unknown command ' '. You kill the twen! You hear a nearby zap. The twen passes between the iron bars. The sewer rat bites you! [-1 -> 11] The sewer rat bites you! [-1 -> 10] The sewer rat bites you! [-3 -> 7] The twen zaps itself with a manzanita wand {1}! The jackal bites you! [-2 -> 5] # (2x) Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - a blessed +0 leather jacket (being worn) {12} c - a blessed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of enchant armor {1} g - an uncursed scroll of teleportation {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} r - a blessed scroll of identify {1} Spellbooks e - a blessed spellbook of light (0:4) {1} Wands s - an uncursed wand of bad effect (0:4) {1} Tools h - a blessed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:57) {1} k - an uncursed sack {5} l - an uncursed oil lamp {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You have transgressed Your alignment was -24 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 13 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 96% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 17592 Monster spawn increase reached its maximum at turn 26947 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 195720 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: cursed force fungus (freq bonus 6) The monster species that spawned more often: Laziness (freq bonus 24) The monster species that spawned more often: fake warp patch (freq bonus 8) The monster species that spawned more often: korean woman (freq bonus 16) The monster species that spawned more often: Giulia (freq bonus 9) The monster species that spawned more often: Verena's worn-out combat boot (freq bonus 16) The monster species that spawned more often: spike colony (freq bonus 4) The monster species that spawned more often: Hirschah (freq bonus 3) The monster species that spawned more often: scything turret (freq bonus 4) The monster species that spawned more often: Jiraiya, the Frog Hermit (freq bonus 4) The monster species that spawned more often: Caro (freq bonus 14) The monster species that spawned more often: Klaus (freq bonus 4) The monster species that spawned more often: tree mewlip (freq bonus 3) The monster species that spawned more often: borer beetle (freq bonus 4) The monster species that spawned more often: fake growth (freq bonus 4) The monster species that spawned more often: porter rock piercer (freq bonus 4) The monster species that spawned more often: broken shadow (freq bonus 16) The monster species that spawned more often: horse-deer (freq bonus 10) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 4) The monster species that spawned more often: gnoll rogue (freq bonus 5) The monster species that never randomly spawned: stygian doll shaman The monster species that never randomly spawned: crimson mushroom The monster species that never randomly spawned: gnohar sephirah The monster species that never randomly spawned: Mania The monster species that never randomly spawned: alien pseudopod The monster species that never randomly spawned: Detective Kriminologist The monster species that never randomly spawned: giant wood spider The monster species that never randomly spawned: weregiant The monster species that never randomly spawned: eye sore The monster species that never randomly spawned: sea naga hatchling The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 13) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 2) Next attribute increase check would have come at turn 1144 Strength training was 1 Dexterity training was 1 Wisdom training was 6 Constitution training was 1 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having free action (944) You were prevented from having sickopathy (299) You were aware of the presence of something You were warned of undead You had infravision You had 1475 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 fireflies (1 created) 0 jackals (1 created) 0 kittens (1 created) 0 hidden kobolds (1 created) 0 sewer rats (9 created) 0 evasive sewer rats (2 created) 0 field voles (3 created) 0 grid bugs (2 created) 0 lichens (4 created) 0 clockwork dwarves (1 created) 0 small snakes (1 created) 0 kobold zombies (3 created) a twen (5 created) 0 food troves (1 created) 0 health troves (1 created) 1 creatures vanquished. 36 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye FIQ the Archeologist... You quit in The Dungeons of Doom on dungeon level 1 with 14 points, and 10 pieces of gold, after 24 moves. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. You reached the 305th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 303 16 AmyBSOD-Sci-Poi-Mal-Law died in The Dungeons of Doom on level 1. Killed by a drinking cyanide. - [13] 304 16 AmyBSOD-Sci-Poi-Fem-Law died in The Dungeons of Doom on level 1. Killed by a drinking cyanide. - [13] *305 14 FIQ-Arc-Esp-Mal-Neu quit in The Dungeons of Doom on level 1. 5 [17] 306 12 jonadab-Bar-Dop-Mal-Law died in The Dungeons of Doom on level 1. Killed by a black rat. - [20] 307 11 Wolfechu-Fir-Nor-Mal-Law escaped the dungeon [max level 1]. 19 [19]