FIQ, neutral male troll Warrior ---- .|.<| ..)%.| |}...()--- |.I;..-- -...}%---.---.. .I..%......... I..I}%........ .;..... ..I}.} -@- --- FIQ the Longswordsman St18/02 Dx11 Co20 In11 Wi16 Ch5 WarTroMalNeu S27150 Mines:11 $0 HP-14(78) Pw23(23) AC2 Mov12 Xp4/159 Wt254/2200 T3227 Latest messages [-10 -> 46] The cheep-cheep just misses! You inhale a cloud of spores! The spores were poisoned! [-15 -> 31] Unknown command ' '. (8x) You hit the cheep-cheep! The cheep-cheep bites you! [-15 -> 17] The cheep-cheep brushes against your leg. You inhale a cloud of spores! The spores were poisoned! You feel weaker! You lose Strength [-10 -> 7] Warning: HP low! Unknown command ' '. (13x) You just miss the cheep-cheep. The cheep-cheep bites you! You die... Your inventory Weapons c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {25} g - an uncursed +0 crossbow {20} h - an uncursed +0 spetum (alternate weapon; not wielded) {20} i - 17 uncursed +0 crossbow bolts {9} k - an uncursed +0 axe {24} o - an uncursed very rusty +2 mace (weapon in hand) {12} Armor a - a cursed -1 cloak of protection (being worn) {4} e - a heavily cursed rusty +0 large shield (being worn) {40} f - an uncursed +0 pair of gnomish boots {4} j - an uncursed +0 gnomish helm {1} l - an uncursed +0 robe of power {16} n - an uncursed +0 enchanted (of shock resistance) pair of iron shoes (being worn) {20} A - a blessed +2 pair of low boots {4} T - a cursed +0 enchanted (of poison resistance) mummy wrapping {2} Comestibles z - 3 uncursed melons {2} Rings x - an uncursed ring of slow digestion {1} C - an uncursed ring of polymorph {1} Wands t - an uncursed wand of striking (0:0) {1} w - an uncursed wand of healing (0:2) {1} J - an uncursed wand of fire (5:2) {1} Q - an uncursed wand of magic missile (0:0) {1} Tools b - a blessed bag of holding {22} s - a cursed stethoscope {1} Gems v - a cursed -1 dehydrating stone P - a cursed +0 status stone Contents of the bag of holding: an uncursed spellbook of create monster (0:4) {1} an uncursed scroll of destroy armor {1} an uncursed scroll of enchant weapon {1} an uncursed potion of gain ability {1} an uncursed potion of water {1} an uncursed scroll of scare monster {1} an uncursed potion of see invisible {1} 268 gold pieces {0} an uncursed scroll of cure {1} 3 uncursed scrolls of phase door {3} 6 uncursed scrolls of mana {6} 11 uncursed scrolls of healing {11} 49 uncursed carrots {30} 44 uncursed apples {27} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 22 You carried 2 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Monsters only dropped their musable items with 44% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 78% Wand drop chance was reduced to 95% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Monster spawn increase started at turn 61010 Monster spawn increase reached its maximum at turn 74805 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 86960 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: riverside naga hatchling (freq bonus 20) The monster species that spawned more often: novel mold (freq bonus 4) The monster species that spawned more often: tasloi mummy (freq bonus 2) The monster species that spawned more often: rusalka (freq bonus 6) The monster species that spawned more often: pitiful-looking beggar (freq bonus 9) The monster species that spawned more often: anti-vampire (freq bonus 6) The monster species that spawned more often: grey orc (freq bonus 4) The monster species that spawned more often: pharao (freq bonus 4) The monster species that spawned more often: apprentice light wall (freq bonus 3) The monster species that spawned more often: humanlike naga (freq bonus 2) The monster species that spawned more often: bad lance carrier (freq bonus 12) The monster species that spawned more often: bright white colony (freq bonus 3) The monster species that spawned more often: giant ebony bat (freq bonus 9) The monster species that spawned more often: gnoll chieftain (freq bonus 6) The monster species that spawned more often: acid permamimic (freq bonus 4) The monster species that spawned more often: Moving Twitch (freq bonus 3) The monster species that spawned more often: snow queen (freq bonus 4) The monster species that spawned more often: crude turret (freq bonus 8) The monster species that spawned more often: glass penetrator (freq bonus 3) The monster species that spawned more often: giant mantis (freq bonus 4) The monster species that never randomly spawned: blister spore The monster species that never randomly spawned: torment worm The monster species that never randomly spawned: sand fisher The monster species that never randomly spawned: walking corpse The monster species that never randomly spawned: agent black warp patch The monster species that never randomly spawned: acheri The monster species that never randomly spawned: tentacled atlantean The monster species that never randomly spawned: flying stone giant The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: Fei oh The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 351) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 39) Next attribute increase check would have come at turn 4199 Strength training was 28 Dexterity training was 5 Wisdom training was -1 Constitution training was 9 You were shock resistant You were immune to sickness You had the following problem: You could not cure status effects. (0) You were going to become dehydrated (0) Your chance to block was 17% You had infravision You had 988 points of nutrition remaining You regenerated You were protected You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could not have safely prayed (0) You are dead (5th time!) Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 79% b - create monster 4 attack 90% 95% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Vanquished creatures an ant a firefly a large cockroach 0 baguroms (1 created) 0 giant armor beetles (1 created) 0 turkey chicks (1 created) a chicken 0 werecockatrices (1 created) a racoon 0 large racoon dogs (1 created) 0 death dogs (2 created) a gas spore (2 created) 0 floating eyes (3 created) 0 radiation eyes (1 created) 0 housecats (1 created) a jaguar a wimp 5 dwarves (6 created) a camo dwarf a group dwarf a porter flying dwarf 0 dwarf thieves (2 created) 0 bugbears (1 created) a hobbit wizard 0 dolgsmen (1 created) 2 dwarf lords a dwarven wizard a dwarven artillery wizard a minor mind flayer a zog a duergar king a surly looking dwarf a Rat-Man a brown yeek a blue jelly a large kobold a forest moogle 0 leprechauns (2 created) 0 large spawn mimics (1 created) 0 mountain nymphs (1 created) 0 hiding wood nymphs (1 created) 0 water nymphs (1 created) an uncommon orc a rock piercer (2 created) a giant badger 0 scrampers (1 created) a giant anteater 3 evasive sewer rats a rabbit 0 black rats (1 created) a giant rat 0 bus drivers (1 created) a cave spider an evasive recluse spider a carrion crawler 0 gray unicorns (1 created) a green nightmare 0 larvae (3 created) 0 maggots (1 created) an insect swarm 0 yellow lights (1 created) a petty wallaroo 0 two-winged shapes (1 created) a large bat a kirinki a killer duck 0 carrion birds (1 created) 0 enterprise spaceships (1 created) 0 bird ladies (1 created) a porter lichen a spore lichen a mould a water lichen (3 created) 4 blue stalks (2 created) 0 golden molds (1 created) a green colony a pale force patch 0 reddish molds (1 created) 0 slow colonies (1 created) a sepia patch a shrieker 0 blue-red fungi (1 created) 0 sub-gnomes (1 created) 9 gnomes (13 created) 2 gnome stalkers (4 created) 0 normal gnomes (1 created) a panotty a roadblock colony 7 intermediate gnomes (10 created) 9 gnome lords (10 created) a group gnome lord (3 created) 3 gnomish brigand thieves 9 gnomish wizards (10 created) 0 gnome clerics (1 created) an angsty gnome (2 created) a deep gnome a deep force gnome (2 created) 0 deep gnome thieves (1 created) 2 gnome warriors 0 gnome rogues (1 created) a gnome on crack a petro giant a mana mauler a Kop Sergeant a Detective Lieutenant (2 created) an Inspector Kaptain 2 mummies 2 tasloi mummies 0 gnome mummies (1 created) an orc mummy (2 created) a dwarf mummy an elf mummy (2 created) 2 ogre mummies a golden naga hatchling a gray force ooze a brown snake 0 striped rat snakes (2 created) 0 snakes (1 created) 0 capuchin monkeys (1 created) a kobold zombie 2 gnome zombies a hobbit zombie 2 orc zombies (10 created) 3 elf zombies (5 created) 0 human zombies (1 created) a pale asian lady a wax golem 0 rope golems (1 created) 0 friendly adventurers (1 created) an errand boy 0 sanctimonious-looking preachers (1 created) a pencil elf 0 item masters (8 created) 0 shopkeepers (4 created) an aligned priest 0 watchmen (4 created) 0 watch captains (1 created) a shadow 0 tortoises (2 created) a hata-mata 0 large eels (1 created) 0 jellyfish (4 created) 0 legged tuna (1 created) 0 thick jellyfish (2 created) 0 demonic jellyfish (1 created) a functioning babelfish 0 giant crayfish (1 created) a winged eel a piranha (2 created) 0 poliwags (1 created) an eel-lizard (4 created) 0 electric eels (2 created) a giant jellyfish (2 created) a gecko (2 created) 0 heterodontosauri (1 created) a lizard a hidden lizard 0 mimic lizards (1 created) 0 purple crocodiles (1 created) an arctic fern spore a white mushroom patch a clear mewlip a goomba a swamp fern spore a roast goose 0 weeping willows (1 created) 0 floor grues (1 created) 0 novice medium walls (1 created) 0 thick jumping jellyfish (1 created) 0 jumping babelfish (2 created) 0 flying piranhas (2 created) 0 jumping eels (3 created) 0 cheep-cheeps (2 created) 0 fire troves (1 created) 0 hallu troves (1 created) a smart trove 156 creatures vanquished. 296 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 7 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 10 times You prayed to the gods 2 times You hit with a wielded weapon 402 times You killed 149 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (5 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (422 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye FIQ the Warrior... You died in The Gnomish Mines on dungeon level 11 with 27124 points, and 268 pieces of gold, after 3227 moves. Killer: cheep-cheep You were level 4 with a maximum of 78 hit points when you died. You reached the 17th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 15 33653 AmyBSOD-Wiz-Aur-Fem-Cha died in The Gnomish Mines on level 12. Killed by a cowardly attack on her breasts. - [81] 16 28895 Elronnd-Dea-Rod-Fem-Cha died in Lawful Quest on level 38. Killed by a hallucinogen-distorted vandal, while sleeping. - [1] *17 27124 FIQ-War-Tro-Mal-Neu died in The Gnomish Mines on level 11. Killed by a cheep-cheep. - [78] 18 26384 AmyBSOD-Aci-Rod-Fem-Law died in The Dungeons of Doom on level 35 [max 37]. Killed by brainlessness. 16 [29] 19 26126 Elronnd-Dea-Rod-Fem-Law died in The Dungeons of Doom on level 38. Killed by a greater xorn. - [45]