FIQ, neutral male asgardish Altmer -+--- ..a@| |.a.| |... ----- FIQ the Stunted Magician St6 Dx5 Co6 In13 Wi11 Ch8 AltAsgMalNeu S328 Dlvl:3 $56 HP0(28) Pw69(69) AC9 MC0 Xp3/43 Wt242/800 T480 Latest messages Something is written here in the dust. Use "r." to read it. Pick an object. a an ant or other insect (soldier ant) (base level 3) Accessing Pokedex entry for soldier ant... Base statistics of this monster type: Base level = 3, difficulty = 7, AC = 3, magic resistance = 0, alignment 0. Fast (18). Normally appears everywhere in groups, with frequency 12. Resists poison. Conveys poison resistance. Small, genocidable, carnivorous, poisonous. Is a valid polymorph form. Attacks: 2d4, bite - ordinary physical 3d4, sting - drains strength You miss the soldier ant. The soldier ant bites you! [-6 -> 17] The soldier ant stings you! [-8 -> 9] Unknown command '^E'. Unknown command '-'. What do you want to write with? [- at or ?*] You write in the dust with your fingers. What do you want to write in the dust here? The soldier ant bites you! [-5 -> 4] Warning: HP low! The soldier ant stings you! You die... Go Team Ant! Your inventory Weapons a - a blessed +2 quarterstaff (weapon in hands) {16} Armor p - a blessed +2 robe (being worn) {16} u - an uncursed +0 pair of gnomish boots (being worn) {4} Spellbooks v - an uncursed spellbook of stone to flesh (0:3) {1} Rings t - an uncursed ring of shock resistance {1} Tools b - a cursed large box {204} Contents of the large box: an uncursed wand of speed monster (0:3) {1} an uncursed potion of see invisible {1} an uncursed potion of object detection {1} a blessed potion of blindness {1} a blessed spellbook of wizard lock (0:1) {1} a blessed spellbook of trap creation (0:4) {1} an uncursed scroll of cure {1} 3 uncursed scrolls of phase door {3} 5 uncursed scrolls of healing {5} an uncursed scroll of root password detection {1} an uncursed scroll of scare monster {1} an uncursed +1 banded mail {160} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 21 Monsters only dropped their musable items with 29% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 14757 Monster spawn increase reached its maximum at turn 53826 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 783680 The monster class that cannot be genocided was turret The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: unreal mushroom (freq bonus 10) The monster species that spawned more often: Banisher (freq bonus 10) The monster species that spawned more often: mini rust monster (freq bonus 20) The monster species that spawned more often: snap-dragon-fly (freq bonus 11) The monster species that spawned more often: moldy colony (freq bonus 16) The monster species that spawned more often: Bea's combat boot (freq bonus 7) The monster species that spawned more often: pale force patch (freq bonus 5) The monster species that spawned more often: hungry stalk (freq bonus 16) The monster species that spawned more often: sepia mushroom (freq bonus 8) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 14) The monster species that spawned more often: blazing fern (freq bonus 8) The monster species that spawned more often: shambling horror (freq bonus 6) The monster species that spawned more often: undead altmer (freq bonus 12) The monster species that spawned more often: fake colony (freq bonus 22) The monster species that spawned more often: general (freq bonus 16) The monster species that spawned more often: hi-speed automaton (freq bonus 6) The monster species that spawned more often: orange warp patch (freq bonus 12) The monster species that spawned more often: nexus force fungus (freq bonus 5) The monster species that spawned more often: radiant warp fungus (freq bonus 10) The monster species that spawned more often: black troll (freq bonus 20) The monster species that never randomly spawned: blank warp patch The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: goblin raider The monster species that never randomly spawned: Hanh's sexy pump The monster species that never randomly spawned: abnormal warp patch The monster species that never randomly spawned: tome of nether wrath The monster species that never randomly spawned: iguana The monster species that never randomly spawned: speed trove The monster species that never randomly spawned: null mushroom The monster species that never randomly spawned: weapon trove The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 14) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 8) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 5) Next attribute increase check would have come at turn 1450 Strength training was 15 Dexterity training was 4 Wisdom training was 6 Constitution training was 33 You saw invisible You were aware of the presence of something You were warned of undead You had automatic searching You had infravision You had 1601 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali You could have safely prayed (44) You are dead Spells known in the end Name Level Category Fail Memory a - trap creation 7 enchant 99% 596% b - wizard lock 2 matter 0% 96% c - stone to flesh 3 healing 0% 99% Techniques known in the end Name Level Status blessing 3X LIMIT(0) sigil of control 3X LIMIT(0) sigil of tempest 3X LIMIT(0) sigil of discharge 3X LIMIT(0) draw energy 3X LIMIT(0) power surge 3X LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Vanquished creatures 0 soldier ants (2 created) a turkey chick a stinking dog (2 created) 0 strange terminals (4 created) 0 hidden kobolds (1 created) a petit permamimic 0 pixies (1 created) 0 grid bugs (3 created) 0 melee bugs (1 created) a bat (2 created) 0 mean growths (1 created) a sub-gnome 0 mini jabberwocks (4 created) 0 mini rust monsters (17 created) 2 grid xorns (6 created) 0 kobold zombies (1 created) 0 dark female androids (1 created) 0 gold golems (1 created) 0 gentlemen (1 created) 0 humans (1 created) 0 cursers (1 created) 0 shopkeepers (1 created) a floor grue 0 novice dark walls (1 created) 0 small turrets (1 created) 8 creatures vanquished. 57 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 8 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (30 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (21 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye FIQ the Altmer... You died in The Dungeons of Doom on dungeon level 3 with 323 points, and 56 pieces of gold, after 480 moves. Killer: soldier ant Go Team Ant! You were level 3 with a maximum of 28 hit points when you died. You reached the 122nd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 120 392 elenmirie-Val-Dwa-Fem-Neu died in The Dungeons of Doom on level 2. Killed by invisible Mr. Maesteg, the shopkeeper, while sleeping. - [27] 121 385 Elronnd-War-Dwa-Fem-Law died in The Dungeons of Doom on level 2. Killed by an invisible stalker. - [49] *122 323 FIQ-Alt-Asg-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a soldier ant Go Team Ant!. - [28] 123 287 Wolfechu-Lun-Hob-Mal-Law quit in The Dungeons of Doom on level 2. 50 [50] 124 285 Elronnd-Tou-Dop-Mal-Law died in The Dungeons of Doom on level 4. Killed by kicking a wall. - [32]