FIQ, neutral male asgardish Wizard -------- |....... ##|......| ##,-_.....| ----------- ###,#|..<...# |.........| #,,,#|......| |.........| #,###-------- +....@F...| #,# -+----#--.- #,# ,,#,# #,# #,,,# #,# ###,,)#### #,# ,,,,,,,,,# #,# -.---+--.---,# |...........`# |....|.....|# |.......##.| |..........| ------------ FIQ the Evoker St9 Dx12 Co20 In22 Wi9 Ch6 WizAsgMalNeu S25 Dlvl:1 $13 HP0(19) Pw30(30) AC9 MC3 Xp1/3 Wt50/1550 T293 Latest messages The kitten drops a vibroblade {12}. There is a shit pit here. You see no objects here. Count: 20 (2x) The kitten picks up a vibroblade {12}. You are still in a pit. You splotch into a heap of dog shit! You slip on the shit with your bare feet. [-6 -> 13] You are still in a pit. You splotch into a heap of dog shit! You slip on the shit with your bare feet. [-6 -> 7] Count: 20 You stop searching. You miss the mould. The mould wields a bullwhip {8}! The mould swings its bullwhip. The mould hits you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of genocide {1} j - an uncursed scroll of lava {1} k - 2 uncursed scrolls of identify {2} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:5) {1} m - a blessed spellbook of resist poison (0:1) {1} n - a blessed spellbook of wizard lock (0:3) {1} o - a blessed spellbook of insulate (0:1) {1} Potions f - a blessed potion of extreme power {1} g - an uncursed potion of healing {1} h - a blessed potion of see invisible {1} Rings d - an uncursed ring of sleeping {1} e - an uncursed ring of protection from shape changers {1} Wands c - an uncursed wand of light (0:7) {1} Tools p - an uncursed magic marker (0:95) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 87% chance Book drop chance was reduced to 84% Scroll drop chance was reduced to 81% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 16101 Monster spawn increase reached its maximum at turn 56430 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 138918 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: freezer bot (freq bonus 5) The monster species that spawned more often: ice golem (freq bonus 6) The monster species that spawned more often: sticky stalk (freq bonus 8) The monster species that spawned more often: cat man (freq bonus 3) The monster species that spawned more often: ogre ego lord (freq bonus 8) The monster species that spawned more often: high growth (freq bonus 3) The monster species that spawned more often: fire lich (freq bonus 6) The monster species that spawned more often: alligator snapping turtle (freq bonus 5) The monster species that spawned more often: flame punisher (freq bonus 4) The monster species that spawned more often: teddy bear (freq bonus 3) The monster species that spawned more often: black draconian (freq bonus 5) The monster species that spawned more often: water nymph (freq bonus 6) The monster species that spawned more often: slow crow (freq bonus 8) The monster species that spawned more often: wrinkled force fungus (freq bonus 3) The monster species that spawned more often: ancient black dragon (freq bonus 6) The monster species that spawned more often: snark (freq bonus 4) The monster species that spawned more often: ghast (freq bonus 8) The monster species that spawned more often: siege tower (freq bonus 2) The monster species that spawned more often: oddish (freq bonus 8) The monster species that spawned more often: octarine stalk (freq bonus 12) The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: The high-heel loving asian girl her heels The monster species that never randomly spawned: gutraven The monster species that never randomly spawned: werebear The monster species that never randomly spawned: large harpy The monster species that never randomly spawned: aqua muncher The monster species that never randomly spawned: beriah sephirah The monster species that never randomly spawned: ancient multi-hued jelly The monster species that never randomly spawned: abyss wraith The monster species that never randomly spawned: black rat The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 8) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 5) Next attribute increase check would have come at turn 917 Strength training was 0 Dexterity training was -2 Wisdom training was 1 Constitution training was 2 You were magic-protected You had 1204 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (34) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 98% b - resist poison 1 protect 0% 98% c - wizard lock 2 matter 0% 98% d - insulate 2 protect 0% 98% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 kittens (1 created) 0 petit mimics (1 created) a visor sewer rat a millipede 0 poison millipedes (1 created) 0 weak crows (1 created) 0 lichens (1 created) 0 moulds (1 created) a sub-gnome 0 hata-hatas (1 created) 2 newts 5 creatures vanquished. 12 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye FIQ the Wizard... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 13 pieces of gold, after 293 moves. Killer: mould You were level 1 with a maximum of 19 hit points when you died. You reached the 175th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 173 27 Disprezzo-Gun-Clk-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a small turret. - [15] 174 26 Disprezzo-Gun-Clk-Mal-Law quit in The Dungeons of Doom on level 1. 6 [15] *175 24 FIQ-Wiz-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a mould. - [19] 176 20 Elronnd-Rin-Mis-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 177 20 AmyBSOD-Fai-Bat-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [20]