FIQ, neutral male illithid Scientist -------- ......+ | .....| |. ...|# |..... #d..| #........@| |...........| ---- --.----# FIQ the Tube Mixer St16 Dx7 Co12 In9 Wi6 Ch5 SciIllMalNeu S0 Dlvl:1 $0 HP13(13) Pw23(23) AC-1 MC3 Xp1/0 Wt56/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello FIQ, welcome to SlashEMExtended! You are a neutral male illithid Scientist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Pick an object. d a dog or other canine (tame little dog) (base level 2) [seen: normal vision, infravision] Accessing Pokedex entry for little dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normally appears everywhere, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 scalpel (weapon in hand) {2} Armor b - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} c - an uncursed +5 lab coat (being worn) {4} Comestibles j - a blessed Hacker's Food {1} k - an uncursed Hacker's Food {1} Scrolls n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks l - an uncursed spellbook of chemistry (0:5) {1} Potions d - an uncursed potion of radium {1} e - an uncursed potion of cyanide {1} f - an uncursed potion of paralysis {1} g - an uncursed potion of acid {1} h - an uncursed potion of sickness {1} Tools i - 3 uncursed bottles {3} m - an uncursed chemistry set (0:40) {20} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 121210 Monster spawn increase reached its maximum at turn 180270 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 135184 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: intelligent penetrator (freq bonus 6) The monster species that spawned more often: frigid mist (freq bonus 3) The monster species that spawned more often: Officer Katcher (freq bonus 8) The monster species that spawned more often: desert mountain dragon (freq bonus 8) The monster species that spawned more often: butcher (freq bonus 3) The monster species that spawned more often: moaning spirit (freq bonus 10) The monster species that spawned more often: demon dog (freq bonus 2) The monster species that spawned more often: Anne (freq bonus 6) The monster species that spawned more often: cold corpse (freq bonus 12) The monster species that spawned more often: former prisoner (freq bonus 2) The monster species that spawned more often: Greta (freq bonus 6) The monster species that spawned more often: Shiere (freq bonus 4) The monster species that spawned more often: rattlesnake (freq bonus 6) The monster species that spawned more often: frenzied hell spawn (freq bonus 2) The monster species that spawned more often: ferrous colony (freq bonus 5) The monster species that spawned more often: storm rider (freq bonus 2) The monster species that spawned more often: thorn rat (freq bonus 6) The monster species that spawned more often: brown eye (freq bonus 10) The monster species that spawned more often: roller coaster (freq bonus 8) The monster species that spawned more often: multi-hued stalk (freq bonus 4) The monster species that never randomly spawned: nature girl The monster species that never randomly spawned: bloodseeker The monster species that never randomly spawned: porter yellow light The monster species that never randomly spawned: shrunken head The monster species that never randomly spawned: umbra warp patch The monster species that never randomly spawned: soft warp fungus The monster species that never randomly spawned: Silvana The monster species that never randomly spawned: kamehameha fighter The monster species that never randomly spawned: magic warp patch The monster species that never randomly spawned: swordsman The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 118) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 23) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 111) Next attribute increase check would have come at turn 1111 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were acid resistant You fumbled You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nikola Tesla, Erwin Schroedinger and Wernher von Braun Your deity was Erwin Schroedinger You could have not have safely prayed (573) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) tinker 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 little dogs (1 created) 0 ravenous rats (1 created) 0 newt zombies (1 created) 0 novice dark walls (1 created) 0 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills martial arts [Basic] Weapon Skills knife [Basic] Spellcasting Skills divination spells [Basic] Goodbye FIQ the Scientist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 13 hit points when you escaped.