FIQ, neutral male rodneyan Altmer ,,,,############### ------,###-----####### #,-....|,###|...|,,,,,,, #,|....|,##,+...|,###### #,|....|,,,,|.<.|,###### #,|....|,,##|...|,###### #,|.....,,##-.-.-,#####, #,------,,,,,,,,,,#####, #,,,,#########,,#####,,, ####,#########,,,##,,,## ----- #,########-+----,---- ----...----,# @,..........|,# |......II..,# +.........|## ----...---- ----- FIQ the Cantrip Caster St8 Dx6 Co8 In13 Wi15 Ch6 AltRodMalNeu Dlvl:2 $3 HP0(14) Pw47(47) AC8 Exp1 T212 Bli Latest messages [-3 -> 11] You kill it! You hear the chime of a cash register. You find a secret door! You feel an unseen monster! You attack thin air. You feel an unseen monster! (3x) There is nothing here to pick up. You hear a flinging sound. You are hit! [-9 -> 5] You hear a flinging sound. You are hit! Wizard of Yendor is about to die. [-4 -> 1] Warning: HP low! You are hit! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - a blessed +2 quarterstaff (weapon in hands) {16} Armor b - a blessed +2 robe (being worn) {16} Scrolls f - an uncursed scroll of magic mapping {1} g - an uncursed scroll of blank paper {1} o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} w - an uncursed scroll of punishment {1} Spellbooks h - a blessed spellbook of freeze sphere (0:1) {1} i - a blessed spellbook of knock (0:1) {1} j - an uncursed spellbook of stone to flesh (0:5) {1} k - an uncursed spellbook of blank paper (0:5) {1} l - an uncursed spellbook of cure stun (0:5) {1} m - an uncursed spellbook of restore ability (0:5) {1} n - an uncursed spellbook of light (0:5) {1} Potions d - a blessed potion of gain health {1} e - an uncursed potion of fruit juice {1} Wands c - an uncursed wand of cancellation (0:4) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 15 Monsters only dropped their musable items with 74% chance Amulet drop chance was reduced to 89% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 52% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 84690 Monster spawn increase reached its maximum at turn 120939 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 896448 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: kakuna (freq bonus 16) The monster species that spawned more often: true missingno (freq bonus 6) The monster species that spawned more often: steel zombie (freq bonus 16) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 6) The monster species that spawned more often: drone warp fungus (freq bonus 3) The monster species that spawned more often: sheep skinned wolf (freq bonus 6) The monster species that spawned more often: gray ogre (freq bonus 6) The monster species that spawned more often: yukijorou (freq bonus 8) The monster species that spawned more often: burly woman (freq bonus 2) The monster species that spawned more often: kadabra (freq bonus 10) The monster species that spawned more often: large frog (freq bonus 4) The monster species that spawned more often: pustulent growth (freq bonus 4) The monster species that spawned more often: big ring trove (freq bonus 8) The monster species that spawned more often: Yvonne (freq bonus 12) The monster species that spawned more often: priestess (freq bonus 10) The monster species that spawned more often: acid smasher (freq bonus 8) The monster species that spawned more often: petro troll (freq bonus 9) The monster species that spawned more often: blue-red fungus (freq bonus 8) The monster species that spawned more often: winged eel (freq bonus 16) The monster species that spawned more often: female hull (freq bonus 2) The monster species that never randomly spawned: large dingo The monster species that never randomly spawned: rotting quylthulg The monster species that never randomly spawned: cursed fungus The monster species that never randomly spawned: gnoll ghoul The monster species that never randomly spawned: stoner The monster species that never randomly spawned: health trove The monster species that never randomly spawned: acidic growth The monster species that never randomly spawned: Pale Night The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: dwarven Bull-Man packleader The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 13) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 6) Next attribute increase check would have come at turn 556 Strength training was 26 Dexterity training was 1 Wisdom training was 8 Constitution training was 13 You were poison resistant You were blinded (73) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1170 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali You could have not have safely prayed (755) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 103% b - knock 1 matter 0% 98% c - stone to flesh 3 healing 0% 198% d - cure stun 3 healing 0% 198% e - restore ability 4 healing 80% 298% f - light 1 divine 0% 98% Vanquished creatures 0 chicks (1 created) a thick jackal (3 created) a freezing sphere 0 kobolds (2 created) 0 petit mimics (1 created) 0 petit permamimics (1 created) 0 group goblins (1 created) 0 sewer rats (4 created) 0 giant rats (1 created) 0 giant garbage rats (1 created) 0 larvae (1 created) 0 fruit bats (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 spore lichens (1 created) 0 mean molds (1 created) 0 mean mushrooms (1 created) 0 orange patches (1 created) 0 golden molds (1 created) 0 green molds (1 created) an intelligent monkey a kobold zombie (4 created) 0 gold golems (1 created) 0 human adventurers (1 created) 0 human thieves (1 created) 0 aimless-looking merchants (1 created) 0 humans (1 created) 0 aliens (1 created) 0 angbanders (2 created) 0 immunizers (1 created) 0 shopkeepers (1 created) 0 tortoises (1 created) 0 twens (2 created) 0 small turrets (1 created) 0 small item troves (1 created) 4 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] healing spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] body spells [Basic] matter spells [Basic] Goodbye FIQ the Altmer... You died in The Dungeons of Doom on dungeon level 2 with 149 points, and 3 pieces of gold, after 212 moves. Killer: an arrow You were level 1 with a maximum of 14 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 5545 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a dagger. - [79] 2 858 Elronnd-Mah-Agb-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a large pile of porter coins. - [59] 3 273 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a sewer rat. - [16] 4 193 BSOD2-Sha-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 9 [17] * 5 149 FIQ-Alt-Rod-Mal-Neu died in The Dungeons of Doom on level 2. Killed by an arrow. - [14] 6 25 Elronnd-Loc-Kha-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 7 8 Elronnd-Rog-Spr-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]