# junethack FIQ # stth's rcfile for NAO343, adopted for 360 except with STATUSCOLORs enabled ############################################################################### # $Id: rc.NetHack-NAO,v 343.353 2015/04/14 09:08:39 st-th Exp $ # # Welcome to stth's configuration file for NetHack 3.4.3! # # This configuration file is meant to be used with the "NAOHack" version of # NetHack. NAOHack offers an enhanced patch set, and this configuration file # makes extensive use thereof. As of this writing, NAOHack is installed on # the "nethack.alt.org" (NAO) and "nethack.xd.cm" (NXC) public servers. # # If you find anything of interest in here, feel free to steal it! :-) # # Note that this configuration file is *not* really targeted at beginners. My # advice is to read up on the individual patches via the supplied links, then # configure the options to your own personal needs and preferences. # # Section overview: # # - color information # - general graphics options # - vanilla options (incl. autopickup & AUTOPICKUP_EXCEPTIONs) # - MENUCOLORs # - STATUSCOLORs # - MSGTYPEs # ############################################################################### # # color information # ================= # # # For a great color experience, the "use_darkgray" option should be turned on. # Unfortunately, some terminal programs cannot display dark gray properly, and # black monsters and objects will look weird or appear to be invisible. # # In addition, the terminal program's color palette should be adjusted to make # colors more distinct. For example, here is the palette I personally use: # # 0 #000000 ( 0, 0, 0) black # 1 #EE0000 (238, 0, 0) red # 2 #00AA00 ( 0,170, 0) green # 3 #AA6600 (170,102, 0) brown # 4 #0066EE ( 0,102,238) blue # 5 #AA00AA (170, 0,170) magenta # 6 #00AAAA ( 0,170,170) cyan # 7 #AAAAAA (170,170,170) gray # 8 #666666 (102,102,102) "no color" (used by "use_darkgray" option) # 9 #EE6600 (238,102, 0) orange # 10 #00EE00 ( 0,238, 0) lightgreen # 11 #EEEE00 (238,238, 0) yellow # 12 #00AAEE ( 0,170,238) lightblue # 13 #EE00EE (238, 0,238) lightmagenta # 14 #00EEEE ( 0,238,238) lightcyan # 15 #EEEEEE (238,238,238) white # ############################################################################### # # general graphics options # ======================== # # Symset # # borrowed from "vanilla options" OPTIONS=symset:DECgraphics #OPTIONS=symset:IBMgraphics OPTIONS=roguesymset:DECgraphics # symbols # (all borrowed from "vanilla options") # # change boulders to '0' SYMBOLS=S_boulder:0 # change pools/moats, lava and "under water" to '$' #SYMBOLS=S_pool:$ #SYMBOLS=S_water:$ #SYMBOLS=S_lava:$ # change explosions to look like explosions #SYMBOLS=S_explode1:\\ #SYMBOLS=S_explode2:| #SYMBOLS=S_explode3:/ #SYMBOLS=S_explode4:- #SYMBOLS=S_explode5:X #SYMBOLS=S_explode6:- #SYMBOLS=S_explode7:/ #SYMBOLS=S_explode8:| #SYMBOLS=S_explode9:\\ # change ghosts/shades to '8', golems to '7', strange objects to m SYMBOLS=S_ghost:8 SYMBOLS=S_golem:7 SYMBOLS=S_mimic_def:m # change magic portals to '$' SYMBOLS=S_magic_portal:$ ############################################################################### # # vanilla options # =============== # # # http://nethackwiki.com/wiki/Options#Options # http://nethack.org/v343/Guidebook.html#_TOCentry_39 # # character #OPTIONS=name:player #OPTIONS=role:(...|random) #OPTIONS=character:(...|random) #OPTIONS=race:(dwarf|elf|gnome|human|orc|random) #OPTIONS=gender:(female|male|random) ##OPTIONS=female ##OPTIONS=male #OPTIONS=align:(chaotic|lawful|neutral) #OPTIONS=pettype:(cat|dog|none) #OPTIONS=playmode:(normal|explore|debug) # menu keys #OPTIONS=menu_deselect_all:\- #OPTIONS=menu_deselect_page:\\ #OPTIONS=menu_first_page:\^ #OPTIONS=menu_invert_all:\@ #OPTIONS=menu_invert_page:\~ #OPTIONS=menu_last_page:\| #OPTIONS=menu_next_page:\> #OPTIONS=menu_previous_page:\< #OPTIONS=menu_search:\: #OPTIONS=menu_select_all:\. #OPTIONS=menu_select_page:\, # names OPTIONS=fruit:fruit of wishing OPTIONS=catname:Kissen OPTIONS=dogname:Einstein OPTIONS=horsename:Springaren # symbols # (configure these in "general graphics options" for consistency) #OPTIONS=symset:ascii # debug options #OPTIONS=!menu_tab_sep #OPTIONS=!sanity_check # autopickup # (configure these in "autopickup & AUTOPICKUP_EXCEPTIONs" for consistency) #OPTIONS=autopickup # statuscolors # (configure these in "STATUS_COLORs" for consistency) #OPTIONS=statuscolors # the rest... OPTIONS=acoustics OPTIONS=align_message:bottom OPTIONS=align_status:right OPTIONS=ascii_map OPTIONS=!autodig OPTIONS=autoopen OPTIONS=!autoquiver OPTIONS=!blind OPTIONS=bones OPTIONS=checkpoint OPTIONS=checkspace OPTIONS=!clicklook OPTIONS=!cmdassist OPTIONS=color OPTIONS=confirm OPTIONS=dark_room OPTIONS=disclose:+i +a +v +g +c OPTIONS=!eight_bit_tty OPTIONS=!extmenu OPTIONS=fixinv OPTIONS=!fullscreen OPTIONS=help OPTIONS=hilite_pet OPTIONS=hilite_pile #OPTIONS=!hilite_status use STATUSCOLORS instead OPTIONS=!ignintr OPTIONS=!implicit_uncursed OPTIONS=legacy OPTIONS=lit_corridor OPTIONS=!lootabc OPTIONS=mail OPTIONS=!mention_walls OPTIONS=menustyle:full OPTIONS=menu_objsyms OPTIONS=!mouse_support OPTIONS=msghistory:400 OPTIONS=msg_window:reversed OPTIONS=news OPTIONS=!nudist OPTIONS=!null OPTIONS=number_pad:0 OPTIONS=packorder:$")[%?+!=/(*`0_ OPTIONS=paranoid_confirmation:quit die bones attack pray wand Remove OPTIONS=perm_invent OPTIONS=pile_limit:2 OPTIONS=popup_dialog OPTIONS=!pushweapon OPTIONS=!rest_on_space OPTIONS=runmode:run OPTIONS=safe_pet OPTIONS=scores:10 top/0 around/ OPTIONS=showexp OPTIONS=showrace OPTIONS=showscore OPTIONS=silent OPTIONS=!softkeyboard OPTIONS=sortloot:full OPTIONS=sortpack OPTIONS=!sparkle OPTIONS=splash_screen OPTIONS=standout OPTIONS=suppress_alert:3.4.3 OPTIONS=time OPTIONS=timed_delay OPTIONS=tombstone OPTIONS=!toptenwin OPTIONS=travel OPTIONS=use_darkgray OPTIONS=!use_inverse OPTIONS=verbose #OPTIONS=windowtype:tty # configure this in "general graphics options" OPTIONS=wraptext #------------------------------------------------------------------------------ # # autopickup & AUTOPICKUP_EXCEPTIONs # # general OPTIONS=autopickup OPTIONS=pickup_burden:unencumbered OPTIONS=pickup_thrown OPTIONS=pickup_types:$"?+!=/ # "always pick up" tag AUTOPICKUP_EXCEPTION="<.*<<<.*" # "never pick up" tag AUTOPICKUP_EXCEPTION=">>>>" AUTOPICKUP_EXCEPTION=">cancel" AUTOPICKUP_EXCEPTION=">CANCEL" AUTOPICKUP_EXCEPTION=">holding" AUTOPICKUP_EXCEPTION=">tricks" # light sources AUTOPICKUP_EXCEPTION="" # # amulet of strangulation MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "Your * is becoming constricted." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "The pressure on your * increases." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You suffocate." # bullwhip MSGTYPE=stop " flicks a bullwhip towards your .*!" MSGTYPE=stop " wraps around .* you're wielding!" MSGTYPE=stop " yanks .* from your .*!" MSGTYPE=stop " yanks .* to the .*!" MSGTYPE=stop " snatches .*!" # dangerous items MSGTYPE=stop "chickatrice corpse" MSGTYPE=stop "cockatrice corpse" MSGTYPE=stop "cockatrice egg" MSGTYPE=stop "Tsurugi of Muramasa" MSGTYPE=stop "Vorpal Blade" # drowning attack MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" # experience gain/loss MSGTYPE=stop "You feel more experienced." MSGTYPE=stop "Welcome to experience level .*." MSGTYPE=stop "Goodbye level .*." # default MSGTYPE=stop "Fare thee well level .*." # knight MSGTYPE=stop "Sayonara level .*." # samurai MSGTYPE=stop "Aloha level .*." # tourist MSGTYPE=stop "Farvel level .*." # valkyrie # food poisoning MSGTYPE=stop "Ulch - that .* was tainted.*!" # hunger MSGTYPE=stop "You feel hungry." MSGTYPE=stop "You are beginning to feel hungry." MSGTYPE=stop "You are getting the munchies." # hallu MSGTYPE=stop "You feel weak now." MSGTYPE=stop "You still have the munchies." # hallu MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The munchies are interfering with your motor capabilities." # hallu MSGTYPE=stop ".* needs food, badly!" MSGTYPE=stop "You only feel hungry now." MSGTYPE=stop "You now have a lesser case of the munchies." # hallu MSGTYPE=stop "You faint from lack of food." MSGTYPE=stop "You regain consciousness." MSGTYPE=stop "You die from starvation." MSGTYPE=stop "You die from hunger and exhaustion." # illness MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel somewhat better." MSGTYPE=stop "What a relief!" MSGTYPE=stop "You die from your illness." # inventory cursing MSGTYPE=stop "You feel a malignant aura surround you." MSGTYPE=stop "You feel a malignant aura surround the magic-absorbing blade." # mind flayer (these can get quite annoying) MSGTYPE=stop "You sense a faint wave of psychic energy." MSGTYPE=stop "A wave of psychic energy pours over you!" MSGTYPE=stop "It locks on to your .*!" MSGTYPE=stop ".* concentrates." MSGTYPE=stop ".* tentacles suck you!" MSGTYPE=stop "You don't seem harmed." MSGTYPE=stop "Your helmet blocks the attack to your head." MSGTYPE=stop "Your brain is eaten!" MSGTYPE=stop "Your last thought fades away." MSGTYPE=stop "Unfortunately your brain is still gone." # near-death MSGTYPE=stop "You hear the howling of the CwnAnnwn..." MSGTYPE=stop "You hear the wailing of the Banshee..." MSGTYPE=stop ".*, all your powers will be lost..." MSGTYPE=stop ".*, your life force is running out." MSGTYPE=stop ".* is about to die." # shop MSGTYPE=stop "You hear someone cursing shoplifters." MSGTYPE=stop "You hear the chime of a cash register." MSGTYPE=stop "You hear Neiman and Marcus arguing!" # hallu # skill training MSGTYPE=stop "You feel more confident in your .*skills." MSGTYPE=stop "You are now more skilled in .*." MSGTYPE=stop "You are now most skilled in .*." # sliming MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You suck in some slime and don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are turning into *." # hallu MSGTYPE=stop "You have become a green slime." MSGTYPE=stop "You have become *." # hallu # (failed) spell casting MSGTYPE=stop "You don't have enough energy to cast that spell." MSGTYPE=stop "You fail to cast the spell correctly." # possibly empty wand MSGTYPE=stop "Nothing happens." # stoning MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "Your limbs have turned to stone." MSGTYPE=stop "You have turned to stone." MSGTYPE=stop "You are a statue." # theft attack (incomplete) MSGTYPE=stop ".* stole .*." # steal() MSGTYPE=stop ".* stole .*!" # stealamulet() # vault MSGTYPE=stop "You hear someone counting money." MSGTYPE=stop "You hear the quarterback calling the play." # hallu MSGTYPE=stop "You hear the footsteps of a guard on patrol." MSGTYPE=stop "You hear Ebenezer Scrooge!" # hallu #MSGTYPE=hide "You hear someone searching." # empty # vibrating square MSGTYPE=stop "You feel a strange vibration beneath .*." MSGTYPE=stop "You feel a strange vibration under your .*." # vomiting MSGTYPE=stop "You are feeling mildly nauseated." MSGTYPE=stop "You feel slightly confused." MSGTYPE=stop "You can't seem to think straight." MSGTYPE=stop "You feel incredibly sick." MSGTYPE=stop "You suddenly vomit!" # Wizard of Yendor MSGTYPE=stop "You feel vaguely nervous." MSGTYPE=stop "You notice a black glow surrounding you." MSGTYPE=stop "A voice booms out..." MSGTYPE=stop "So thou thought thou couldst .* me, fool." # spam: artifacts #MSGTYPE=hide "The fiery blade " # Fire Brand #MSGTYPE=hide "The ice-cold blade " # Frost Brand #MSGTYPE=hide "The magic-absorbing blade .*!" # Magicbane #MSGTYPE=hide "The massive hammer hits" # Mjollnir #MSGTYPE=hide " draws the life from .*!" # Staff of Aesculapius / Stormbringer MSGTYPE=hide "begins to glow brilliantly!" # Sunsword (wielding) MSGTYPE=hide "stops glowing." # Sunsword (unwielding) # spam: displacement/invisibility MSGTYPE=hide " tries to touch you and misses!" MSGTYPE=hide " wildly and misses!" MSGTYPE=hide " attacks a spot beside you." MSGTYPE=hide " strikes at empty water!" MSGTYPE=hide " strikes at thin air!" MSGTYPE=hide " wildly!" MSGTYPE=hide " smiles .* at your .*displaced image..." MSGTYPE=hide " strikes at your .*displaced image and misses you!" MSGTYPE=hide " reaches towards your distorted image." MSGTYPE=hide " is fooled by water reflections and misses!" # spam: pudding farming (activate these only temporarily during farming) #MSGTYPE=hide "The dungeon acoustics noticeably change." #MSGTYPE=hide "You hear a crunching sound." #MSGTYPE=hide "You hear a gurgling noise." #MSGTYPE=hide "You hear a slow drip." #MSGTYPE=hide "You hear a slurping sound." #MSGTYPE=hide "You hear a * howling at the moon." #MSGTYPE=hide "You hear bubbling water." #MSGTYPE=hide "You hear crashing rock." #MSGTYPE=hide "You hear several slurping sounds." #MSGTYPE=hide "You hear some noises." #MSGTYPE=hide "You hear some noises in the distance." #MSGTYPE=hide "You hear someone counting money." #MSGTYPE=hide "You hear someone cursing shoplifters." #MSGTYPE=hide "You hear someone searching." #MSGTYPE=hide "You hear the chime of a cash register." #MSGTYPE=hide "You hear the footsteps of a guard on patrol." #MSGTYPE=hide "You hear the splashing of a naiad." #MSGTYPE=hide "You hear water falling on coins." #MSGTYPE=hide "The * pudding turns to flee!" #MSGTYPE=hide "The * pudding divides as you hit it!" #MSGTYPE=hide "It divides as you hit it!" #MSGTYPE=hide "Your * is not affected." #MSGTYPE=hide "Your * looks completely corroded." #MSGTYPE=hide "Your * feels completely corroded." #MSGTYPE=hide "You attack thin air." # we *do* want to know about monsters or weapons hitting us though #MSGTYPE=stop "* bites!" #MSGTYPE=stop "* butts!" #MSGTYPE=stop "* hits!" #MSGTYPE=stop "* kicks!" #MSGTYPE=stop "* stings!" #MSGTYPE=stop "You are hit by *" #MSGTYPE=stop "* hits you!" # we also want to know when we trigger potentially deadly passive attacks #MSGTYPE=stop "You are splashed by the *'s acid!" # acid #MSGTYPE=stop "You are splashed!" # acid (blind) #MSGTYPE=stop "You are suddenly very cold!" # cold #MSGTYPE=stop "You are suddenly very hot!" # fire #MSGTYPE=stop "You are frozen by *!" # paralysis #MSGTYPE=stop "You are jolted with electricity!" # shock #MSGTYPE=stop "You stagger..." # stunning # spam: various MSGTYPE=hide "With .* effort you move the boulder." # boulder pushing MSGTYPE=hide " moves the boulder." # boulder pushing (while riding) MSGTYPE=hide "This .* tastes terrible!" # eating monster corpses MSGTYPE=hide "\[HP:.*\(+.*\)\]" # hp_notify healing MSGTYPE=hide "You caitiff!" # knight's code of conduct MSGTYPE=hide "Your armor is rather cumbersome..." # monk wearing body armor MSGTYPE=hide " hits! (I hope you don't mind.)" # nurse dancing MSGTYPE=hide "You displaced .*." # pet displacement MSGTYPE=hide "A mysterious force prevents .* from teleporting!" # teleportation on non-teleport level MSGTYPE=hide "Your .* .* not affected." # unaffected equipment MSGTYPE=hide "Somehow, your .* .* not affected." # unaffected equipment # 3.6.0 stair spam MSGTYPE=hide "You descend the stairs." MSGTYPE=hide "You climb up the stairs." #-------------------------------------------------------------------------------------------------------- # # various properties # # aggravate monster MSGTYPE=stop "You feel less attractive." # sit.c gremlin # automatic searching MSGTYPE=stop "You feel perceptive!" # attrib.c level++ MSGTYPE=stop "You feel less perceptive!" # attrib.c level-- MSGTYPE=stop "You feel unaware!" # attrib.c level-- (monk) # charisma MSGTYPE=stop "You feel charismatic!" # attrib.c a_cha++ MSGTYPE=stop "You feel very charismatic!" # attrib.c a_cha++ (>1) MSGTYPE=stop "You feel repulsive!" # attrib.c a_cha-- MSGTYPE=stop "You feel very repulsive!" # attrib.c a_cha-- (>1) # cold resistance MSGTYPE=stop "You feel warm!" # attrib.c level++ MSGTYPE=stop "You feel cooler!" # attrib.c level-- MSGTYPE=stop "You feel full of hot air." # eat.c eat_mon MSGTYPE=stop "You feel cooler." # sit.c gremlin # constitution MSGTYPE=stop "You feel tough!" # attrib.c a_con++ MSGTYPE=stop "You feel very tough!" # attrib.c a_con++ (>1) MSGTYPE=stop "You feel fragile!" # attrib.c a_con-- MSGTYPE=stop "You feel very fragile!" # attrib.c a_con-- (>1) MSGTYPE=stop "You must be leading a healthy life-style." # attrib.c exe_con MSGTYPE=stop "You haven't been watching your health." # attrib.c abu_con # dexterity MSGTYPE=stop "You feel agile!" # attrib.c a_dex++ MSGTYPE=stop "You feel very agile!" # attrib.c a_dex++ (>1) MSGTYPE=stop "You feel clumsy!" # attrib.c a_dex-- MSGTYPE=stop "You feel very clumsy!" # attrib.c a_dex-- (>1) MSGTYPE=stop "You must have been working on your reflexes." # attrib.c exe_dex MSGTYPE=stop "You haven't been working on reflexes lately." # attrib.c abu_dex # disintegration resistance MSGTYPE=stop "You feel very firm." # eat.c eat_mon MSGTYPE=stop "You feel totally together, man." # eat.c eat_mon (hallu) # fire resistance MSGTYPE=stop "You feel cool!" # attrib.c level++ MSGTYPE=stop "You feel warmer!" # attrib.c level-- MSGTYPE=stop "You feel a momentary chill." # eat.c eat_mon MSGTYPE=stop "You be chillin'." # eat.c eat_mon (hallu) MSGTYPE=stop "You feel warmer." # sit.c gremlin # intelligence MSGTYPE=stop "You feel smart!" # attrib.c a_int++ MSGTYPE=stop "You feel very smart!" # attrib.c a_int++ (>1) MSGTYPE=stop "You feel stupid!" # attrib.c a_int-- MSGTYPE=stop "You feel very stupid!" # attrib.c a_int-- (>1) # invisibility MSGTYPE=stop "You feel paranoid." # sit.c gremlin # lycanthropy MSGTYPE=stop "You feel feverish." # mhitu.c mon_hit (werefoo) MSGTYPE=stop "You feel purified." # were.c diverse # poison resistance MSGTYPE=stop "You feel healthy!" # attrib.c level++ MSGTYPE=stop "You feel hardy!" # attrib.c level++ (tourist) MSGTYPE=stop "You feel less healthy!" # attrib.c level-- MSGTYPE=stop "You feel less hardy!" # attrib.c level-- (tourist) MSGTYPE=stop "You feel healthy." # eat.c eat_mon MSGTYPE=stop "You feel especially healthy." # eat.c eat_mon (already) MSGTYPE=stop "You feel a little sick!" # sit.c gremlin # protection MSGTYPE=stop "You feel vulnerable." # sit.c gremlin # see invisible MSGTYPE=stop "You thought you saw something!" # sit.c gremlin MSGTYPE=stop "You tawt you taw a puttie tat!" # sit.c gremlin (hallu) MSGTYPE=stop "Your vision becomes clear." # sit.c throne # shock resistance MSGTYPE=stop "You feel insulated!" # attrib.c level++ MSGTYPE=stop "You feel conductive!" # attrib.c level-- MSGTYPE=stop "Your health currently feels amplified!" # eat.c eat_mon MSGTYPE=stop "You feel grounded in reality." # eat.c eat_mon (hallu) # sleep resistance MSGTYPE=stop "You feel awake!" # attrib.c level++ MSGTYPE=stop "You feel tired!" # attrib.c level-- MSGTYPE=stop "You feel wide awake." # eat.c eat_mon # speed MSGTYPE=stop "You feel quick!" # attrib.c level++ MSGTYPE=stop "You feel slow!" # attrib.c level-- MSGTYPE=stop "You seem faster." # eat.c eat_mon (Q) MSGTYPE=stop "You seem slower." # eat.c eat_mon (Q) MSGTYPE=stop "You feel slower." # sit.c gremlin # stealth MSGTYPE=stop "You feel stealthy!" # attrib.c level++ MSGTYPE=stop "You feel less stealthy!" # attrib.c level-- MSGTYPE=stop "You feel clumsy." # sit.c gremlin # strength MSGTYPE=stop "You feel strong!" # attrib.c a_str++ MSGTYPE=stop "You feel very strong!" # attrib.c a_str++ (>1) MSGTYPE=stop "You feel weak!" # attrib.c a_str-- MSGTYPE=stop "You feel very weak!" # attrib.c a_str-- (>1) MSGTYPE=stop "You must have been exercising." # attrib.c exe_str MSGTYPE=stop "You must have been abusing your body." # attrib.c abu_str # telepathy MSGTYPE=stop "You feel a strange mental acuity." # eat.c eat_mon MSGTYPE=stop "You feel in touch with the cosmos." # eat.c eat_mon (hallu) MSGTYPE=stop "Your senses fail!" # sit.c gremlin # teleport control MSGTYPE=stop "You feel controlled!" # attrib.c level++ MSGTYPE=stop "You feel uncontrolled!" # attrib.c level-- MSGTYPE=stop "You feel in control of yourself." # eat.c eat_mon MSGTYPE=stop "You feel centered in your personal space." # eat.c eat_mon (hallu) # teleportitis MSGTYPE=stop "You feel very jumpy." # eat.c eat_mon MSGTYPE=stop "You feel diffuse." # eat.c eat_mon (hallu) MSGTYPE=stop "You feel less jumpy." # sit.c gremlin # warning MSGTYPE=stop "You feel sensitive!" # attrib.c level++ MSGTYPE=stop "You feel less sensitive!" # attrib.c level-- # wisdom MSGTYPE=stop "You feel wise!" # attrib.c a_wis++ MSGTYPE=stop "You feel very wise!" # attrib.c a_wis++ (>1) MSGTYPE=stop "You feel foolish!" # attrib.c a_wis-- MSGTYPE=stop "You feel very foolish!" # attrib.c a_wis-- (>1) MSGTYPE=stop "You must have been very observant." # attrib.c exe_wis MSGTYPE=stop "You haven't been paying attention." # attrib.c abu_wis #########################################################################################################