9_jg;  Player: Epsilonux Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-07-21.09:19:02.ttyrec Time: (1784625542) Tue Jul 21 09:19:02 2026 9_j ^ NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. 9_j` VShall I pick character's race, role, gender and alignment for you? [ynaq] 9_j{n name: Epsilonux  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) 9_j$ + name: Epsilonux  role: Monk  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first role forces human [ - Pick alignment first q - Quit(end) 9_j 5+ name: Epsilonux  role: Monk  race: human  gender: male  alignment: choosing now Pick an alignment or creed  l - lawful n - neutral c - chaotic * + Random  ? - Pick another role first role forces human " - Pick another gender first q - Quit(end) 9_jl+ name: Epsilonux  role: Monk  race: human  gender: male  alignment: chaotic Is this ok? [ynq]  Epsilonux, chaotic male human Monk  y + Yes; start game n - No; choose role again q - Quit(end) 9_jnkZ9_j$q---------|....@..+|.%.d...|---------9_jr[Epsilonux the Candidate ] St:18/01 Dx:14 Co:12 In:11 Wi:10 Ch:9 Chaotic Dlvl:1 $:0 HP:14(14) Pw:4(4) AC:4 Xp:1 It is written in the Book of Huan Ti:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Huan Ti seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Candidate, have been heralded from birth as the instrument of Huan Ti. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come9_jrU. For the sake of us all: Go bravely with Huan Ti!--More--9_j9_j9_jkHello Epsilonux, welcome to NetHack! You are a chaotic male human Monk.[Epsilonux the Candidate ] St:18/01 Dx:14 Co:12 In:11 Wi:10 Ch:9 Chaotic Dlvl:1 $:0 HP:14(14) Pw:4(4) AC:4 Xp:19_jKm$@<9_jv>@.d.9_j֦ @.d.The little dog eats a tripe ration.You hear a door open.9_j0 9_j#<%d9_jRXd.The little dog eats a tripe ration.9_j*.@9_j5d%9_je.@9_je4k - a fortune cookie.@9_jBH C..d@9_j7 /.d@9_j! .@9_j 1..d@9_j:d..@9_j Ad@..9_jGThe door resists!<d9_j 8The door opens.-9_j[d.@#.#9_j\ c.d-@.#9_j3......d#......@9_j[ ,.#@#9_jf..-#######@##9_j_####d#@#9_j75##@######9_j8#@d#######)You are hit by a crude dagger.#)9_j69v[Epsilonux the Candidate ]  HP:11@9_j)%^#o@d#The goblin misses!9_jy4You kill the goblin!%9_j#@#)..............-----9_jQYou see here a goblin corpse.d#9_j##@d.................-----The little dog eats a goblin corpse.9_j=#@#.........9_j>##@##.........9_jC #@#9_jL#@9_j- +9_j5. $You find a hidden door.9_jD 9_jHThe door opens.....|9_jR....@#9_j [Epsilonux the Candidate  ]  HP:12..#@d9_jl ....d@.........9_j2 #d@........9_jS#@#.................9_j#@#.................---9_jx< #@#.............9_j #@#9_jN#@#9_j'#@#9_j #@#9_j #####@######.........................|...........|--9_j66#@#9_j+##@9_j4##@#9_j[Epsilonux the Candidate  ]  HP:13##@9_j͒:##@#9_j '#@#9_j`#@#9_jc #@#9_j3m #@##9_j0n.#@########9_jnR+@###That door is closed.9_j 9_jx!This door is locked.9_j7.This door is locked.9_j..This door is locked.9_j. <What do you want to drop? [a-k or ?*] 9_j9_jYou drop 5 uncursed oranges.[Epsilonux the Candidate ]  HP:149_jt 9_j6h - 5 uncursed oranges.@9_j )In what direction? 9_jc 9_jAs you kick the door, it shatters to pieces!------ |...... |.... |..|9_j>-@#.|... %... |.... -----9_j|0O.@|..|--9_jRm-.@.9_j2.@9_j^, @.9_j^1@. Things that are here: a dwarf corpse 7 rocks 7 rocks--More--9_jf K@9_j A trap door in the ceiling opens and a rock falls on your head![Epsilonux the Candidate ]  HP:2(14) Pw:4(4) AC:4 Xp:19_jHP Pick up what?  Comestibles a - a dwarf corpse Gems/Stones b - 8 rocks c - 7 rocks(end) 9_j +9_jUD You have a little trouble lifting a dwarf corpse. Continue? [ynq] (q) 9_j%*pYou have a little trouble lifting l - a dwarf corpse.@--More--9_j$tYour movements are slowed slightly because of your load. Burdened9_j**@9_j$.@9_jS .@9_jШ.@9_j[Epsilonux the Candidate ]  HP:3..@#9_j߹ .........@#.#9_j{ ...#@.9_j .......# ...@##9_jA#@9_j#@#9_j3 #@#9_j*#@##9_jS&#@#9_j I#@#.-9_jN#@9_j< -#@#9_jD#@#.-9_j[j|#..-@..|--9_jO }--..|..+...|.#@-9_j[Epsilonux the Candidate ]  HP:4--.|.|.|.@9_j$".@9_jH(d.@9_j@ +.d@.9_ji&You kill the jackal!.9_j9e|.....@................9_j8 k@....................9_j$@.9_jG$@.9_j]3#@.9_j` U@...9_jk[Epsilonux the Candidate ]  HP:59_j% 5#@..9_ja .@9_j!.@9_jfP.@d.:_j/What do you want to drop? [a-l or ?*] :_j+  Armor a - an uncursed +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn) Comestibles f - 3 uncursed food rations g - 6 uncursed apples h - 5 uncursed oranges i - 3 uncursed fortune cookies k - a fortune cookie l - a dwarf corpse Scrolls d - an uncursed scroll of create monster Spellbooks c - a blessed spellbook of sleep Potions e - 3 uncursed potions of healing Tools j - a magic marker (0:45)(end) :_jJ +You drop a dwarf corpse.:_j}Your movements are now unencumbered...d:_j}t@%d..:_jO3d.:_jg;%d :_jX<"This door is locked. :_j 0This door is locked. :_j0This door is locked. :_jj v.@You see here a dwarf corpse..d :_jkV *In what direction?  :_j :_j\`As you kick the door, it crashes open!.d.:_jid@#..:_j| .%d@#.#.....:_jv..d@.#:_jT [Epsilonux the Candidate ]  HP:6...#.@###.:_jh #.#d............@..............:_j|...d##.#@#.:_j 2..#@............#..............:_jc...#@.#..:_j%8.....%..#............d@................:_j------.......#.#d@#:_j |----........d.##@:_jW{----.......#|.d@-:_j C-.|#.@:_jl?@....:_j$@.:_j b..d...@..:_jT [Epsilonux the Candidate ]  HP:7....d.@...@d:_j G.d..@.:_j] Km - 2 carrots...d@:_j iEd@.:_j H..@.d:_j =@..d:_jC@..d:_j N@...d:_j/J@..d:_jT@.d.:_j9J@.d.:_j@ J@.d.:_jJ@..d:_jN@.d..:_jK@...d:_j [Epsilonux the Candidate ]  HP:8@.d#...:_jM.@.d.........:_jd@#...............................................:_j #@d.....d..............:_jx @d#d.............:_ji@d#...............................:_j"You miss the jackal.:_jThe jackal bites![Epsilonux the Candidate ]  HP:7:_j0You miss the jackal.:_jThe jackal bites![Epsilonux the Candidate ]  HP:5:_jFYou kill the jackal!%:_j0W #@............................... Things that are here: a jackal corpse a pair of high boots--More--!:_j`0#:_j  Pick up what?  Armor a - a pair of high boots Comestibles b - a jackal corpse(end) %:_jVk +&:_jX&:_j!dn - a pair of high boots.@.d(:_j@%...............................):_jB@#+:_j` k[Epsilonux the Candidate ]  HP:6o:_j,.What do you want to wield? [- or ?*] q:_jH !Never mind.q:_jM;What do you want to wear? [n or ?*] r:_j # AC:2r:_j 0You finish your dressing maneuver.u:_j%^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) w:_j ^+ Armor a - an uncursed +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn) n - a +0 pair of high boots (being worn) Comestibles f - 3 uncursed food rations g - 6 uncursed apples h - 5 uncursed oranges i - 3 uncursed fortune cookies k - a fortune cookie m - 2 carrots Scrolls d - an uncursed scroll of create monster Spellbooks c - a blessed spellbook of sleep Potions e - 3 uncursed potions of healing Tools j - a magic marker (0:45)(end) :_j:_j$@#:_j#@:_j4 $@#:_j=J$@#:_j#t#@:_j.#@:_jFA$@#:_j*##@:_j<#@#:_jƄ#@#:_j#@#:_jP #@#:_j /##@#:_jc#@:_j7 2##@#:_j [Epsilonux the Candidate ]  HP:7@#:_jX/##@#:_j #@:_j#@#:_jCount: 22:_j} Count: 222:_j@!Count: 2222:_j|$ Count: 222:_j4Count: 22:_j :_j 6+d:_j DYou find a hidden door.d#:_j KThe door resists!d#:_j :_jqThe door opens.-......#d......:_jMd@#.:_j0/#d@:_j?-d@:_j<.d.@:_j _[Epsilonux the Candidate ]  HP:8d..@:_j].d...@:_j= .....d..|@:_jA} o.....d@#:_j*T.....|####@...............:_jQ@#.................:_j :#@.............................:_jw#.....@...........:_j] .@:_j] &..@:_jc^ NYou hear some noises.:.....@:_j%@.:_j, K@.You hear some noises in the distance.:_jQd:@.:_jd@.:_j}The little dog misses the newt.[Epsilonux the Candidate ]  HP:9:_j .You miss the newt.:_j 1The little dog misses the newt.:_jm:_j<You kill the newt!.d:_jJ..@d:_j}.@:_jxJd.@.:_jiO 6..d.@:_j ?..d@:_j,.d.:_jS '.d:_j0..d:_jE?/d.:_j Count: 22:_jA :_jRC [Epsilonux the Candidate ]  HP:10(14) Pw:4(4) AC:2 Xp:1...d...:_jC ..d:_jF Qd......:_j`.d.@...:_jG Count: 22:_jl:_jWn[Epsilonux the Candidate ]  HP:11...d::_jnKYou stop searching..d:_jMO.:@.d.....:_j~Cr:@....d:_jd @.:_jYd OThe newt just misses!d.:_j2You kill the newt!.:_j =V@.d..:_jʏ=@.d.:_j @.:_jn9>@.d..:_jl@................:_j@..............................:_j}v #@d.................:_j0"You miss the jackal.:_j0The jackal bites![Epsilonux the Candidate ]  HP:9(14) Pw:4(4) AC:2 Xp:1:_j 6You kill the jackal!#:_jx#@.............:_ji` I#@o - a crude dagger.@:_jI$#@:_j) #@:_j!o - a crude dagger.:_jo $#@:_j#@:_jW[Epsilonux the Candidate ]  HP:10(14) Pw:4(4) AC:2 Xp:1#@:_j  #@:_jB#@:_jɆ #@:_jo#@:_j#@:_ji^#@:_j #@:_j t #@:_j,*#@##:_jW /#@+:_jK-#@#:_j8fThe door opens.------....|...|.|:_j9p-#@|........----:_jL-@||.--:_j :@..:_jv@-.......:_j|#...@...#.:_j O.#@#:_j [Epsilonux the Candidate ]  HP:11#@#:_j)-#@#:_jd/#@##:_j #@:_j&#@#:_j^#@#:_j#@#:_j #@#:_j#@#:_j.#@#:_j0##@#:_j} #@:_jP3#@#:_j6###@#:_jdO..#....@#:_j@7..@#:_j@G.......@#:_j| -.@.:_j]8..@:_jRm........@:_jB P..#@:_jq <.#@#:_j)[Epsilonux the Candidate  ]  HP:12##.@....#:_j&$@#:_j$#@+:_j HsThe door opens.----...+..||:_ja|-#@|......|..|---:_j b-@+|>|.--:_jϋ3..@:_jO.@:_j0 The door resists!:_j:_jThe door resists!:_jL :_jv 9The door opens.....-:_j$.@:_j<B.....@:_jk .@:_jF .@:_jn8[Epsilonux the Candidate  ]  HP:13@.:_ju`d[Epsilonux the Candidate ]  HP:14:_j 8....@.:_j)#@@.....:_j\$@.:_j The door resists!:_j~ :_j ,The door opens.-:_jim#.@#..:_j-@.......:_jݨ#@..#.....:_jA #@#........:_j23#@#:_j2#@#:_j 1#@#:_j 2##@#:_jj.#@#:_j$#@+:_j' The door resists!:_j|^ +The door resists!:_j :_jThe door opens.------.....|-F.:...|.....|------:_jzX s-|.#@.|.:-:_jJCYou kill the lichen!:.:_jI :_j2You kill the newt!%:_jBG--@-:_j3p - a lichen corpse.@:_jWa#.@:_j .@:_j .@:_jN.@:_j.@:_jCount: 22:_j:_jq:_j .@:_ju@.:_jDCount: 22:_j\:_j:_j @.:_jE @.:_j @.:_j> Count: 22:_j[ :_jD :_jG#@.:_j -#@.:_j.|Count: 22:_jz Z:_j You stop searching.:_jC#.@:_j .@.-Z:_j@.:_jUT3You destroy the kobold zombie!.:_j#.@:_jCount: 22:_j:_j:_j .@:_jk?.@:_j .@:_jCount: 22:_jV :_j1W :_jKX.@:_j: '@.....:_j4J.@-..@#.:_j#M....#......#....#####...@#.........:_j?@-..:_j% 5##@.:_jt@.....:_j@####..........:_j#@:_j#@:_j )#@.:_jR#@.........:_jN#@....:_j".@:_jEJ.@:_jg -.....@:_j1`"@...:_j ....@-................@####..:_j!g-.@.:_jx @.:_j @.:_j C@....:_j+$@.:_j5$@.:_j<@...:_jf v@-.......:_j@#..........:_j i@#.....:_j u@#....:_jm@#.......:_j\@#:_j @#:_j @#:_j5@#:_j@#:_j@#:_jt @#:_jr @#:_j/@#:_jk@#:_j#@#:_j$9 @#:_jm @#:_j9W@#.............:_j'@#.................:_jP #@...d.........................:_j' .....@........d....:_j& @....d............:_jd@..............................:_jg.:_j'd:_j, 3d.:_jg#@d.................:_j d#@..............;_jG$:#d@;_j##@;_jJ #@;_j#@;_j*d@;_j,/#d@;_jP##@;_j~#@;_j *d@;_jh/#d@;_j##@;_j #@;_jC]#@;_jE#@.......;_jZ#@....;_j# h#@.....;_jDd@#.....;_j5Ku@#....;_j^ o#@d#....;_jT ~#@.....;_j_h#d@....... ;_jc9#-@. ;_js .@ ;_j)3d.@ ;_j5I-d.@ ;_j֌K.d.@ ;_j) \.d.@... ;_j6\..d.@ ;_jN9.......d@ ;_joh...d@ ;_jn..#d@. ;_jH n..#d@.;_ji....#d@...;_j $#-@;_j.@;_ja ]....d.@;_jr I-d@.;_j(%You descend the stairs.--More--;_j-------|.....|.....||.....||...d.||....@||..$..|-----.-[Epsilonux the Candidate ] St:18/01 Dx:14 Co:12 In:11 Wi:10 Ch:9 Chaotic Dlvl:2 $:0 HP:14(14) Pw:4(4) AC:2 Xp:1;_j<..d;_j,B.<d@;_j ^...@##.;_j hThe little dog picks up a gold piece.$.d;_jx[d..@..;_jN*.@.;_j O_ $:3$ - 3 gold pieces.<@d;_j8d@;_j2 /.d@;_j>...@;_j[The little dog drops a gold piece..d;_j O..d@. ;_jU@d ;_jb $:4$ - a gold piece.@d.!;_j Cd.@";_jsiY<..d@";_j?..............@#;_j..............d#@###;_j c..@##.$;_j V#d@.%;_jO##@d#.&;_j,p  Coins  $ - 4 gold pieces  Weapons  o - a crude dagger  Armor  a - an uncursed +2 pair of leather gloves (being worn)  b - an uncursed +1 robe (being worn)  n - a +0 pair of high boots (being worn)  Comestibles  f - 3 uncursed food rations  g - 6 uncursed apples  h - 5 uncursed oranges  i - 3 uncursed fortune cookies  k - a fortune cookie  m - 2 carrots  p - a lichen corpse  Scrolls  d - an uncursed scroll of create monster  Spellbooks  c - a blessed spellbook of sleep  Potions  e - 3 uncursed potions of healing  Tools (1 of 2)(;_j&[Epsilonux the Candidate ] St:18/01 Dx:14 Co:12 In:11 Wi:10 Ch:9 Chaotic Dlvl:2 $:4 HP:14(14) Pw:4(4) AC:2 Xp:1-------|......|.....||.....||.....||....<||.....|-----.-####@d#..);_j ?@###d*;_jfl#d@#.*;_j`c##@##...|.--You hear someone cursing shoplifters.-;_jFv#d@.....;_j]k##@d.......-.;_jZM@###../;_jxO##@d../;_jw #@d#.......---0;_j[##@##..........---0;_j ##@#.........1;_jm*#@##1;_j*#@##2;_jj9##@##2;_j (#@#3;_jLK#@#....3;_j ]#@#....4;_j#@4;_jYk#@.#:.-...4;_j@D@##....4;_j[AyThe newt bites![Epsilonux the Candidate  ]  HP:125;_jp5;_jGQ#@....6;_j You miss the newt.6;_j 6;_j (You kill the newt!#7;_jՁ -------- |#........| |.(..@........| ----.......|--8;_j s |..@#.8;_je..#@#.9;_j8i |...@#.9;_j--.- |.%........|.@#-.9;_j --.+!|.@..:;_jb..@..:;_jU.@..:;_jMq - a key.@d;;_j҃@d.............<;_j04@d..<;_j~{[Epsilonux the Candidate  ]  HP:13@d..<;_j[#@.<;_juZr - a tripe ration.@.d>;_jr#a.@!d>;_j*(F.@d.>;_j$A UThe door resists!!d?;_jS ?;_jT;The door opens.-.@;_jDx.@d..@;_j^d-@!... ......A;_jgk.d#@..A;_j7z{ ....-#d ..@A;_j U.##@dB;_jOG.#@dB;_j C#@........C;_j# .d....... ....@............C;_j;} .#d.#@.C;_j c-d|.#@.D;_j.H-#d@D;_j/.d@D;_j .@D;_j,4 i@ ......dE;_jR@d........[Epsilonux the Candidate ] Co:13  HP:14You feel tough!You must have been leading a healthy life-style.E;_j|:@.......d.........G;_j[OYou feel tough! You must have been leading a healthy life-style.I;_jDy#@.......I;_jM.#@......I;_jnE@#......J;_j6@#d.......J;_j@#.d.........J;_jlo@#.........J;_j @#K;_j*_$@#K;_j- d#@d......L;_j 9d#.M;_jf)d#M;_j[)#dM;_j' )#dN;_j2+d##N;_jG ##d@......O;_j;:.@#O;_j7.@#O;_j57.@#P;_jWo ....:@ ..#dP;_j* D@d.# .Q;_j*0You kill the newt!%Q;_j@##... ......s - a newt corpse.@dR;_j+G@d#..R;_j1 G@.-dS;_jp@.The little dog picks up a potion..dT;_j V.@d.U;_j̰-..@dU;_j ;d.@U;_jE<.d.@V;_j$[8.d@W;_j #W;_jX MYou find a hidden passage..dX;_j3d.Y;_j''You find a hidden passage.Z;_jL(@dZ;_jp@..[;_jtq#@.[;_ji#@.\;_jÇO.@You hear some noises in the distance.];_j%`*.@];_jd@ .@^;_j,)#@.^;_jr{.@^;_j .@^;_j~a.....@...._;_j3 ..#@..d..._;_jW.#@.d....._;_jX .....# .@#d........`;_jT .#....... ....@!d............`;_j ..#@.t - a brilliant blue potion.@a;_jv p..@d..b;_jkj..@d#.b;_j| ...@d#.b;_j ...........@##.b;_j$ k...@..b;_j')U.@..c;_jJU.@..c;_jİ@..d..........c;_jB@@d...c;_jq I@...dc;_jR`L@.d.d;_j.\#@.d.d;_jY#@....d..d;_j #@#d....d;_jM .|##@#d...e;_jJ<...#@#...e;_jY -----..%....#@.......f;_jR6..@#f;_j9 --- |...| |.$.| ....-@-#f;_jW|@.. --|---g;_jHL@d|g;_jG ;.@.dg;_j6 .@g;_jN7  $:11 HP:14(14) Pw:4(4) AC:2 Xp:1$ - 7 gold pieces.@.dh;_jҙL@d.h;_j @.h;_j Ru - an egg.@d.j;_j8>.@dj;_j &..@dk;_jiB/..@dk;_j :d.@k;_jJ.d@##l;_je....d@l;_j .. .... ......d@n;_jܝCount: 22n;_j4U n;_jW *.do;_jCount: 22p;_jp;_j *.dq;_jJ YYou stop. Your little dog is in the way!d#q;_j a r;_j6You stop. Your little dog is in the way!s;_jr.. .... .....@#s;_j]H...@d#s;_j !@d#s;_j,D@.You hear someone counting money.t;_jC@.d.u;_j},You hear someone counting money.v;_j e;You stop. Your little dog is in the way!v;_jr C@.d.w;_j+@.w;_ja* Ad.@..w;_jx U.d..@x;_j... ... .....d@x;_j8......|#####@........... ....#@.....y;_jT~.@y;_j6h.d.@..y;_jh.d-@.... ......y;_jҿ ....-## ...# ....@y;_j0 ....###d........ ....@..................z;_j P#.d@.z;_je/#d@{;_je?..@.d{;_jU=.@.d{;_j\ @.d.... ........{;_j@ ...................{;_j$d|;_jР..............##@######## ...............|;_j-.............@#d};_jbg.:@d#~;_j+@d.;_ju@.;_juThe newt bites![Epsilonux the Candidate  ]  HP:13d.;_j?You kill the newt!%;_jWelcome to experience level 2.[Epsilonux the Candidate  ]  HP:20(21) Pw:8(8) Xp:2d.;_j!@.s - a newt corpse..@d;_j ( U@d..;_j. @d.<You are beginning to feel hungry. Hungry;_jQ@d..;_j#3What do you want to drop? [$a-km-u or ?*] ;_jk   Coins  $ - 11 gold pieces  Weapons  o - a crude dagger  Armor  a - an uncursed +2 pair of leather gloves (being worn)  b - an uncursed +1 robe (being worn)  n - a +0 pair of high boots (being worn)  Comestibles  f - 3 uncursed food rations  g - 6 uncursed apples  h - 5 uncursed oranges  i - 3 uncursed fortune cookies  k - a fortune cookie  m - 2 carrots  p - a lichen corpse  r - a tripe ration  s - 2 newt corpses  u - an egg  Scrolls  d - an uncursed scroll of create monster  Spellbooks  c - a blessed spellbook of sleep (1 of 2);_j0{+-------- |...>..|------- |......||...... |.......#|.....| ---|----#|.@.d.|#|.....|##|....<|#|.....|#-----.-#### --.---### |....-####### |....|######### |.....####---.------- |....|##|.........| |.....####..........| ------|.........|-----------;_j[Epsilonux the Candidate  ] St:18/01 Dx:14 Co:13 In:11 Wi:10 Ch:9 Chaotic Dlvl:2 $:11 HP:20(21) Pw:8(8) AC:2 Xp:2 HungryYou drop 2 newt corpses..d;_j:@%;_j3What do you want to eat? [f-ikmpru or ?*] ;_j׮ O Comestibles f - 3 uncursed food rations g - 6 uncursed apples h - 5 uncursed oranges i - 3 uncursed fortune cookies k - a fortune cookie m - 2 carrots p - a lichen corpse r - a tripe ration u - an egg(end) ;_j!+;_jo"EBlecch! Rotten food![Epsilonux the Candidate ]  HP:21d...dYou finish eating the food ration.d%;_j 4.d;_j5%d;_j\-----------@-......$.....)|.|d;_j'.@.;_j S.@.d.;_j;P.@d..;_ja.@#..d...;_j ..........@.......;_jF [.......d@;_jpC@.d.;_jK@d..;_jW 4@d..;_jsYou stop. Your little dog is in the way!%d.;_j\.@s - 2 newt corpses.@.d;_j AWhat do you want to eat? [f-ikmprsu or ?*] ;_jv+0You don't have that object.--More--;_j;What do you want to eat? [f-ikmprsu or ?*] ;_j Never mind.;_j;There is nothing here to pick up.;_jjAWhat do you want to eat? [f-ikmprsu or ?*] ;_jH$You feel guilty.;_jH`This newt corpse tastes terrible!d..;_j,I\You finish eating the newt corpse..d;_jAWhat do you want to eat? [f-ikmprsu or ?*] ;_j#$You feel guilty.;_jThis newt corpse tastes terrible!.d.<.You finish eating the newt corpse.d.;_j-@.;_j] d@..........d.;_j7:.@d..;_jF.@d.;_jF '.@.;_j xd@.....;_jy.d@#................;_jF.d@#.....--;_jv#d@#.....---;_j- r#d@.....---;_j4hl-##@.|.>..---;_j6=-@|-;_jƋ8-d@;_ju:..@d;_jA <.@.d;_j0<.@.d;_jF-.@d..;_jC*d@;_jv $:13$ - 2 gold pieces..@.d;_jg_J.@.d;_j=.@.d;_j5\ k..@)d;_jS..@x - a flail.@;_j Rd@..;_jKF..@#d#;_jdd@....;_j14................#.........#......#@####d@###.;_j)R##@##d;_jg2@d##;_jnQ =@d#;_j )#d;_j )d#;_j+;_j2FYou find a hidden door.d#;_j% /#d;_j'#@d;_j5##@d#;_jo@##;_jQE#d@#;_jZ ?##@#;_j 9#@;_j#d;_j 7+You find a hidden door.;_j#;_jThe door opens.-------.....).+-........|.......|--------;_j:u-d|.#@|.-;_jN-#-@-;_j.@;_j.@;_jet 7d.@;_jlh J-.d.@;_j0'8.d.@;_jEE6..d.@;_jh8y@.y - 6 darts.d@.;_j|<.d@;_jGThe door resists!.d;_j ;_j GThe door resists!d.;_j;_jtGThe door resists!d.;_j;_j\The door opens.---------------.--..............|d|;_jg S.@#d#;_j-Hd-@#.....|;_j ........d#.....................@......#;_joUl.-d@#;_j`Q#d@##;_j&A#d@;_j<7#Z@d;_j80You destroy the kobold zombie!#;_j+#@##;_j ,You destroy the kobold zombie!;_j-#@d;_jTE#@####@##;_j\#######@#######@#;_j'-F@##;_jE3You kill the lichen!%;_j< ]#@#p - a lichen corpse.@;_j)#@#;_j. #@#;_j] *#@##;_jA@#;_j< -#@#;_j.#@##;_jI#@;_j#@#;_jr@#;_jCount: 22;_jK ;_jg "d;_j *d@<_j5 /#d@<_jm<@#d<_jeG@d#<_jtb3@##<_jlCount: 22<_jG<_jd#You hear the chime of a cash register.#d<_jk >####@#<_jkk !###########@<_jk 6##########@##<_j"l ........@.....................d......####<_jЂk#@#.#....<_j##@#......##@#..<_jE#######@#...#..(................|-----##@.........-----<_j~-#d@|........----<_jy[#d@|.--<_jwO-d@.<_j.:..@d<_j .@<_j!O ?.@.d <_j.........@z - a lock pick..d@ <_j/nD.d@ <_jz - a lock pick. <_jh>V...@d <_j<n.##@....d.. <_j|.......#.d@.. <_j ....................@.............#.............<_j¿/#@#.<_j03/#@#.<_jd >#@#...<_jy #@#<_jn]#@#<_j*@#<_jha $@#<_j,'w........@...............#.......<_j50K@###......<_j@1d@####................<_j9p !@-<_jMa @.<_jF@.<_j;@.<_j;X ##@..................<_jZ"@...............<_j- n@#.........<_jh n@#........<_j N@#.....<_j$k@#.....<_j>:$@#<_j_n #@#<_jG#@#<_j3.@#<_jm..............@.........#......<_jS..............#.........@......<_jڋ g.##@d<_j`>You stop. Your little dog is in the way!#<_jL R#@d#<_j~#@<_jItfd#@.....<_j #d@.....<_j:U##@........<_j z#@.........<_jz r#@..............<_jS...@...............<_jy 0...d@<_j{w.d@.....<_js-###@...........<_j###########@......................................... <_jb4-@. <_jo.@"<_jCount: 22"<_jF%"<_j'rF-....d.#<_j^ 0@d..#<_j B@d..$<_jvv@d.........$<_jvy@##.................$<_jve@#-....$<_j\y@##########-..............................$<_j !@-%<_j:@.%<_jU&You kill the lichen!.&<_jR%..@&<_jg-@.....&<_jLb##@.........&<_jqd'<_jv*##########@...................................'<_j*F#@........(<_j4-@.(<_j .@)<_jh Count: 22)<_jL)<_j|M-..d.*<_jq ..@d..+<_j9.@d+<_j=.@.d-<_j Count: 22-<_j  -<_j O.....d.<_jpA.@.d.<_j, H.@d./<_j}=.@.d0<_j1Count: 220<_j"[0<_j^+....d..You find a hidden door.d.2<_j<.d@2<_j|/.d@2<_j ;..@d3<_j[Count: 223<_jLT.d......4<_jHI9.@d4<_jH=.@.d5<_jԻCount: 225<_j #+5<_j״ RYou find a hidden door...d6<_j*Gd@.6<_jr "This door is locked.6<_j\0This door is locked.7<_jİ0This door is locked.7<_j 0This door is locked.8<_jw$ *In what direction? 8<_j 8<_j XAs you kick the door, it crashes open!d.9<_j#@...................d.....................9<_j @d.................;<_jJ Count: 22;<_jb4 ;<_j6 B.d.<<_j7#@..d...............<<_j1B ....................d@.....................=<_jF/@d=<_jD0@d..><_jy !@d.><_j!@d.><_j@.><_j :@.d.><_j"QThe door opens.|d.?<_j##@......................d...?<_j @|.............................@<_jf##@#d.................@<_jf#@#.............@<_j, }@#d.........A<_jew#@#|.........A<_jT,##@#A<_jʹ@#B<_jQJ2#@#B<_jr3##@#B<_jq#@#C<_jV+#@#dC<_j'@##C<_jS 8The door resists!dD<_jU D<_jThe door opens.----|@[|d|#D<_jXJ ---///d.-@-#"Hello, Epsilonux! Welcome to Yr Wyddgrug's quality apparel and accessories!"D<_jJ The coyote bites![Epsilonux the Candidate  ]  HP:17--More--I<_jThe coyote bites![Epsilonux the Candidate ]  HP:13d#K<_jA9You kill the coyote!.K<_jlB6The coyote bites![Epsilonux the Candidate ]  HP:9(21) Pw:8(8) AC:2 Xp:2 [Epsilonux the Candidate ]  HP:10(21) Pw:8(8) AC:2 Xp:2#dL<_jP L<_jP IYou kill the coyote!.dM<_j:--//|@....||------#N<_jwR@.@dO<_jMHd.@|Q<_jP>d.@.R<_j W[/d@.T<_jz=6/dU<_jN#,.dU<_jg_ 1d.V<_jZThe little dog picks up a wand...dW<_jO2\......@W<_j j/@..|@Y<_jG,@.Y<_j [Epsilonux the Candidate ]  HP:11/@Z<_j\I /@.[<_j0.d]<_jq[@d#@^<_jI.|#@`<_jQSc@|d@#`<_j= ).@#b<_j=@#@dc<_jޖ[Epsilonux the Candidate ]  HP:12@.@d#c<_j8Q5..@#c<_jQ"Hello, Epsilonux! Welcome again to Yr Wyddgrug's quality apparel and accessories!"d#e<_j#>.d#f<_jZd..|@h<_jDm5..@#h<_jim"Hello, Epsilonux! Welcome again to Yr Wyddgrug's quality apparel and accessories!"..di<_jX.i<_j@[.@.d..|The little dog picks up a wand.d.k<_jq..d....@m<_j* n/@...|@n<_jN0.do<_j U[#@The little dog drops a wand.@/dq<_jt >What do you want to throw? [$oxy or ?*] s<_jo Coins $ - 13 gold pieces Weapons o - a crude dagger x - a flail y - 6 darts(end) u<_j1---------|/[///./||@......|-/-------d@##Never mind.v<_j >What do you want to throw? [$oxy or ?*] x<_j`   Coins  $ - 13 gold pieces  Weapons  o - a crude dagger  x - a flail  y - 6 darts  Armor  a - an uncursed +2 pair of leather gloves (being worn)  b - an uncursed +1 robe (being worn)  n - a +0 pair of high boots (being worn)  Comestibles  f - 2 uncursed food rations  g - 6 uncursed apples  h - 5 uncursed oranges  i - 3 uncursed fortune cookies  k - a fortune cookie  m - 2 carrots  p - 2 lichen corpses  r - a tripe ration  u - an egg  Scrolls  d - an uncursed scroll of create monster  Spellbooks (1 of 2){<_j+----------------- |...>..|-------------------|/[///./| |......||......####-...........#|@......| |.......#|.....||..........|#-/------- ---|----#|.....||>.........|#d@##|.....|----------+-####|....<|####|.....|#########-----.-[{<_j,m###############-----.------------|-----.- --.---####|........-#############-..............| |....-########-........|##|..............| |....|#########|........|########|..............| |.....####---.-----------------##...............| |....|##|.........|############---------------- |.....####..........|############### ------{<_jL[m|.........|#-----------####[Epsilonux the Candidate ] St:18/01 Dx:14 Co:13 In:11 Wi:10 Ch:9 Chaotic Dlvl:2 $:13 HP:12(21) Pw:8(8) AC:2 Xp:2In what direction? |<_jE$BThe little dog catches the tripe ration.|<_j$4The little dog eats a tripe ration.<_j]U <_j~-.@d<_j E@.@#<_j a"Hello, Epsilonux! Welcome again to Yr Wyddgrug's quality apparel and accessories!"<_j- A - a curved wand.[Epsilonux the Candidate ]  HP:13@<_j].@....|#<_jqy......@d<_j;N..|@d<_jK E@.@#<_jMK ~"Hello, Epsilonux! Welcome again to Yr Wyddgrug's quality apparel and accessories!"d<_jYT ].@....|#<_j#@.<_jȪYou see here a maple wand (for sale, 200 zorkmids).@..d<_ji[d@|<_j` M[d.@<_jE u/@The little dog picks up a wand.d.<_jǡ......@The little dog drops a wand./dYou are beginning to feel hungry. Hungry<_jC?What do you want to eat? [f-ikmpu or ?*] <_j3<_jQOThis food really hits the spot!d.<_jCThe little dog picks up a wand.[dThe little dog drops a wand.[Epsilonux the Candidate ]  HP:14d/--More--<_jYN\The little dog picks up a maple wand..d<_j{NmThe little dog drops a maple wand.d/<_jN]You finish eating the food ration..d<_j0 <_j@d/<_jf.@....|C - a maple wand.<_jXD - a forked wand..d@<_jz bThe little dog picks up a faded pall.d.<_j[\......@<_j 0.d<_jU/The little dog drops a faded pall.<_jDCYou stop. Your little dog is in the way!<_j <_j{ mYou stop. Your little dog is in the way!d[<_jv.@....|You see here a faded pall (no charge).=_jW Coins  $ - 13 gold pieces  Weapons  o - a crude dagger  x - a flail  y - 6 darts  Armor  a - an uncursed +2 pair of leather gloves (being worn)  b - an uncursed +1 robe (being worn)  n - a +0 pair of high boots (being worn)  Comestibles  f - an uncursed food ration  g - 6 uncursed apples  h - 5 uncursed oranges  i - 3 uncursed fortune cookies  k - a fortune cookie  m - 2 carrots  p - 2 lichen corpses  u - an egg  Scrolls  d - an uncursed scroll of create monster  Spellbooks  c - a blessed spellbook of sleep (1 of 2)=_jK[Epsilonux the Candidate ] St:18/01 Dx:14 Co:13 In:11 Wi:10 Ch:9 Chaotic Dlvl:2 $:13 HP:14(21) Pw:8(8) AC:2 Xp:2----------------- |...>..|-------------------|d..//./| |......||......####-...........#|@@.....| |.......#|.....||..........|#-|------- ---|----#|.....||>.........|#####|.....|----------+-####|....<|####|=_j]M.....|#########-----.-###############-----.------------|-----.- --.---####|........-#############-..............| |....-########-........|##|..............| |....|#########|........|########|..............| |.....####---.-----------------##...............| |....|##|.........|############---------------- |.....####..........|############### -=_jSN^-----|.........|#-----------####=_j- SE - a faded pall..d@=_j~.d......@=_jc[Epsilonux the Candidate ]  HP:15=_j.dThe little dog picks up a wand..d"=_j7d."=_jҎ 3.d#=_j3.d$=_j5....|@The little dog drops a wand.d|$=_j#U..@.@#$=_j"Hello, Epsilonux! Welcome again to Yr Wyddgrug's quality apparel and accessories!"d/%=_jȿN.@....|%=_j6TF - a silver wand..d@&=_jP 0.d'=_j=.d.'=_jd*.d(=_jVThe little dog picks up a wand..d(=_j/].......@*=_jfe[Epsilonux the Candidate ]  HP:16d*=_j [3d.+=_jr3.d+=_jg =The little dog drops a wand./,=_jU d..@d....|-=_jڲ VThe little dog picks up a wand.d...=_j|...d....@/=_j~\The little dog drops a wand.d//=_jeT O..@....|/=_jT TG - a curved wand.d.@0=_j]] 0d.1=_j&.d1=_j4M,d.1=_j ).d1=_j [Epsilonux the Candidate  ]  HP:17d..2=_j#&d.2=_j '..d2=_jg)d.3=_j-).d3=_j/% 'd..3=_j '..d4=_jY0..d4=_jZT,d.4=_j&d.5=_jgn&.d6=_j(&d.6=_j You stop. Your little dog is in the way![Epsilonux the Candidate  ]  HP:18..d7=_juZ@@..d7=_j3?.@.d8=_j ?.@.d8=_j ?.@.d:=_j@<0d.:=_j ).d;=_j)d.;=_j/+3..d;=_j *d..<=_jgR(d..<=_j +d.==_j[Epsilonux the Candidate  ]  HP:19.d==_jaW,..d==_j{,d.>=_jC(".d>=_j,..d?=_j*.d?=_j1V *d.@=_j3d.@=_jr.d@=_j*.dA=_j.@A=_jSlYou see here a glass wand (for sale, 200 zorkmids).d.=_j t@./.d@=_jU  Coins  $ - 13 gold pieces  Weapons  o - a crude dagger  x - a flail  y - 6 darts  Armor  a - an uncursed +2 pair of leather gloves (being worn)  b - an uncursed +1 robe (being worn)  n - a +0 pair of high boots (being worn)  E - a faded pall  Comestibles  f - an uncursed food ration  g - 6 uncursed apples  h - 5 uncursed oranges  i - 3 uncursed fortune cookies  k - a fortune cookie  m - 2 carrots  p - 2 lichen corpses  u - an egg  Scrolls  d - an uncursed scroll of create monster  Spellbooks (1 of 2)=_j> c - a blessed spellbook of sleep  Potions  e - 3 uncursed potions of healing  t - a brilliant blue potion  Wands  A - a curved wand  C - a maple wand  D - a forked wand  F - a silver wand  G - a curved wand  Tools  j - a magic marker (0:45)  q - a key  z - a lock pick (2 of 2)5>_jկ[Epsilonux the Candidate  ] St:18/01 Dx:14 Co:13 In:11 Wi:10 Ch:9 Chaotic Dlvl:2 $:13 HP:19(21) Pw:8(8) AC:2 Xp:2----------------- |...>..|-------------------|@.../..| |......||......####-...........#|...d@..| |.......#|.....||..........|#-|------- ---|----#|.....||>.........|#####|.....|----------+-####|....<|####|[38;5;05>_jKm.....|#########-----.-###############-----.------------|-----.- --.---####|........-#############-..............| |....-########-........|##|..............| |....|#########|........|########|..............| |.....####---.-----------------##...............| |....|##|.........|############---------------- |.....####..........|############### 5>_j6_------|.........|#-----------####A>_jz;d..@A>_ja<B.d.@A>_j'h.@@.d.B>_j<What do you want to drop? [$a-km-qtux-zAC-G or ?*] E>_jy  Coins  $ - 13 gold pieces  Weapons  o - a crude dagger  x - a flail  y - 6 darts  Armor  a - an uncursed +2 pair of leather gloves (being worn)  b - an uncursed +1 robe (being worn)  n - a +0 pair of high boots (being worn)  E - a faded pall  Comestibles  f - an uncursed food ration  g - 6 uncursed apples  h - 5 uncursed oranges  i - 3 uncursed fortune cookies  k - a fortune cookie  m - 2 carrots  p - 2 lichen corpses  u - an egg  Scrolls  d - an uncursed scroll of create monster  Spellbooks (1 of 2)M>_jF c - a blessed spellbook of sleep  Potions  e - 3 uncursed potions of healing  t - a brilliant blue potion  Wands  A - a curved wand  C - a maple wand  D - a forked wand  F - a silver wand  G - a curved wand  Tools  j - a magic marker (0:45)  q - a key  z - a lock pick (2 of 2)Q>_j, +----------------- |...>..|-------------------|..../.@| |......||......####-...........#|@...d..| |.......#|.....||..........|#-|------- ---|----#|.....||>.........|#####|.....|----------+-####|....<|####|.....|#########-----.-##############>_j~ H#-----.------------|-----.- --.---####|........-#############-..............| |....-########-........|##|..............| |....|#########|........|########|..............| |.....####---.-----------------##...............| |....|##|.........|############---------------- |.....####..........|############### ------|.........|#-----------####Q>_js [Epsilonux the Candidate  ] St:18/01 Dx:14 Co:13 In:11 Wi:10 Ch:9 Chaotic Dlvl:2 $:13 HP:19(21) Pw:8(8) AC:2 Xp:2You drop a brilliant blue potion.Yr Wyddgrug seems uninterested.[Epsilonux the Candidate  ]  HP:20d.U>_j U>_jJdt - a brilliant blue potion..@d.X>_j Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Wands j - Tools  B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) Y>_j|+[>_jb---------|..../.@||@...d..|-|-------#############--------|-----.-##-..............||..............|##|..............|#...............|---------------- What would you like to drop?  Wands A - a curved wand C - a maple wand D - a forked wand F - a silver wand G - a curved wand(end) ]>_jzG+]>_jU+^>_j'+^>_jp@+_>_jn +a>_j o---------|..../.@||@...d..|-|-------#########You drop a curved wand.--More--c>_jhg]Yr Wyddgrug offers 38 gold pieces for your curved wand. Sell it? [ynaq] (y) >_jx+You drop a maple wand.--More-->_j\Yr Wyddgrug offers 56 gold pieces for your maple wand. Sell it? [ynaq] (y) >_j- ,You drop a forked wand.--More-->_j]Yr Wyddgrug offers 66 gold pieces for your forked wand. Sell it? [ynaq] (y)  ?_j ,You drop a silver wand.--More-- ?_j ]Yr Wyddgrug offers 66 gold pieces for your silver wand. Sell it? [ynaq] (y) ?_jc ,You drop a curved wand.--More--?_jJ ]Yr Wyddgrug offers 38 gold pieces for your curved wand. Sell it? [ynaq] (y) ?_jp5..d"?_j Pick up what?  Wands a - a curved wand (no charge) b - a curved wand (no charge) c - a forked wand (no charge) d - a maple wand (no charge) e - a silver wand (no charge)(end) &?_j[/+++++'?_jK---------|..../.@||@.....d|-|-------#########G - a curved wand.A - a curved wand.D - a forked wand.C - a maple wand.'?_jK[F - a silver wand..@d(?_jc6@d.(?_jLR @.(?_jS iYou see here a glass wand (for sale, 200 zorkmids)..dP?_ji@/.@d.Q?_j'-!@d.Q?_j@.Q?_jM H.@@.d.R?_jvm0Really attack Yr Wyddgrug? (yes|no) S?_j0nU?_jChoU?_j= W?_jr4@d..X?_jMX@..@.dX?_j l...d....@Z?_jPvv...@..|@Z?_jI. c[Epsilonux the Candidate ]  HP:21[?_j< @@d\?_jb...d#@_?_j,I.|#@`?_j6d#@`?_jwG,##@`?_j` #@`?_j#$#@xa?_jkPYou kill the grid bug!#d#a?_jB<#d@c?_j4$You kill the grid bug!d?_j& :Really attack Yr Wyddgrug? (yes|no) noe?_j x#d@.........f?_j#@.........f?_j f##@.............g?_j0#@.................g?_j#@.............................g?_jc |.............@..........h?_j-F.........@h?_j_[ @.h?_jܢ @.i?_j@.j?_j.@j?_jj Bd.@j?_j 3T|.d@k?_j>Fc........@...dk?_jY K@..d?_jb# ?_je name?_jame?_jkme?_je?_jC  ?_j  ?_j ?_j ?_j?_jm<What do you want to use or apply? [jqzACDFG or ?*] ?_j-& Wands A - a curved wand C - a maple wand D - a forked wand F - a silver wand G - a curved wand Tools j - a magic marker (0:45) q - a key z - a lock pick(end) ?_j---------|..../..||.......|-|-------#############--------|-----.-Never mind.?_jj# ?_j@ enhance?_j! nhance?_j g ?_jAr?_ja?_j/" v?_jfx e?_j0KWhat do you want to write with? [- joxyACDFG or ?*] ?_jz?You write in the dust with a curved wand.--More--?_j @What do you want to write in the dust here? ?_j`E?_j=l?_j> b?_j2h e?_jr?_j e?_j R t?_j^ h?_j?_je# ?_jS enhance?_j nhance?_j3, g ?_j r?_j a?_jv?_jNfe?_jKWhat do you want to write with? [- joxyACDFG or ?*] ?_j: HDo you want to add to the current engraving? [ynq] (y) ?_j t !Never mind.?_j Y.@d..?_j 3# ?_j enhance?_jD nhance?_js g ?_j r?_j*a?_jv?_j e?_j\KWhat do you want to write with? [- joxyACDFG or ?*] ?_jr@You write in the dust with your fingertip.--More--?_je@What do you want to write in the dust here? @_j>7E@_jIl@_j b@_jse@_j^Gr@_jK e@_j~ t@_j2h@_j9d.@_jY# @_jp enhance@_jX nhance@_jV g @_jsr@_j a@_j^ v@_jme@_jKWhat do you want to write with? [- joxyACDFG or ?*] @_j'HDo you want to add to the current engraving? [ynq] (y) @_jLYou add to the writing in the dust with a curved wand.--More--@_jfg MWhat do you want to add to the writing in the dust here? @_jEB@_jd.o@_jr_ o@_jdm@_j:.d)@_jm L.@.d.*@_j# *@_j Enhance+@_j  ,@_jh enhance,@_j g ,@_jP r-@_j~ -@_j_ -@_j nhance-@_j g -@_j% r-@_j. a-@_j؈v.@_jӏe.@_jKWhat do you want to write with? [- joxyACDFG or ?*] 0@_jl @You write in the dust with your fingertip.--More--1@_j@What do you want to write in the dust here? 3@_j]E3@_jjl3@_jfb3@_jye3@_jr4@_jNce4@_j}Bt4@_jh4@_j ?.d.6@_jM$# 6@_j& enhance6@_j=1 nhance6@_j' g 6@_j|r7@_j˂a7@_jv7@_j9e7@_j(KWhat do you want to write with? [- joxyACDFG or ?*] 9@_j:HDo you want to add to the current engraving? [ynq] (y) :@_j; KYou add to the writing in the dust with a maple wand.--More--<@_jhMWhat do you want to add to the writing in the dust here? =@_j B=@_j& o>@_j7ko>@_jm>@_j 9d.i@_j.TG.@.dj@_jB# j@_jx enhancek@_j' nhancek@_jf g k@_j2~rk@_jak@_jvk@_j?el@_j9KWhat do you want to write with? [- joxyACDFG or ?*] m@_j@You write in the dust with your fingertip.--More--n@_j2O@What do you want to write in the dust here? n@_j En@_jPlo@_j bo@_jeo@_j ro@_j ep@_j>tp@_j<hp@_j?.d.q@_jU # r@_jf} enhancer@_j7 nhancer@_j* g r@_j6rr@_j ar@_jtvr@_j3 er@_jOS KWhat do you want to write with? [- joxyACDFG or ?*] u@_jLThis forked wand is a wand of lightning!You wipe out the message that was written in the dust here.--More--@_j?You burn into the floor with a wand of lightning.--More--@_jNBWhat do you want to burn into the floor here? @_jE@_jk l@_j b@_jK4e@_jr@_j e@_j t@_jh@_j9Lightning arcs from the wand.@_j#You are blinded by the flash! Blind.................@..............................................@_j^1.@A_j #.@A_j[+.@A_j>v +.@A_j%@.A_jv<Wait! There's something there you can't see!IA_j<@.A_j%@.A_jw %@.A_j%@.A_j@ %@.A_jX%@.A_j %@.A_jE' %@.A_jW%@. A_j_1@. A_j %@. A_j %@. A_jF%@.A_jm?!@-A_j@#A_j߶ @#A_j@#A_jS @#A_j&@#A_j@#A_j? @#A_jY@#A_j~@#A_j@#A_j @#A_jY@#A_j#@#A_j0!@-A_ju %@.A_jK%@.A_j%@.A_j؝1@.A_jI $@.A_jp@#A_j@#A_j $@#A_jYi@#A_j @#A_j 9You can see again.A_j %@#A_jl You can see again.A_j"_.@#A_j? #@A_j± #@A_j"#@A_jI0W#@d....A_jMr#@.....A_jX]#@d.......A_jf 4d.A_j z@#.........A_jr@#d......A_jw@##.....A_jk @d A_jkJ@## A_j=@#d A_j qThe door opens......|d!A_jNy..........@d#!A_j i..............@|#"A_jST@."A_j=@."A_j @."A_j @.#A_jh@.#A_ja@.#A_j] @.#A_j <@.d$A_jOMd@..'A_jv 1.d(A_j~]d..You hear someone cursing shoplifters.(A_j;.d.)A_j2You hear someone cursing shoplifters.*A_j0.d*A_j6*d.*A_jN *d.+A_j%:,d.+A_j'd..+A_j (d.-A_j,!%You descend the stairs.--More---A_j[ --------..d.|..+|:.@...||.?.....------.-[Epsilonux the Candidate ] St:18/01 Dx:14 Co:13 In:11 Wi:10 Ch:9 Chaotic Dlvl:3 $:13 HP:21(21) Pw:8(8) AC:2 Xp:2-A_j hThe little dog bites the gecko.The gecko is killed!%0A_jw.d@<The little dog eats a gecko corpse.1A_ji.@H - a scroll labeled DUAM XNAHT.@2A_jz -@.3A_j#@.3A_jI E.@d.4A_j|QO.@Something is engraved here on the headstone.4A_jQtYou read: "Having a great time. Where am I exactly??".d.:A_j 7|@;A_j\@.Something is engraved here on the headstone.;A_j>gYou read: "Having a great time. Where am I exactly??".d.^A_j)_\.|d@^A_j* Hd..@_A_j Pick an object.`A_jx# aA_j>Z.d.@..aA_j2\<d.@.aA_j v......d@#bA_jL........d@#bA_jRn..d@##bA_jN V.##@#cA_jP...#@d#cA_jc; 6d#@dA_j\.##@ddA_j&#@d#dA_jOx#@##dA_j% @#eA_j3 dfA_jdfA_j|C #fA_j #fA_j PYou find a hidden passage.#dgA_jQ*dgA_jm Ed#@#hA_jU5=##@##hA_jH5#@+hA_j61 :d@#iA_jjThe door opens.d#|d%............>------iA_j #d-@-...|...|.....|..F...||......------The jackal misses!jA_j jA_j FYou miss the jackal.#dkA_jkA_jWYou kill the jackal!d#%lA_j #-------|-|......@|....|..|lA_jƝ @You see here a jackal corpse.|mA_j> L%@.nA_j@.nA_jRI - a food ration.d@oA_j+|d@.The little dog eats a jackal corpse.pA_jH%@.pA_j[ @.pA_jl+.@.qA_j?@.qA_jR..d@qA_j8 .@qA_jU8 hYou see here a statue of a lichen...dtA_j7I n@d.F.vA_ju-In what direction? vA_j+ +.FvA_jT Cd..FxA_j.@d..xA_jm.@d..xA_j1 =@..dyA_jXB@.d.yA_j3#@.................zA_jub.@d.................zA_jߞ (..@d{A_jaYou stop. Your little dog is in the way!.d{A_j X.@.dA_j:@.A_j-$ T@.d.A_j@.................A_jW#@...d....................A_j #@#..You hear the chime of a cash register.A_jtX#@#.A_j4 4You hear the chime of a cash register.A_jp F@#d.A_jŝ:You kill the lichen!#.A_j'----.........|##@#d.A_j --.(......@#A_j5?----................@#.....A_j1 --|....|......|...+|....-@-#A_jN6{|.|.........@.-------|--A_jC@#@.A_j< .@A_j2.@A_j-You see here a copper spellbook.A_j12 1@+A_j:.@A_j:-You see here a copper spellbook.A_jdk A_jk6J - a copper spellbook.@A_j4u$@.A_j@.A_jU @.A_j R@.d|A_j:@@.d.A_jHHd@..A_jUd_@..ddA_jC #@.A_jAD K - a leash.@d.d.|A_j A_j Z.d@.d.A_jFa.@The little dog misses the fox.The fox misses!A_j/The little dog misses the fox.A_jX `You kill the fox!.Welcome to experience level 3.A_j! You feel healthy![Epsilonux the Novice ]  HP:23(23) Pw:14(14) AC:2 Xp:3.d:A_j3#.@A_j# A_j^ aA_j pA_j} pA_jlA_jưyA_jy JWhat do you want to use or apply? [jqzACDFGK or ?*] A_jdC Wands A - a curved wand C - a maple wand D - a wand of lightning F - a silver wand G - a curved wand Tools j - a magic marker (0:45) q - a key z - a lock pick K - a leash(end) A_j@ +In what direction? A_j&i A_jAi `You slip the leash around your little dog.d..A_jb..:@d.A_j!@d.A_j4\!@d.A_j 4.:@d.A_j&-You kill the gecko!%A_j $@.A_j. PYou see here a gecko corpse.d..A_j3 c.@dThe little dog eats a gecko corpse.A_j>I*.@A_jdH.#@.#A_ja.........@d.A_j......................d..........@##A_j-.............#.d@#A_j H#d@#A_jkP8##@d#A_jy9#@dA_jCd@##A_jYE Q#d@#A_jX9#d@A_jF#d@#A_j0) P#d@#A_jkP#d@#A_jq<##@#A_j ]#@..#.......-----A_jn --------# |......@ |..... |.... --A_jƹl-d@#.|...-A_jB J#@.|-A_jj 1@.dA_j9@.d.A_j<@...dA_jt+@d.A_j@.A_j 9@.d.A_j+.@A_jCount: 22A_j A_j :...dA_j˫,.@d.A_j*d@A_j/.d@A_jќCount: 22A_jA_jG;....dA_j]-.@d.A_j[ 7You stop. Your little dog is in the way!A_j G.@dA_j1 Count: 22A_j A_j 0d.A_j You hear some noises.+..dYou find a hidden door.d.A_j @The door opens.|A_jD.d@A_jnCount: 22A_jVA_jAd....A_j,@d.A_jј#@....d...A_j:@d...........A_j Count: 22A_j A_j 3d.A_jed@..........A_j܃ `#d....@..A_jB|d@A_jQ.@....A_j[@d####........#.............A_j`cH@####A_jd............................@......e...d#####A_jbyo........d@#A_jQ@ E.#d@A_j2(<d..@A_j....@dA_j;d.@A_j k.d.@You hear the splashing of a naiad.A_jBF.d.@A_jkhZYou hit the floating eye!You are frozen by the floating eye's gaze!A_jViu.d.The little dog bites the floating eye.--More--A_j+:The little dog is frozen by the floating eye's gaze!A_j-+You can move again.A_jH)In what direction? A_jU=hYou kick the floating eye.You are frozen by the floating eye's gaze!A_j0?=d..--More--A_jD yThe little dog misses the floating eye.The little dog is frozen by the floating eye's gaze!A_j --More--A_j+You hear someone cursing shoplifters.A_jd)You hear bubbling water.A_jd+You can move again.A_j )In what direction? A_jhYou kick the floating eye.You are frozen by the floating eye's gaze!A_j.....dA_j:~The jackal bites![Epsilonux the Novice  ]  HP:22A_jThe jackal bites![Epsilonux the Novice  ]  HP:20--More--A_jThe jackal bites![Epsilonux the Novice  ]  HP:19The jackal bites![Epsilonux the Novice  ]  HP:18A_j~The jackal bites![Epsilonux the Novice ]  HP:16A_jLThe jackal bites![Epsilonux the Novice ]  HP:14The jackal bites![Epsilonux the Novice ]  HP:13--More--A_jGThe jackal misses![Epsilonux the Novice ]  HP:14The jackal bites![Epsilonux the Novice ]  HP:12The jackal bites![Epsilonux the Novice ]  HP:11The jackal bites![Epsilonux the Novice ]  HP:10The jackal misses!--More--A_j7 The jackal just misses!The jackal bites![Epsilonux the Novice ]  HP:9(23) Pw:14(14) AC:2 Xp:3A_j7 The jackal misses!The jackal bites![Epsilonux the Novice ]  HP:7A_j7 The jackal bites![Epsilonux the Novice ]  HP:6A_j7 r[Epsilonux the Novice ]  HP:7--More--A_j You can move again.A_j62You kill the jackal!.A_j)In what direction? A_j 4You kick the floating eye.A_jBAYou kill the floating eye!%A_jIy.@L - a floating eye corpse.M - a flail.@A_jAWhat do you want to eat? [f-ikmpuIL or ?*] A_jpJYou feel guilty.Blecch! Rotten food!A_jmpUYou feel a strange mental acuity..dA_j F.d.@A_jv <.d.@A_j 9..d@A_j _.#.d@#A_j;........#.d@A_jB............#.........@..........dA_j\,#@.A_j\ ##@d..#[Epsilonux the Novice ]  HP:8You hear the chime of a cash register.A_j p@.....d..#A_j*Jd@##.A_jY*4#d@#A_j6##@....A_jض 4#@....A_j*d@A_jA/.d@A_j$ /.d@A_j O.@Something is engraved here on the headstone.A_j pYou read: "Having a great time. Where am I exactly??"...dA_jMP|@.dA_j[Epsilonux the Novice ]  HP:9d@..A_jSThe door opens..-dA_j_Qd@#.#A_jOi.d@....A_j....-d....@....##A_j7....#....d.....@##A_jq|....#d@#A_jt.....|....#......|@........$..+###......|A_jT.....#.@#d.A_j6H......d@##.A_jt..#.##@#d#.A_jp >[Epsilonux the Novice ]  HP:10(23) Pw:14(14) AC:2 Xp:3.---...#.#@##d....---A_j..---......#.d@##....-A_j ---...........##@....---A_jw---...|.#@|....--A_j _-+.@|-.A_j&You pull on the leash.A_jVWIt growls!d@.A_j;.d@A_j/You pull on the leash. It growls!B_jx"The door opens.B_j'xSomething is engraved here on the headstone. You read: "Having a great time. Where am I exactly??".B_jM.d@.B_j /.d@B_jy<d..@B_j9..d@B_j6:..@dB_j .@B_j  $:17$ - 4 gold pieces.[Epsilonux the Novice ]  HP:11@.dB_j J@.d.B_j3*@d.B_jc!@d.B_jl.@d..B_jV !@d.B_jG:@..dB_j32>@.d.B_j0 *@d.B_j0 [Epsilonux the Novice ]  HP:12@d..B_j-@d..B_j=SThe door opens.-.dB_jG ]#@... B_j.@d............... B_j7. #-..........d@.................................... B_j.........##..........@d........................... B_j ...........@d..... B_j...........@d#.... B_j.....@d#... B_j#V...............##...........@d.......`# B_jt; [Epsilonux the Novice ]  HP:13.......d#@`# B_jTl 6You try to move the boulder, but in vain. B_jAp.......d@#B_j........d.@#B_j ).@#B_j Xd.#@#B_j?6You try to move the boulder, but in vain.B_j5K k.......#d.#@B_j .......#d@B_jBv.k.....d@#B_j&5........d.@#B_j~p4#.@dB_j_< ..|k..........@d.........##.....B_j|..........@.....#................B_jBVk..@d#B_j[ [Epsilonux the Novice ]  HP:14@d#B_j-HU.k@d..B_j0YYou kill the kobold lord!..dB_j`.@d.B_jō Iod@.B_jg....d@B_jg.....d@B_j ..........#......@.................B_j.o..#.#@d.B_j ...............d...........#@.......B_jY.......#d@B_j0[Epsilonux the Novice ]  HP:15#d@##B_j P#d@#B_j_e;##@d#B_jİ-@d##B_jDd#@#B_jLR%@##B_jSD#d@B_j#@#B_j7R >##@d#B_j3!@d#B_j@Ed#@#B_jT Q#d@## B_j/S##d@# B_j @d B_j You hear a door open.[Epsilonux the Novice ]  HP:16#d!B_jiSd#@#!B_jќP#d@##B_jI#You hear a door open.#B_jG##@#$B_j5........................d........@%B_jd..............#@d&B_jF..............#d@&B_jL........................@.........d&B_j 0G@d#'B_jL3@##'B_j$@#(B_j  [Epsilonux the Novice  ]  HP:17#@d*B_j F@d#*B_jYL##@###*B_jPaod@#####+B_jTP##@The goblin misses!d,B_jEeTYou kill the goblin!d#,B_je6The little dog eats a goblin corpse..B_jG##@#.B_jtG/#@##.B_j ,You pull on the leash..B_jf JIt growls!#@#0B_j 2You pull on the leash.0B_j It yelps![Epsilonux the Novice  ]  HP:18#@#3B_jШ2You pull on the leash.3B_j:It whines.#@4B_j2You pull on the leash.4B_j7It growls!#@#B_jل 2You pull on the leash.B_jV 7It whines.#@#B_jmC2You pull on the leash.B_jCFIt whines.#@##B_jk^ 2You pull on the leash.B_j^ AIt yelps!#@#B_jB_jBIts leash snaps loose!#@B_j0@#B_j@#B_jKm@d#@#B_j >@d#B_j:[Epsilonux the Novice  ]  HP:19##@B_j*d@B_j##@B_jY *d@B_jL##d@##B_j/#d@B_jABF#d@#B_jY ^#d@#+B_jPA#d@B_j3 "This door is locked.B_j]0This door is locked.B_j10This door is locked.B_jh 0This door is locked.B_j *In what direction? B_j<B_j As you kick the door, it crashes open!------d.{....|......!........|-------B_ju.d|.#@|.-B_jY-#d@-B_j;[Epsilonux the Novice  ]  HP:20..d@B_j(+/.d@B_jI <@.dB_j$+Drink from the fountain? [yn] (n) B_jVThe cool draught refreshes you..dB_jT9Drink from the fountain? [yn] (n) B_j ]Wow! This makes you feel great!You feel charismatic!--More--B_j B_j | Ch:10 Chaotic A wisp of vapor escapes the fountain....dB_j-;A wisp of vapor escapes the fountain...B_jKWow! This makes you feel great! You feel charismatic!!C_jZ{@.d!C_j5.@!C_jHQThe little dog picks up a potion..d#C_jx|.@The little dog drops a potion.d.$C_jK.@!d$C_j^ I.@N - a clear potion.@*C_jT# *C_j name*C_jcame+C_jme+C_je,C_jld What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) .C_jf +What do you want to name? [$a-km-qtux-zAC-KMN or ?*] 1C_j<  Coins  $ - 17 gold pieces  Weapons  o - a crude dagger  x - a flail  y - 6 darts  M - a flail  Armor  a - an uncursed +2 pair of leather gloves (being worn)  b - an uncursed +1 robe (being worn)  n - a +0 pair of high boots (being worn)  E - a faded pall  Comestibles  f - an uncursed food ration  g - 6 uncursed apples  h - 5 uncursed oranges  i - 3 uncursed fortune cookies  k - a fortune cookie  m - 2 carrots  p - 2 lichen corpses  u - an egg  I - a food ration  Scrolls (1 of 2)4C_jӰh d - an uncursed scroll of create monster  H - a scroll labeled DUAM XNAHT  Spellbooks  c - a blessed spellbook of sleep  J - a copper spellbook  Potions  e - 3 uncursed potions of healing  t - a brilliant blue potion  N - a clear potion  Wands  A - a curved wand  C - a maple wand  D - a wand of lightning  F - a silver wand  G - a curved wand  Tools  j - a magic marker (0:45)  q - a key  z - a lock pick  K - a leash (2 of 2)AC_j+--------------------|..........|####....|..-#-------------|..........|#|..<...|##-...........||..........|##|.......#####|...........|#............#------.-######............+#--------|---#####|...........|#####`#|............#####`#-.-----.-.---########################AC_jl#########-.-------|--########|..........|##### -------|-#|..........|##-.---.--- |........#|..........|##|..{....| |.......||..........|##.......@d |.......||..F......>.#|.......| ------------------------------[Epsilonux the Novice  ] St:18/01 Dx:14 Co:13 In:11 Wi:10 Ch:10 Chaotic Dlvl:3 $:17 HP:20(23) Pw:14(14) AC:2 Xp:3What do you want to name this curved wand? BC_j\UCC_jEC_jLK# FC_j/nameFC_jameFC_jGmeFC_jneFC_jMbd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) HC_j_+What do you want to name? [$a-km-qtux-zAC-KMN or ?*] JC_j4>What do you want to name this maple wand? KC_j%KUKC_j2rMC_j2# MC_j nameMC_j= ameMC_j] meMC_jkqeNC_jd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) OC_jd +What do you want to name? [$a-km-qtux-zAC-KMN or ?*] TC_jD 9What do you want to name this leash? VC_jXC_j# XC_jnameXC_jameXC_j18meXC_jB eXC_jRj d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ZC_jv +What do you want to name? [$a-km-qtux-zAC-KMN or ?*] [C_j:  Coins  $ - 17 gold pieces  Weapons  o - a crude dagger  x - a flail  y - 6 darts  M - a flail  Armor  a - an uncursed +2 pair of leather gloves (being worn)  b - an uncursed +1 robe (being worn)  n - a +0 pair of high boots (being worn)  E - a faded pall  Comestibles  f - an uncursed food ration  g - 6 uncursed apples  h - 5 uncursed oranges  i - 3 uncursed fortune cookies  k - a fortune cookie  m - 2 carrots  p - 2 lichen corpses  u - an egg  I - a food ration  Scrolls (1 of 2)[C_jx d - an uncursed scroll of create monster  H - a scroll labeled DUAM XNAHT  Spellbooks  c - a blessed spellbook of sleep  J - a copper spellbook  Potions  e - 3 uncursed potions of healing  t - a brilliant blue potion  N - a clear potion  Wands  A - a curved wand named U  C - a maple wand named U  D - a wand of lightning  F - a silver wand  G - a curved wand  Tools  j - a magic marker (0:45)  q - a key  z - a lock pick  K - a leash (2 of 2)_C_jY+--------------------|..........|####....|..-#-------------|..........|#|..<...|##-...........||..........|##|.......#####|...........|#............#------.-######............+#--------|---#####|...........|#####`#|............#####`#-.-----.-.---########################_C_j#########-.-------|--########|..........|##### -------|-#|..........|##-.---.--- |........#|..........|##|..{....| |.......||..........|##.......@d |.......||..F......>.#|.......| ------------------------------[Epsilonux the Novice  ] St:18/01 Dx:14 Co:13 In:11 Wi:10 Ch:10 Chaotic Dlvl:3 $:17 HP:20(23) Pw:14(14) AC:2 Xp:3What do you want to name this wand of lightning? `C_jU`C_jI~aC_j # aC_j namebC_jpamebC_j-gmebC_jebC_jɡd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) cC_jmeC_j1D# eC_jP; nameeC_j} ameeC_j`0mefC_j<efC_j d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) gC_j+What do you want to name? [$a-km-qtux-zAC-KMN or ?*] gC_j NWhat do you want to name this wand of lightning named U? UjC_jokC_jO# kC_j namekC_j amekC_jղ mekC_jelC_j Fd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) mC_jo+What do you want to name? [$a-km-qtux-zAC-KMN or ?*] mC_j ?What do you want to name this silver wand? nC_j UnC_j2rC_jN # rC_jnamesC_j.amesC_jOmesC_jesC_jd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) sC_j)> +What do you want to name? [$a-km-qtux-zAC-KMN or ?*] uC_j?What do you want to name this curved wand? vC_jUwC_jn C_j5c# C_janameC_jameC_jӏmeC_jD eC_jpW d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) C_j+What do you want to call? [ac-enqtAC-HJN or ?*] C_j(Call a curved wand: C_jInC_j ooC_jtC_jX%hC_jm.iC_j<nC_j gC_j C_j-# C_jWNnameC_jLameC_j1WmeC_j+eC_jj d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) C_j +What do you want to call? [ac-enqtAC-HJN or ?*] C_j'Call a maple wand: C_jTC_ju# C_j; nameC_j ameC_j meC_jseC_j-d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) C_jTuu+C_j|u9What do you want to call? [ac-enqtAC-HJN or ?*] C_jN C_jl &Call a wand of lightning: C_j[C_j|Vkd@..C_jK..k@dC_j :@.d.C_jJPYou kill the kobold!..dC_j # C_jWZ enhanceC_je nhanceC_j1 g C_jrC_ji( aC_j`j vC_j eC_j%4LWhat do you want to write with? [- joxyACDFGM or ?*] C_j% C_j% You can't engrave with such a large object![Epsilonux the Novice  ]  HP:21C_jF2.@d.C_jK(..@dC_j?@..dC_j# C_j enhanceC_jM nhanceC_j g C_j.rC_jF.aC_j7vC_jeC_jLWhat do you want to write with? [- joxyACDFGM or ?*] C_jt@You write in the dust with your fingertip.--More--C_j@What do you want to write in the dust here? C_jiEC_jKlC_jbC_jb eC_jrC_j'JeC_j tC_j#hC_j ;d..C_j# C_jGx enhanceC_j> m C_j~gC_jvrC_j,W aC_j4 vC_jܻ eC_j%>emgrave: unknown extended command.C_j # C_jV enhanceC_j nhanceC_jx g C_jrC_j caC_j2 vC_j;eC_jM LWhat do you want to write with? [- joxyACDFGM or ?*] C_jHDo you want to add to the current engraving? [ynq] (y) C_jV TYou add to the writing in the dust with a silver wand named U.--More--C_j{ MWhat do you want to add to the writing in the dust here? C_j ZBC_jކ oC_j4 oC_j!mC_jRC_jBR]A few ice cubes drop from the wand..dC_j/# C_jΥnameC_j1VameC_j meC_jQ eC_j d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) C_j! +What do you want to call? [ac-enqtAC-HJN or ?*] C_jC_j' Call a silver wand: C_jpcC_j6oC_j'lC_jdC_jc6 C_j  Coins  $ - 17 gold pieces  Weapons  o - a crude dagger  x - a flail  y - 6 darts  M - a flail  Armor  a - an uncursed +2 pair of leather gloves (being worn)  b - an uncursed +1 robe (being worn)  n - a +0 pair of high boots (being worn)  E - a faded pall  Comestibles  f - an uncursed food ration  g - 6 uncursed apples  h - 5 uncursed oranges  i - 3 uncursed fortune cookies  k - a fortune cookie  m - 2 carrots  p - 2 lichen corpses  u - an egg  I - a food ration  Scrolls (1 of 2)C_jy  d - an uncursed scroll of create monster  H - a scroll labeled DUAM XNAHT  Spellbooks  c - a blessed spellbook of sleep  J - a copper spellbook  Potions  e - 3 uncursed potions of healing  t - a brilliant blue potion  N - a clear potion  Wands  A - a wand called nothing named U  C - a maple wand named U  D - a wand of lightning named U  F - a wand called cold named U  G - a wand called nothing named U  Tools  j - a magic marker (0:45)  q - a key  z - a lock pick  K - a leash (2 of 2)C_j0[Epsilonux the Novice  ] St:18/01 Dx:14 Co:13 In:11 Wi:10 Ch:10 Chaotic Dlvl:3 $:17 HP:21(23) Pw:14(14) AC:2 Xp:3--------------------|..........|####....|..-#-------------|..........|#|..<...|##-...........||..........|##|.......#####|...........|#............#------.-######............+#--------|---#####|...........|#####`#|............#####`#-.-----.-.---_jJ1;12H#################################-.-------|--########|..........|##### -------|-#|..........|##-.---.--- |........#|..........|##|..{....| |.......||..........|##....@.... |.......||..F......>.#|......d| ------------------------------C_j# C_jk nameC_je< ameC_jx meC_j|eC_j}d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) C_jN+What do you want to name? [$a-km-qtux-zAC-KMN or ?*] C_jIWhat do you want to name this brilliant blue potion? C_j UC_joC_j9# C_j"nameC_jameC_jmeC_joe eC_j, d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) C_j +What do you want to name? [$a-km-qtux-zAC-KMN or ?*] C_j#  Coins  $ - 17 gold pieces  Weapons  o - a crude dagger  x - a flail  y - 6 darts  M - a flail  Armor  a - an uncursed +2 pair of leather gloves (being worn)  b - an uncursed +1 robe (being worn)  n - a +0 pair of high boots (being worn)  E - a faded pall  Comestibles  f - an uncursed food ration  g - 6 uncursed apples  h - 5 uncursed oranges  i - 3 uncursed fortune cookies  k - a fortune cookie  m - 2 carrots  p - 2 lichen corpses  u - an egg  I - a food ration  Scrolls (1 of 2)C_j;P  d - an uncursed scroll of create monster  H - a scroll labeled DUAM XNAHT  Spellbooks  c - a blessed spellbook of sleep  J - a copper spellbook  Potions  e - 3 uncursed potions of healing  t - a brilliant blue potion named U  N - a clear potion  Wands  A - a wand called nothing named U  C - a maple wand named U  D - a wand of lightning named U  F - a wand called cold named U  G - a wand called nothing named U  Tools  j - a magic marker (0:45)  q - a key  z - a lock pick  K - a leash (2 of 2)C_jG+--------------------|..........|####....|..-#-------------|..........|#|..<...|##-...........||..........|##|.......#####|...........|#............#------.-######............+#--------|---#####|...........|#####`#|............#####`#-.-----.-.---########################C_jG[C#########-.-------|--########|..........|##### -------|-#|..........|##-.---.--- |........#|..........|##|..{....| |.......||..........|##....@.... |.......||..F......>.#|......d| ------------------------------C_jH[Epsilonux the Novice  ] St:18/01 Dx:14 Co:13 In:11 Wi:10 Ch:10 Chaotic Dlvl:3 $:17 HP:21(23) Pw:14(14) AC:2 Xp:3What do you want to name this clear potion? C_jUC_j C_jSomething is written here in the dust.You read: "ElberethBoom".You see no objects here.C_j]$.@C_jV-.@..C_jNw .@C_j.@#C_j U..@#.C_j}.d#@#.C_j c.##@.C_j:[Epsilonux the Novice  ]  HP:22d#...@.......#....C_j ,@d#C_jznQ##@#dC_js4#@G#C_j%F 'You kill the gnome!#C_j_F Welcome to experience level 4.[Epsilonux the Novice  ]  HP:26(27) Pw:21(21) Xp:4dD_j|yZ###@##--D_j'OYou hear some noises.You hear a chugging sound.D_j^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) D_jd+Please move the cursor to an unknown object.(For instructions type a '?') D_j  D_jk ,kobold zombie D_j^/Z a zombie (kobold zombie)--More-- D_j%;More info about "kobold zombie"? [yn] (n)  D_j"\ %Pick an object.D_j@,kobold zombieD_j!D_j 0What do you want to zap? [ACDFG or ?*] D_jԏ Wands A - a wand called nothing named U C - a maple wand named U D - a wand of lightning named U F - a wand called cold named U G - a wand called nothing named U(end) D_j; |+In what direction? D_j; D_jq PYou destroy the kobold zombie!#d,D_j%  Coins  $ - 17 gold pieces  Weapons  o - a crude dagger  x - a flail  y - 6 darts  M - a flail  Armor  a - an uncursed +2 pair of leather gloves (being worn)  b - an uncursed +1 robe (being worn)  n - a +0 pair of high boots (being worn)  E - a faded pall  Comestibles  f - an uncursed food ration  g - 6 uncursed apples  h - 5 uncursed oranges  i - 3 uncursed fortune cookies  k - a fortune cookie  m - 2 carrots  p - 2 lichen corpses  u - an egg  I - a food ration  Scrolls (1 of 2)-D_jE d - an uncursed scroll of create monster  H - a scroll labeled DUAM XNAHT  Spellbooks  c - a blessed spellbook of sleep  J - a copper spellbook  Potions  e - 3 uncursed potions of healing  t - a brilliant blue potion named U  N - a clear potion named U  Wands  A - a wand called nothing named U  C - a maple wand named U  D - a wand of lightning named U  F - a wand called cold named U  G - a wand called nothing named U  Tools  j - a magic marker (0:45)  q - a key  z - a lock pick  K - a leash (2 of 2)WD_j}F[Epsilonux the Novice  ] St:18/01 Dx:14 Co:13 In:11 Wi:10 Ch:10 Chaotic Dlvl:3 $:17 HP:26(27) Pw:21(21) AC:2 Xp:4--------------------|..........|####....|..-#-------------|..........|#|..<...|##-...........||..........|##|.......#####|...........|#............#------.-######............+#--------|---#####|...........|#####`#|............#####`#-.-----.-.---D_j5G1;12H#################################-.-------|--########|..........|####### -------|-#|..........|##-.---.---##d@# |........#|..........|##|..{....|## |.......||..........|##.........### |.......||..F......>.#|.......|-WD_jRGV -------------------------------XD_jQ# XD_jc nameYD_jameYD_j meZD_jeZD_jd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ZD_jɨ +What do you want to call? [ac-enqtAC-HJN or ?*] \D_j \D_j(Call a maple wand: ^D_j u^D_jY n_D_jd_D_j e_D_ja_D_jd_D_j _D_j§ t_D_j u_D_jJr`D_jd:n`D_ji`D_jۼn`D_jg`D_jȸwD_j @dxD_jO###@d#xD_jC##@##yD_jS#@#yD_j#@#yD_j^,##@#yD_j {[Epsilonux the Novice ]  HP:27@#zD_j3#@#zD_j 3#@#{D_js3#@#{D_jG3#@#{D_jrx.....................##@#|D_j*................................#..........@#|D_j ..................#..........@..........#}D_ju@@#.}D_j!!This door is locked.}D_jk.This door is locked.~D_j.This door is locked.D_j )In what direction? D_j D_j As you kick the door, it crashes open!........................................d........D_j8X....@#....D_jZId@.#D_j?.d@D_jkI ?.d@D_j).@dD_j@.D_j4 .............d.@#D_j~...........................@D_j9.D_j^ Count: 22D_jT..You are beginning to feel hungry.D_jaRYou stop searching. HungryD_j).....................d......@#D_jl}..d...........@.D_jbP..d@.D_j½G.d@.D_j ..d........@#D_jO.............................d...@#D_jK......#@#D_j]W ...#@##.....D_j...d#@#.D_jL ........#@......D_j<Y#@##......D_jE#@..D_jdcx#@.......D_js#@...........D_j6 O...@You hear bubbling water.D_jLd.@D_jX&You hear bubbling water.D_jP.d.@D_jv >d..@D_j?..d@D_ji..d@.D_jq..d@.D_j"o.#d@.D_jn...@.......#....D_j7:@d##D_j" 8#@dD_ji;d@#D_j{ /#d@D_jVA ##@D_j_K#@d#D_jzU#@d#D_j Y###@d#D_j5;#@d#D_j[!@d#D_jU *d@D_j:d@#D_j} ].#d@##D_j) L#@#dD_jqD#@##D_j#5##@#D_jN..................@#D_j5...@#D_jA.....@#D_jg.....#@D_jK q...#@dD_j..................d#@D_jB#d@D_j A#d@D_j...|.....=..|#...d@#D_je*...........##@##dD_jcaYou stop. Your little dog is in the way!d##D_jC+ q#.d@##D_juS 7You stop. Your little dog is in the way!D_j1s].#d@D_jj A#d##@D_j CYou stop. Your little dog is in the way!#D_j@C#@d#D_jH%+##@D_j~.#......@..........|#d-----------D_jc..@d#D_j4 =You stop. Your little dog is in the way!#D_jkD..#@dD_j6G|....#@#D_jpLb----...|.........#@D_j;Uu---.--.............|.#@-D_jB L--.|.|.@D_j /d.@D_jxU.d@..D_j?.@D_j&6..d.@D_jC 4.d.@D_j .@D_j2 h.@O - a ruby ring..d@D_je C.d.@D_j/H O - a ruby ring.D_jX@A.d@.D_j ?d.@.D_jq" Id.@.D_jH.d@.D_j@.D_jpR 2.@d.D_jm!@d.D_jt <@..dD_jO@.d.D_j L@.d.D_j:y V@.d.D_j#@.#d...D_j@...............D_jd #d.........@.........##...............D_j1>.#@D_j Cd#@#D_j ..@#D_j #@D_j @d..........#.........##...............D_j[od@#..............D_j~ M#d@..D_jo/d.@D_j;1d..@D_j{8.d.@D_j 8.d.@D_j? ##@...d.....D_j=q?@d...........................D_j#@#........................D_jK #@d..................D_j7"@####D_j-RCount: 22D_jpD_jYq #D_jq>Count: 22D_jsDD_jDMdYou are beginning to feel weak.D_jDYou stop searching. St:18 Dx:14 Co:13 In:11 Wi:10 Ch:10 Chaotic  WeakD_jsG 7d@D_j##@D_j#@D_j{a#@.................D_j/ #@........................D_jD#@...........................D_j>R.G..@....D_jUd...dG@D_jX\..G@.dD_jw @.D_j YYou kill the gnome!%d.D_jx$@.D_jxSYou see here a gnome corpse..dD_j[@%d.D_j;.There is nothing here to pick up.D_jE 1d..D_jRd.The little dog eats a gnome corpse.D_j}*.@D_j.@D_j.@D_jO..@.D_j ..............@.D_j............@#D_jl R....@#D_j........#..........@D_j@#D_jϏ +.@#D_j8?.#@D_jQW @#D_j)#@D_j#@D_j= #@D_j<)#@D_j$$@#D_juI$@#D_jR $@#D_jCi $@#D_jR{6..@#D_jS'O.#@d#D_j7=You stop. Your little dog is in the way!#D_j0 D_j + 7You stop. Your little dog is in the way!D_j1.@#D_j @..#@D_j6#d@D_j{H#d#@D_jB#d@D_j=A#d@D_jY##@##.-D_j t#@##@][--D_jMd#@##D_j* &##@D_j{F----------#@)%=]*e[[|d@.%?/%)+*|-------D_jK-|.##@-D_jc"Hello, Epsilonux! Welcome to Possogroenoe's general store!"dD_jhc-@)#-@D_jݔTWait! That's a small mimic!dmE_jC .@.E_jk \You see here 7 arrows (for sale, 21 zorkmids)..@E_jt-)@E_j:You see here an axe (for sale, 11 zorkmids). E_jy *In what direction?  E_jb E_jb'You kick the small mimic.E_j *In what direction? E_jE_j'You kick the small mimic.E_j`*In what direction? E_jME_jM'You kick the small mimic.E_j-*In what direction? E_jzE_j{IYou kick the small mimic.e%E_je*In what direction? E_j= E_j> gYou faint from lack of food. Fainted DeafE_j> The small mimic hits![Epsilonux the Novice ]  HP:18*eThe small mimic hits![Epsilonux the Novice ]  HP:12 [Epsilonux the Novice ]  HP:13E_j? -You regain consciousness. FaintingE_jI-)@E_j^You see here an egg (for sale, 48 zorkmids).dE_j You faint from lack of food. Fainted Deaf[Epsilonux the Novice ]  HP:14md.E_jDThe small mimic hits![Epsilonux the Novice ]  HP:10-dE_jj--More--E_j*The small mimic hits![Epsilonux the Novice ]  HP:4(27) Pw:21(21) AC:2 Xp:4 Fainted DeafdE_j+The small mimic hits![Epsilonux the Novice ]  HP:0--More--E_j5You die...E_j] [Epsilonux the Novice ] St:18 Dx:14 Co:13 In:11 Wi:10 Ch:10 Chaotic Dlvl:3 $:17 HP:0(27) Pw:21(21) AC:2 Xp:4 Fainted DeafE_jQ1E_j7HPossogroenoe gratefully inherits all your possessions.--More--!E_j PDo you want to see what you had when you died? [ynq] (n) $E_jG8  Coins  $ - 17 gold pieces  Weapons  o - a +0 orcish dagger  x - a +0 flail  y - 6 cursed +0 darts  M - a +0 flail  Armor  a - an uncursed +2 pair of leather gloves (being worn)  b - an uncursed +1 robe (being worn)  n - an uncursed +0 pair of high boots (being worn)  E - an uncursed +0 elven cloak  Comestibles  f - an uncursed food ration  g - 6 uncursed apples  h - 5 uncursed oranges  i - 3 uncursed fortune cookies  k - an uncursed fortune cookie  m - 2 uncursed carrots  p - 2 uncursed lichen corpses  u - an uncursed egg  I - an uncursed food ration  Scrolls (1 of 2)*E_jq d - an uncursed scroll of create monster  H - an uncursed scroll of enchant armor  Spellbooks  c - a blessed spellbook of sleep  J - a blessed spellbook of cause fear  Potions  e - 3 uncursed potions of healing  t - an uncursed potion of acid named U  N - a potion of holy water named U  Rings  O - a cursed -1 ring of gain constitution  Wands  A - a wand of nothing named U (0:11)  C - a wand of undead turning named U (0:2)  D - a wand of lightning named U (0:6)  F - a wand of cold named U (0:4)  G - a wand of nothing named U (0:12)  Tools  j - a magic marker (0:45)  q - an uncursed skeleton key  z - an uncursed lock pick  K - an uncursed leash (2 of 2)AE_j--------------------|..........|####....|..-#-------------|..........|#|..<...|##-...........|######|..........|##|.......#####|...........|-----.------#............#------.-######.............##...........|#--------|---#####|...........|##|..........|#####`#|............#######|..........|#####`#-.-----.-.---#E_jC##|..........|##################...........|###############------------#############################-.-------|--################|..........|######### -------|-#|..........|##-.---.---##### |........#|..........|##|..{....|##AE_j------------ |.......||..........|##.........######|.)m@=]*%[[| |.......||..F......>.#|.......|###d@.[%?e%)+*| ------------------------------------------[Epsilonux the Novice ] St:18 Dx:14 Co:13 In:11 Wi:10 Ch:10 Chaotic Dlvl:3 $:17 HP:0(27) Pw:21(21) AC:2 Xp:4 Fainted DeafDo you want to see your attributes? [ynq] (n) DE_j[x Epsilonux the Monk's attributes: Background:  You were a Novice, a level 4 male human Monk.  You were chaotic, nominally on a mission for Huan Ti  who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral).  You were in the Dungeons of Doom, on level 3.  You entered the dungeon 2115 turns ago.  You had 90 experience points, 70 more were needed to attain level 5. Basics:  You had 0 out of 27 hit points.  You had all 21 energy points (spell power).  Your armor class was 2.  Your wallet contained 17 zorkmids.  Autopickup was on for '$)%?!/(="*' plus thrown, with exceptions. Final Characteristics:  Your strength was 18 (base:18/01, limit:18/100).  Your dexterity was 14 (limit:18).  Your constitution was 13 (limit:18).  Your intelligence was 11 (limit:18).  Your wisdom was 10 (limit:18).DE_jx --More--JE_jW:B Your charisma was 10 (limit:18). Final Status:  You were deaf.  You were fainted due to starvation.  You were unencumbered.  You were empty handed.  You had basic skill with martial arts. Final Attributes:  You were devoutly aligned.  You were sleep resistant.  You were poison resistant.  You saw invisible.  You were telepathic.  You were guarded.  You were fast.  You are dead. --More--SE_j--------------------|..........|####....|..-#-------------|..........|#|..<...|##-...........|######|..........|##|.......#####|...........|-----.------#............#------.-######.............##...........|#--------|---#####|...........|##|..........|#####`#|............#######|..........|#####`#-.-----.-.---#E_jC##|..........|##################...........|###############------------#############################-.-------|--################|..........|######### -------|-#|..........|##-.---.---##### |........#|..........|##|..{....|##SE_j------------ |.......||..........|##.........######|.)m@=]*%[[| |.......||..F......>.#|.......|###d@.[%?e%)+*| ------------------------------------------[Epsilonux the Novice ] St:18 Dx:14 Co:13 In:11 Wi:10 Ch:10 Chaotic Dlvl:3 $:17 HP:0(27) Pw:21(21) AC:2 Xp:4 Fainted DeafDo you want an account of creatures vanquished? [ynaq] (n) UE_jˣ Vanquished creatures:  a floating eye a kobold lord 2 coyotes 2 gnomes 2 geckos 5 jackals a fox a kobold 2 goblins 2 grid bugs 4 lichens 3 kobold zombies 7 newts  33 creatures vanquished.--More--VE_jI######-----.------#...........|#|..........|###|..........|#|..........|####...........|#####------------############------------Do you want to see your conduct? [ynq] (n) XE_jO & Voluntary challenges: You were an atheist. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--bE_j5N######-----.------#...........|#|..........|Do you want to see the dungeon overview? [ynq] (n) eE_jjj The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: A wand shop. Level 3: <- You were here. A general store, a fountain, a grave. Final resting place for you, killed by a small mimic, while fainted from lack of food.--More--jE_j--------.......|######.......|-----.------........##...........|.......|##|..........|........#######|..........|jE_jD ----------  / \  / REST \  / IN \  / PEACE \  / \  | Epsilonux |  | 17 Au |  | killed by a |  | small mimic |  | |  | |  | 2026 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Epsilonux the Monk... You died in The Dungeons of Doom on dungeon level 3 with 486 points, and 17 pieces of gold, after 2115 moves. You were level 4 with a maximum of 27 hit points when you jE_jzdied. --More--nE_j` $--More--oE_j=V  oE_j  oE_j yYou reached the 896th place on the top 2000 list. No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3993130 Rourke-Wiz-Hum-Fem-Neu ascended to demigoddess-hood. 367 [367] 3 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] oE_j~  894 492 seahorse17-Rog-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by an acid blob. - [16] 895 492 swosh-Wiz-Elf-Mal-Cha died in The Gnomish Mines on level 6. Killed by a gnome. - [11] 896 486 Epsilonux-Mon-Hum-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a small mimic, while fainted from lack of food. - [27] 897 479 jamcb-Val-Hum-Fem-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a little dog. - [32] oE_j 898 477 featheta-Wiz-Hum-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by an orc zombie. - [28]