Elvis, neutral male octopode Chevalier ------ ------ ##|....| --------------------------------- +....|##,.....| |...........!...................| |....|,,,|....| | ------------....I------------.| ##|..>.%,,,|<...| |.....+ |(@(|...|.|,##,.....|,# |....| |.....| |I@(|...|)|,,,,-.-+-- ----+- |.....| |...|...|.|,,### -+--.....-----|---|--..,, . | -|---+---*.......$..........%.|, . |.!...........{......{..%[.?.%%.| . | --+--+---....--|---...........| . ----.|....|.------+--.| . + |...I|.+ |.| ... |..I.|.| |.| ... |....|.| |.| ----- ------.- -.| . .| --- --- [Elvis the Faithful] St9 Dx11 Co9 In7 Wi16 Ch4 CheOctMalNeu Min:6 $27 HP-6(60) Pw66(66) AC4 Exp6 T1163 Latest messages D - a blessed brass lantern (unpaid, 200 zorkmids) {1}. What do you want to drop? [$a-zA-D or ?*] You drop a blessed brass lantern (unpaid, 200 zorkmids) {1}. You see here 4 blessed candles {2}. Unknown command ' '. (3x) You feel an unseen monster! (2x) You miss it. It gets angry! You miss it. It hits you! [-7 -> 29] Your small shield deflects its attack. Unknown command ' '. (2x) You attack thin air. Your small shield deflects its attack. It hits you! [-8 -> 21] You hear a flinging sound. You are hit by a shotgun shell! You die... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} t - the uncursed +0 great dagger named The Randomisator {8} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} v - an uncursed +0 cloak of confusion {4} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} r - an uncursed candy bar {1} w - an uncursed food ration {1} x - an uncursed tin of source of wrath {1} Scrolls h - a blessed scroll of food detection {1} k - 6 uncursed scrolls of healing {6} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} s - an uncursed scroll of taming {1} u - a blessed scroll of blank paper {1} Spellbooks g - a blessed spellbook of healing (0:5) {1} Potions d - 2 potions of holy water {2} q - an uncursed potion of levitation {1} y - an uncursed potion of see invisible {1} A - a blessed potion of gain energy {1} B - a blessed potion of gain ability {1} Rings C - a cursed ring of teleportation {1} Wands z - an uncursed wand of fear (0:1) {1} Tools i - a blessed leather saddle {1} j - an uncursed magic marker (1:71) {1} Gems p - an uncursed +0 worthless piece of blue glass {1} Final attributes You have transgressed Your alignment was -40 Your max alignment was 15 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 95% chance Wand drop chance was reduced to 87% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: healing spells (turn 46) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 109165 Monster spawn increase reached its maximum at turn 192405 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1297972 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: rub monster (freq bonus 12) The monster species that spawned more often: kappa warrior (freq bonus 45) The monster species that spawned more often: rainbow mold (freq bonus 14) The monster species that spawned more often: disgusting patch (freq bonus 19) The monster species that spawned more often: triceratops (freq bonus 78) The monster species that spawned more often: old psychic dragon (freq bonus 128) The monster species that spawned more often: taker stalk (freq bonus 48) The monster species that spawned more often: Bulletproof Kop (freq bonus 28) The monster species that spawned more often: funny girl (freq bonus 13) The monster species that spawned more often: trap mushroom (freq bonus 30) The monster species that spawned more often: nether idiot (freq bonus 28) The monster species that spawned more often: slow colony (freq bonus 26) The monster species that spawned more often: yellow faerie (freq bonus 17) The monster species that spawned more often: Dr. Pappe (freq bonus 63) The monster species that spawned more often: Heavenly Destroyer (freq bonus 84) The monster species that spawned more often: hobbit brigand thief (freq bonus 30) The monster species that spawned more often: color-changing light (freq bonus 52) The monster species that spawned more often: solar creeper (freq bonus 19) The monster species that spawned more often: hammerhead shark (freq bonus 90) The monster species that spawned more often: water-using dragon (freq bonus 26) The monster species that spawned more often: dark elf (freq bonus 28) The monster trait that was more common: monsters that are slithy (freq bonus 3) The monster trait that was more common: monsters of gigantic size (freq bonus 3) The monster species that never randomly spawned: grandmaster spore lichen The monster species that never randomly spawned: pygmy warrior blowdart The monster species that never randomly spawned: mana sphere The monster species that never randomly spawned: sand bug The monster species that never randomly spawned: red frog The monster species that never randomly spawned: dream force patch The monster species that never randomly spawned: stone jelly The monster species that never randomly spawned: new jabberwock The monster species that never randomly spawned: ice mold The monster species that never randomly spawned: giant brown dragonfly The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 16) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 8) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 62) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 98) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 2) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 9) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 2) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 5) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 20) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 3) Next attribute increase check would have come at turn 3763 Strength training was 50 Dexterity training was 33 Wisdom training was 1 Constitution training was 50 You were prevented from having petrification resistance (0) You were prevented from having stunnopathy (0) Your chance to block was 21% You had 2204 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 89% Techniques known in the end Name Level Status turn undead 6X LIMIT(0) blessing 6X LIMIT(0) healing hands 6X LIMIT(0) spirituality check 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) liquid leap 6 R LIMIT(0) dazzle 6 R LIMIT(0) Discoveries Armor robe (black robe) cloak of confusion (green cloak) Scrolls scroll of food detection (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of healing (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of mana (23571113171923293137) scroll of phase door (MY SPUTA WILL FLOW DOWN) scroll of standard id (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of cure (NR 9) scroll of taming (REQUICO SIDES) scroll of blank paper (unlabeled) Spellbooks spellbook of healing (violet) Potions * potion of water (clear) potion of levitation (foaming) potion of see invisible (dark) potion of gain energy (violet) potion of gain ability (shining) Rings ring of teleportation (ridged) Wands wand of fear (sex toy) Tools leather saddle (saddle) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 78 times You killed 38 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) shield [Basic] (max Expert) (36 of 160) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (24 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (98 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Elvis the Chevalier...