Elvis, neutral male human Activistor ##########,---------------###------ ---------- ############`, ,@,,,1(,,{,..............|`,,.....| |......... ,,,,,,,,,,,,,,-----######,+%|.............-,#,|....| |........| ##,--------##,#-.<..- ,%,|.............|##,-+---- |........| ##,,+....... #,+ ,,,|.....#.......| #,# |......... ,,,,,|......|,,,# #,[.............| #(# ---- ---|-#######,,, |.......,,,# #,|.............| ,,# #,,,,,,,,,`, -- -----,,,# |.............+,#,# ########,,, ,,, |.............|,,,# #,# -- -#,#### ----.----------,## ##,# #....,,,,, 1 ---------,,`# #,,# |.....#,-.-.-----# |.......|,## -.------ #,## |.... #--.......-- ,,#,,,#,|........,# ### --......--###,# |.... |...---...|,###,,,,,,,).......|,## #,# |.........,,`,, |...$ |...| |...|#,,,,######|........,,####----.---- |........|,,,,# ---- |...- -....,,#### ---------,,,,,,........| |......... #### --.......--### ###,,##|.......| --..)...-- --------- ......>.| -------- --------- [Elvis the Little Rebel] St9 Dx9 Co9 In15 Wi15 Ch12 ActHumMalNeu Dlvl:2 $31 HP13(13) Pw15(15) AC10 Exp1 T422 Latest messages The hole spider bites you! [-1 -> 18] Unknown command ' '. You kill the hole spider! The hole spider bites you! [-2 -> 16] You kill the hole spider! Welcome to experience level 3. You see here a secret key {1}. p - a secret key {1}. You see here a gold piece {0}. 1 gold piece. (2x) There is a wall in the way! (2x) You see here a figurine of an armored larva {1}. You hear a nearby zap. Goodbye level 3. You see here a solid spellbook {1}. You hear a nearby zap. Goodbye level 2. You hear a nearby zap. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 78% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11889 Monster spawn increase reached its maximum at turn 86589 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 740962 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: quadruped (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: brass golem (freq bonus 30) The monster species that spawned more often: wide-eyed tourist (freq bonus 4) The monster species that spawned more often: lilac patch (freq bonus 5) The monster species that spawned more often: phasing frost giant (freq bonus 10) The monster species that spawned more often: azure gel (freq bonus 8) The monster species that spawned more often: young adult blue dragon (freq bonus 3) The monster species that spawned more often: siege tower (freq bonus 5) The monster species that spawned more often: banana fishbones (freq bonus 12) The monster species that spawned more often: wooden patch (freq bonus 24) The monster species that spawned more often: stalactite penetrator (freq bonus 8) The monster species that spawned more often: baby voltigore (freq bonus 12) The monster species that spawned more often: slime prince (freq bonus 12) The monster species that spawned more often: death turret (freq bonus 6) The monster species that spawned more often: water force fungus (freq bonus 6) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 6) The monster species that spawned more often: patched colony lichen (freq bonus 10) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 12) The monster species that spawned more often: ebony force fungus (freq bonus 24) The monster species that spawned more often: earth elemental (freq bonus 42) The monster species that spawned more often: Sandra's plateau boot (freq bonus 3) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster species that never randomly spawned: weregremlin The monster species that never randomly spawned: scarlet colony The monster species that never randomly spawned: power trove The monster species that never randomly spawned: Marie's hugging boot The monster species that never randomly spawned: property challenge The monster species that never randomly spawned: notable force patch The monster species that never randomly spawned: huge white bat The monster species that never randomly spawned: lava force patch The monster species that never randomly spawned: lsd trove The monster species that never randomly spawned: taker colony The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 21) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 6) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 2) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 18) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 5) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 94) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 6) Next attribute increase check would have come at turn 1395 Strength training was 4 Dexterity training was 0 Wisdom training was 0 Constitution training was 21 You were prevented from having petrification resistance (0) You were prevented from having magical breathing (0) You recognized peaceful creatures You were warned You were aware of the presence of topmodels You had 1086 points of nutrition remaining You aggravated monsters You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Global Freedom Council The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 54% 296% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WUEICHWUEICH WUEICHWUEICH) scroll of mana (PERQUE SON ELS MESTRES) scroll of phase door (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of standard id (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of cure (XIAO CAOMEI WO DE BAOBEI) Spellbooks spellbook of charm monster (endangered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (27 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elvis the Activistor...