Elvis, neutral female illithid Gangster --- -@@ @s;@ f ;@ @ r h [Elvis the Street Criminal] St16 Dx9 Co15 In12 Wi7 Ch5 GanIllFemNeu Min:4 $46 HP-4(71) Pw33(33) AC9 Exp6 T1117 Hun Latest messages [-12 -> 49] You are hit by the 3rd runed arrow. [-2 -> 47] Unknown command ' '. (4x) You just miss the Metal-elf. (2x) The paladin called demonzero the knightly strider wields 2 lances {150}! The lances weld themselves to the paladin called demonzero the knightly strider's hand! The paladin called demonzero the knightly strider thrusts a lances. You are hit by 2 cursed lances (wielded) {150}! [-10 -> 37] The tourist called Raisse the sightseer hurls a forget-me-not potion {1}! The forget-me-not potion slips as the tourist called Raisse the sightseer throws it! The phial crashes on the Metal-elf's head and breaks into shards. The forget-me-not potion evaporates. The Metal-elf looks very sick. You feel very sick! Call a forget-me-not potion: The yellow centipede misses. (2x) The shark bites you! You die... Your inventory Amulets v - an uncursed amulet of unchanging {1} Weapons a - a blessed +0 submachine gun {8} b - 100 uncursed +0 bullets (in quiver) {50} i - a cursed -1 fly swatter {4} k - the uncursed +0 scimitar named Gilded Sword of Y'ha-Talla (weapon in hand) {16} l - an uncursed +0 club {12} p - 21 cursed poisoned -2 orcish arrows {11} Armor c - an uncursed +0 leather jacket (being worn) {12} o - an uncursed +5 scripted helmet {20} Comestibles n - 2 uncursed melons {1} w - an uncursed tripe ration {1} Scrolls d - 6 uncursed scrolls of healing {6} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} q - a blessed scroll of standard id {1} t - a blessed scroll of healing {1} u - an uncursed scroll of teleportation {1} Spellbooks m - an uncursed spellbook of cure burn (5:2) {1} Potions r - a blessed potion of booze {1} s - a cursed potion of speed {1} Rings x - a cursed ring of polymorph {1} Tools j - an uncursed stethoscope {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 49% chance Musable item generation frequency had a negative bias of 45% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 28% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: saber (turn 31) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22041 Monster spawn increase reached its maximum at turn 52980 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 428538 The monster class that cannot be genocided was vortex The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: pope (freq bonus 22) The monster species that spawned more often: winged nightmare (freq bonus 6) The monster species that spawned more often: novel warp patch (freq bonus 24) The monster species that spawned more often: quantum mushroom (freq bonus 18) The monster species that spawned more often: rifleman (freq bonus 21) The monster species that spawned more often: sludge spore (freq bonus 21) The monster species that spawned more often: threshold force fungus (freq bonus 36) The monster species that spawned more often: mafia type (freq bonus 5) The monster species that spawned more often: edgepusher (freq bonus 5) The monster species that spawned more often: bloodgill (freq bonus 15) The monster species that spawned more often: legion devil sergeant (freq bonus 36) The monster species that spawned more often: monoton (freq bonus 36) The monster species that spawned more often: cat lich (freq bonus 10) The monster species that spawned more often: analgesic spore (freq bonus 12) The monster species that spawned more often: consumed ice boar (freq bonus 15) The monster species that spawned more often: grid bug (freq bonus 10) The monster species that spawned more often: acolyte mummy (freq bonus 40) The monster species that spawned more often: ECM archer (freq bonus 18) The monster species that spawned more often: horadrim ancestor (freq bonus 24) The monster species that spawned more often: PDP-11 (freq bonus 36) The monster trait that was more common: monsters that count as mind flayers (freq bonus 8) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster species that never randomly spawned: morbid mirror The monster species that never randomly spawned: instadeath vortex The monster species that never randomly spawned: elemental lich The monster species that never randomly spawned: centaurtrice The monster species that never randomly spawned: horned reaper The monster species that never randomly spawned: giant tool trove The monster species that never randomly spawned: pink parasite The monster species that never randomly spawned: healing gremlin The monster species that never randomly spawned: shade monster The monster species that never randomly spawned: grass green sentai The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 178) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 20) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 11) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 83) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 3) Next attribute increase check would have come at turn 11755 Strength training was 1 Dexterity training was 10 Wisdom training was 7 Constitution training was 18 You were poison resistant You were prevented from having stun resistance (0) You were prevented from having freezopathy (0) You saw invisible You were telepathic You had infravision You had 334 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 6X LIMIT(0) lucky gamble 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Amulets amulet of unchanging (sparkling) Weapons scimitar (curved sword) orcish arrow (crude arrow) Armor scripted helmet (full helmet) Scrolls scroll of healing (COMPILE SLEX SUDO UBUNTU) scroll of mana (CONE ALACIO) scroll of phase door (ATTACK BY MOVING FAST) scroll of standard id (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of cure (VET POTE TONBE) scroll of teleportation (PAS DIO LEO) Spellbooks spellbook of cure burn (noble) Potions potion of booze (squishy) potion of speed (ice-cold) Rings ring of polymorph (dime store) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a white midge a nexus blob 0 blobs of preserved organs (1 created) 0 chickens (1 created) 0 turkeys (1 created) 0 undead cockatrices (1 created) 0 jackals (1 created) a pack fox 0 burning eyes (1 created) 0 gazer larvae (1 created) 0 kittens (1 created) 0 hobbit thieves (1 created) 0 hobbit lords (1 created) 0 larva imps (4 created) 0 red jellies (1 created) 2 pack kobolds a gas cloud 0 crude orcs (1 created) 2 little pigs 0 baby river hogs (3 created) a sewer rat (5 created) 0 black rats (1 created) a chipmunk 0 breeder mice (1 created) 0 giant garbage rats (1 created) 0 rock moles (1 created) 0 land spiders (1 created) 0 yellow centipedes (1 created) a generic error 2 lightbringers a white light a flapbat 0 baby sky dragons (1 created) a brown fungus 0 golden patches (1 created) 0 green growths (1 created) 0 pale growths (1 created) 0 slow patches (1 created) a Kop 13 Keystone Kops 0 Keystone Officers (1 created) an Undead Sergeant a Kop Kaptain 0 freemason initiates (1 created) 0 gnome zombies (1 created) 0 friendly adventurers (1 created) 0 elderly gentlemen (1 created) a stupid looking cos-player 0 arcade scrubs (1 created) 0 blubbering idiots (1 created) 0 boil-covered wretches (1 created) 0 village idiots (1 created) 0 woodsmen (1 created) 0 nords (1 created) 0 sensers (1 created) 0 wereacidblobs (1 created) 0 vile lancers (1 created) a smirking sneak thief 0 werejackals (1 created) 0 Metal-elves (1 created) 0 wereblacklights (1 created) 0 paladins (1 created) 0 tourists (1 created) 0 aligned priests (1 created) 0 tortoises (1 created) 0 hata-hatas (2 created) 0 pikes (3 created) 0 large eels (1 created) 0 jellyfish (1 created) 0 tuna (2 created) 0 goldfish (1 created) 0 sharks (1 created) 0 squirtles (1 created) 0 newts (1 created) 0 large frogs (1 created) 0 hidden lizards (1 created) 0 piles of copper coins (1 created) an arrow turret 0 disintegration troves (1 created) a health trove 108 creatures born. 36 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 38 times You killed 32 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (23 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Elvis the Gangster... You died in The Gnomish Mines on dungeon level 4 with 1696 points, and 46 pieces of gold, after 1117 moves. Killer: a monster (shark) You were level 6 with a maximum of 71 hit points when you died. You reached the 60th place on the top 10000 list. No Points Name Hp [max] 1 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 2 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 3 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 58 1731 QQQQQ-Rog-Ung-Fem-Cha quit in The Gnomish Mines on level 3. 47 [47] 59 1728 Elvis-Bul-Bor-Mal-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by a shotgun shell. - [39] *60 1696 Elvis-Gan-Ill-Fem-Neu died in The Gnomish Mines on level 4. Killed by a monster (shark). - [71] 61 1550 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (porter wight). - [32] 62 1526 Demo-War-Mis-Mal-Law quit in The Dungeons of Doom on level 2 [max 3]. 42 [81]