Elvis, neutral male human Archeologist ###k ,s@` #### [Elvis the Field Worker] St6 Dx10 Co15 In9 Wi11 Ch8 ArcHumMalNeu Dlvl:8 $42 HP-1(37) Pw31(31) AC9 Exp3 T438 Latest messages The pack kobold thrusts her crude dagger. The pack kobold misses. The recluse spider bites you! [-2 -> 11] Your burns disappear. Unknown command ' '. You miss the recluse spider. The recluse spider bites you! [-1 -> 10] Unknown command ' '. You miss the recluse spider. The pack kobold throws a crude dagger! You are hit by a crude dagger. [-1 -> 9] The recluse spider bites you! The recluse spider's bite was poisoned! You hear the howling of the CwnAnnwn... [-6 -> 3] Warning: HP low! You die... Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: free action You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 272 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 65% Ring drop chance was reduced to 11% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: riding (turn 9) Number of artifacts generated was 5 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13475 Monster spawn increase reached its maximum at turn 57405 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 872168 The monster class that cannot be genocided was ogre The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: heavy troopa (freq bonus 20) The monster species that spawned more often: eel-lizard (freq bonus 5) The monster species that spawned more often: bad force patch (freq bonus 6) The monster species that spawned more often: Olog-hai cleric (freq bonus 6) The monster species that spawned more often: speeder rust monster (freq bonus 15) The monster species that spawned more often: azure force fungus (freq bonus 4) The monster species that spawned more often: false bitch (freq bonus 12) The monster species that spawned more often: perpendicular guard (freq bonus 5) The monster species that spawned more often: black lancer (freq bonus 24) The monster species that spawned more often: chemistry teacher (freq bonus 8) The monster species that spawned more often: stone elemental (freq bonus 32) The monster species that spawned more often: TGWTG (freq bonus 6) The monster species that spawned more often: random monster generator (freq bonus 9) The monster species that spawned more often: mechanical juggernaut (freq bonus 24) The monster species that spawned more often: beer drinker (freq bonus 20) The monster species that spawned more often: volcanic elemental (freq bonus 9) The monster species that spawned more often: fallen shaman (freq bonus 9) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 6) The monster species that spawned more often: skilled laser (freq bonus 8) The monster species that spawned more often: Archon (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster species that never randomly spawned: void fungus The monster species that never randomly spawned: brigand The monster species that never randomly spawned: werenymph The monster species that never randomly spawned: large ferret The monster species that never randomly spawned: Pantyhose The monster species that never randomly spawned: solar turret The monster species that never randomly spawned: alakazam The monster species that never randomly spawned: capuchin monkey The monster species that never randomly spawned: armed cockatrice The monster species that never randomly spawned: salamander The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 6) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 36) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 21) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 3) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 110) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 10) Next attribute increase check would have come at turn 780 Strength training was 27 Dexterity training was 12 Wisdom training was 2 Constitution training was 8 You were prevented from having speed (0) You were prevented from having free action (0) You had 1366 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 96% Techniques known in the end Name Level Status research 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of scare monster (LONG YU DE LILIANG) scroll of identify (LEP GEX VEN ZEA) scroll of healing (SEED SHOTED AS GUN 25 TIME) scroll of mana (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of phase door (EN SNORING HEALTHITS LOWERED) scroll of standard id (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of cure (YIK MECH SHEGOTH) scroll called ? (KILL HIM) Spellbooks spellbook of light (waving) Wands wand of slow monster (spandex) Tools * sack (bag) Gems * touchstone (gray) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 26 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (22 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (46 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elvis the Archeologist...