Elvis, neutral male human Ninja ------ ##|....| ------#,.....| |....|#,|....| #####|....|#,|....| #####,,,,......,,|....| ##,,,,,###|....|,,---|--# ------#####,,##### |....|,, ,,,,# |.....,,,^,,## ------,, ###,, |....|#,##### #,,,## --.--.-- |....|#^# #,----- |......| ----$-#,# #,....| |......| ######,,,##,######### ##|...|,|......| #,,,,,,,,,,,,,,,,,^,, |...[,|......| #,----.-----.-####### -----,-......| ################,|....<.....| ,,-------- `^,,,,,,,,,,,,,,,|..........| #################------------ [Elvis the Dual-wield wannabee] St3 Dx15 Co9 In6 Wi8 Ch6 NinHumMalNeu Dlvl:4 $57 HP0(60) Pw40(40) AC9 Exp5 T1539 Ftg Latest messages [-1 -> 21] [-8 -> 13] The creeping copper coins touches you! [-1 -> 12] [-2 -> 10] Warning: HP low! The creeping copper coins misses. You faint from lack of food. The creeping copper coins misses. The creeping copper coins touches you! [-1 -> 9] Warning: HP low! You hear the wailing of the Banshee... [-8 -> 1] Warning: HP low! The creeping copper coins misses. (2x) You regain consciousness. The creeping copper coins misses. (2x) The creeping copper coins touches you! You die... Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: detect monsters You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: matter spells (turn 97) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35022 Monster spawn increase reached its maximum at turn 88382 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 310470 The monster class that cannot be genocided was blob The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: novel mold (freq bonus 12) The monster species that spawned more often: Terminal Illness (freq bonus 14) The monster species that spawned more often: random cortex (freq bonus 9) The monster species that spawned more often: raticlaw (freq bonus 30) The monster species that spawned more often: landmaid (freq bonus 14) The monster species that spawned more often: Juen (freq bonus 12) The monster species that spawned more often: card colony (freq bonus 14) The monster species that spawned more often: void monster (freq bonus 24) The monster species that spawned more often: skater woman (freq bonus 27) The monster species that spawned more often: quivering blob (freq bonus 10) The monster species that spawned more often: red icky thing (freq bonus 21) The monster species that spawned more often: shitzvah sephirah (freq bonus 72) The monster species that spawned more often: eldrak (freq bonus 6) The monster species that spawned more often: real mold (freq bonus 20) The monster species that spawned more often: gnomish gunman (freq bonus 10) The monster species that spawned more often: colluded patch (freq bonus 10) The monster species that spawned more often: absent stalk (freq bonus 9) The monster species that spawned more often: black ones (freq bonus 16) The monster species that spawned more often: vorpal jabberwock (freq bonus 36) The monster species that spawned more often: spiderman (freq bonus 12) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 6) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 6) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster species that never randomly spawned: giant long-eared bat The monster species that never randomly spawned: petty noise monster The monster species that never randomly spawned: snow rabbit The monster species that never randomly spawned: garo nymph The monster species that never randomly spawned: dark russian girl The monster species that never randomly spawned: fishtaur The monster species that never randomly spawned: hairy growth The monster species that never randomly spawned: lion cub The monster species that never randomly spawned: undead mold The monster species that never randomly spawned: roman lemure The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 14) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 27) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 19) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 73) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 37) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 83) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 9) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 11) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 15) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 98) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 3) Next attribute increase check would have come at turn 18975 Strength training was 1 Dexterity training was 10 Wisdom training was 4 Constitution training was 12 You were prevented from having detect monsters (0) You were prevented from having phasing (0) You had -63 points of nutrition remaining You were invisible You were stealthy You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Raiden The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) double thrownage 1X LIMIT(0) Discoveries Amulets amulet of life saving (moony) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (MAMPIFANDRAY SELA) scroll of mana (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of phase door (MOVE RAISED BY FEARED) scroll of standard id (AVEZ VOUS DEJA LE FRANCAIS) scroll of cure (LIFE RESTORATION) Potions potion of sickness (aromatic) potion of invisibility (gooey) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 8 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 6 times You prayed to the gods 1 time You hit with a wielded weapon 17 times You killed 29 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (23 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (10 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (37 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (3 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Elvis the Ninja...