:æZZ+Î Player: Elronnd Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-04-29.17:51:54.ttyrec Time: (1525024314) Sun Apr 29 17:51:54 2018 :æZ£—GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. :æZV²Restoring save file...:æZ›:æZÆ%n[Elronnd the Bullying Victim ] St8 Dx8 Co12 In9 Wi7 Ch11 ScoEviMalNeu+J S0 Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC7 MC0 Mov12 Xp1/0 Wt67/1190 You return to level 1 in The Dungeons of Doom.--More--:æZ¦Ì Ú+ÄÄÄÄÄÄÄÄÄÄ¿³úúúúkú@úúúúúú³úúúúúúú@úúúú³³úúú?úúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÄÙ[Elronnd the Bullying Victim ] St8 Dx8 Co12 In9 Wi7 Ch11 ScoEviMalNeu+J S0 Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC7 MC0 Mov12 Xp1/0 Wt67/1190 Palim-Palim Elronnd, the ironman evilvariant Gang Scholar, welcome back to SlashEMExtended!--More--;æZ+K ;æZkS`[Elronnd the Bullying Victim ] St8 Dx8 Co12 In9 Wi7 Ch11 ScoEviMalNeu+J S0  16(16)  Pw 8(8)  AC7 MC0 Mov12 Xp1/0 Wt67/1190 You are lucky! Full moon tonight.;æZK§ ?Unknown command ' '.--More--<æZ$ÔÕYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry. Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game).--More--<æZÇÙ A=æZ­# =æZ0c quit=æZK *Really quit [yes/no]? >æZ<Åy>æZoü e?æZ(7s?æZCûÕ[Elronnd the Bullying Victim  16(16)  Pw 8(8) ?æZÞUÙÚ+ÄÄÄÄÄÄÄÄÄÄ¿³úúúúkú@úúúúúú³úúúúúúú@úúúú³³úúú?úúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÄÙ[Elronnd the Bullying Victim ] St8 Dx8 Co12 In9 Wi7 Ch11 ScoEviMalNeu+J S0 Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC7 MC0 Mov12 Xp1/0 Wt67/1190 Do you want your possessions identified? DYWYPI? [ynq] (y) @æZ¯+y Weapons a - ) an uncursed +0 flail (weapon in hand) {7} Armor b - [ an uncursed +0 leather armor (being worn) {60} Scrolls e - ? a blessed scroll of light {0} h - ? 5 uncursed scrolls of healing {0} i - ? 4 uncursed scrolls of mana {0} j - ? 3 uncursed scrolls of phase door {0} k - ? 2 uncursed scrolls of standard id {0} l - ? an uncursed scroll of cure {0} Spellbooks g - + an uncursed spellbook of protection (0:2) {0} Potions d - ! an uncursed potion of banishing fear {0} Rings c - = an uncursed +2 ring of gain intelligence {0} Wands f - / an uncursed wand of full healing@æZÐ+! (0:6) {0}(end) @æZ?€ +¿ú³³ÙDo you want to see your attributes? [ynq] (y) AæZ7p yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: infravision. You could not have this property extrinsically: telepathy. You could not have this property intrinsically: regeneration. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 10. Amulet identification only worked 15 times out of 19. Wand identification only worked 3 times out of 13. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 165. Monsters only dropped their equipment with 90% chance. Scroll drop chance was reduced to 82%. Ring drop chance was reduced to 92%. Wand drop chance was reduced to 91%. Potion drop chance was reduced to 73%. ConAæZHp cealing monsters were spawned underneath items 72% of the time only. Monster death drops spawned with only 81% chance. The following skill could not be trained at all: bow. The following skill was trained at half the usual rate: martial arts. --More--BæZBLThe following skill was trained at one fifth the usual rate: paddle. The following skill was limited to basic proficiency: occult spells. The following skill was limited to skilled proficiency: axe. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: shield (turn 7). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 35383. Monster spawn increase had reached its maximum at turn 92391. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 432285. The monster class that cannot be genocided was arachnid or centipede. The monster class that was spawned more often: leprechaun (freq bonus 4). The monster species that was spawned more often: yukionna (freq bonus 28). The monster species that was spawned more oBæZSLZften: uplink rulership organism (freq bonus 18). The monster species that was spawned more often: mercerize ruggedly (freq bonus 36). The monster species that was spawned more often: acid grue (freq bonus 16). The monster species that was spawned more often: three of hearts (freq bonus 30). The monster species that was spawned more often: meara (freq bonus 18). The monster species that was spawned more often: venom mold (freq bonus 5). The monster species that was spawned more often: greater fart elemental (freq --More--BæZäbonus 14). The monster species that was spawned more often: green ant (freq bonus 15). The monster species that was spawned more often: magnetic fungus (freq bonus 28). The monster species that was spawned more often: quantum colony (freq bonus 30). The monster species that was spawned more often: walking disk drive (freq bonus 10). The monster species that was spawned more often: energy mold (freq bonus 7). The monster species that was spawned more often: velociraptor (freq bonus 18). The monster species that was spawned more often: iron man (freq bonus 12). The monster species that was spawned more often: leased yachting (freq bonus 18). The monster species that was spawned more often: swamp fern spore (freq bonus 10). The monster species that was spawned more often: leprechaun elder (freq bonus 48). The monster species that was spawned more often: small door permamimic (freq bonusBæZ"ä\ 24). The monster species that was spawned more often: swirlier stolidity (freq bonus 15). The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4). The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2). --More--BæZ– The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2). The monster species that was never randomly spawned: laser metroid. The monster species that was never randomly spawned: bridging stammering. The monster species that was never randomly spawned: yochlol. The monster species that was never randomly spawned: poison trove. The monster species that was never randomly spawned: sparkplug instinctively. The monster species that was never randomly spawned: green devil. The monster species that was never randomly spawned: porter permamimic. The monster species that was never randomly spawned: Grazzt. The monster species that was never randomly spawned: deceiving spore. The monster species that was never randomly spawned: platinum dragon. The monster class that was more likely to generate with musable stuff: mimic. The RNG hath decreed that this item was never generated: cloak BæZ<– <of disenchantment (shell cloak). The RNG hath decreed that this item was never generated: empty line helmet (strip bandana). The RNG hath decreed that this item was never generated: boots of displacement (hugging boots). The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray). The RNG hath decreed that this item was never generated: amulet of speed (beam). The RNG hath decreed that this item was never generated: dragon eyepatch ((null)). --More--CæZ•RThe RNG hath decreed that this item was never generated: dark elven bow (black runed bow). The RNG hath decreed that this item was never generated: bow ((null)). The RNG hath decreed that this item was never generated: spoon ((null)). The RNG hath decreed that this item was never generated: blindfold ((null)). The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 65). The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 3). The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 6). The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: gauntlets oCæZ­R4f free action (comfortable gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 17). The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 16). The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 6). --More--CæZtÄThe RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 4). The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 18). The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 4). The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 10). The RNG hath decreed that this item was generated more often: mary sue gloves (princess CæZÄÃgloves, freq bonus 18). The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 9). The RNG hath decreed that this item was always generated cursed: inka sling ((null)). The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak). The RNG hath decreed that this item was always generated cursed: draining --More--CæZÂ; (ceramic). The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak). The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA). The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing). The RNG hath decreed that this item was always generated cursed: wizard lock (dark green). The RNG hath decreed that this item was always generated cursed: cure glib (lovely). The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield). The RNG hath decreed that this item was always generated cursed: cure blindness (yellow). The RNG hath decreed that this trap was always invisible: current shaft. The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 3). NexCæZÓ; <t attribute increase check would have come at turn 159. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. You were prevented from having telepathy (0). You were prevented from having infravision (0). --More--DæZ¶<¦You had 1500 points of nutrition remaining. You were lucky (1). You could not have safely prayed (176). You survived. --More--DæZ%×Ú+ÄÄÄÄÄÄÄÄÄÄ¿³úúúúkú@úúúúúú³úúúúúúú@úúúú³³úúú?úúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÄÙ[Elronnd the Bullying Victim ] St8 Dx8 Co12 In9 Wi7 Ch11 ScoEviMalNeu+J S0 Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC7 MC0 Mov12 Xp1/0 Wt67/1190 Do you want to see your discoveries? [ynq] (y) EæZqJqEæZFK$ EæZ²L7 Since you quit, the score list will not be checked.