]Xg Player: Elronnd Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-04-08.21:58:48.ttyrec Time: (1491688728) Sat Apr 8 21:58:48 2017 ]X[?1049h(B)0This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ĿcĿ@[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1 Dlvl:1 $1 HP M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1  It is written in the Book of Anhur:]X&d  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anhur seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Anhur. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Anhur!--More--]X]XUrHello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Wizard.--More--]X,Z MYou are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--]X  MMPanics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--]X[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 The moon is waxing tonight.Unknown command ' '.[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 ]X+[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 ]X-You don't have anything to eat.--More--]XK +[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 !]X.What do you want to read? [deg-v or ?*] 9]X] 4That is a silly thing to read.--More--:]X/+[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 :]X?Unknown command ' '.[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 :]X +[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 :]X 2What do you want to use or apply? [c or ?*] ;]X= >Never mind.[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 o]X,4In what direction? [hykulnjb><] ]XDvLWhat a strange direction![Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 ]XfMUnknown command ' '.[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 ]X)MUNot wearing any accessories.[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 ]XuA( What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Spellbooks ('+') e - Potions ('!') f - Rings ('=') g - Wands ('/')(end) ]X. [Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 ]X E Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false]  hybridxrace [false] (1 of 6)]Xr[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1 Dlvl:1 $1 HP M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 ĿcĿ@]Xg  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) ]Xk[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T1 ]X ?You attack thin air.[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T2 ]XW [Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T3 MM[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T3 c@<M]X۩ )(For instructions type a ?)]XhM]X` ]X +[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T3 ]X [Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T4 c@[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T4 ]XSLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and]X  debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which --More--]X'included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scant one month before the next major version release of Nethack, two adven]X5turous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, --More--]X Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for ]X [17;1HMPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. --More--]Xm[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1 Dlvl:1 $1 HP M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T4 ĿĿc@<]XwM@MThe parrot chick misses.[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T5 You suddenly get teleported!--More--`X?KTo what position do you want to be teleported?--More--`X& )(For instructions type a ?)`XxI+[Elronnd the Evoker ] St10 Dx11 Co9 In17 Wi11 Ch10 WizRodFemCha S1  M19(19) M Pw M33(33) M AC9 MC3 Mov12 Xp1/0 Wt52/1050 T5 `X7Really save? [yn] (n) `X[ !ySaving...`X[ )[?1049lBe seeing you...