Wy Player: Elronnd Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-04-13.02:08:28.ttyrec Time: (1460513308) Wed Apr 13 02:08:28 2016  WMThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page.  WWShall I pick a character's race, role, gender and alignment for you? [ynq]  WXyĿ@f:Elronnd the Stripling St11 Dx12 Co19 In5 Wi5 Ch7 ValAlbMalLaw S0 Dlvl:1 $0 HP 28(28)  Pw 10(10)  AC3 MC0 Xp1/0 Wt60/1600 T1  It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the Amulet, and with it[1 WX1;33H to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Tyr. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tyr!--More-- W*Ŀ@f:Velkommen Elronnd, welcome to SlashEMExtended! You are a lawful male albae Valkyrie. --More-- W Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More-- WHB The moon is waxing tonight. WUnknown command ' '. 28(28)  Pw 10(10)  AC3 MC0 Xp1/0 Wt60/1600 T1  Wo\ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [false]  g - color [true]  h - confirm [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true] (1 of 5) WxV + W')0Elronnd the Stripling St11 Dx12 Co19 In5 Wi5 Ch7 ValAlbMalLaw S0 Dlvl:1 $0 HP 28(28)  Pw 10(10)  AC3 MC0 Xp1/0 Wt60/1600 T1 (0lqqqk(B(0x(B@(0~~x(B(0x(Bf(0~(B:(0x(B(0mq~qj(B" Wt 28(28)  Pw 10(10)  AC3 MC0 Xp1/0 Wt60/1600 T2 <@# WYou kill the twen!4  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T3 `# W$(0~(B@You see here a statue of a lichen {30}. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T4 $ W{ + 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T5 `@#,#% W\#$f@#,,The kitten drops 5 gold pieces. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T6  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T7  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T8 (0~(B$,#,@###+#That door is closed. 28(28)  Pw [25;1% Ww#dH10(10)  AC3 MC0 Xp1/1 Wt60/1600 T8 & WNThat door is closed. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T8 & Wk)3In what direction? [hykulnjb><] & W The door resists! 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T9 & WF There is nothing here to pick up. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T9 ' We M 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T10 f@,,,There is a doorway here.You see here 5 gold pieces {0}. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T10 --More--( W. The kitten picks up 5 gold pieces. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T11 $f) W5 gold pieces.9 5 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T11 * W}_@(0~(B,You see here 3 gold pieces {0}.f(0~(B 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T11 The kitten drops 5 gold pieces. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T12 * Wj3 gold pieces.12 8 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T12 + Wm 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T13 (0~(B@,+ W8 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T14  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T15  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T16 $(0~(B(0~(Bf,@That door is closed. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T16 , Wq3In what direction? [hykulnjb><] , W3Z WHAMMM!!! 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T17 - W_ "You displaced your kitten. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T18 @,f- Wa3  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T18 . W4  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T19 @f,,. W 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T20 f@(0~(B,. Wh? |@(0~(BThere is a staircase up here.You see here 5 gold pieces {0}. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T21 f(0~(B. W5 gold pieces.7 13 HP 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T21 / WG  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T22 <(0~~(B@f0 Wx  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T23 f`@,1 W9 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T24  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T25  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T26 (0~~(B(0~(B,,@That door is closed. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T26 2 Ww/3In what direction? [hykulnjb><] 2 W?fAs you kick the door, it crashes open! 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T27 (0~(B(0~(B(0~~~(B(0~~~(B(0qqqqq(B3 WXb 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T28 (0~(B,,(0q(B@(0q(B(0~~(B(0~~(B(0x~(B(0~~x(B(0~~(B(0~~x(B(0m(B(0qj(B3 WI} 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T29  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T30  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T31  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T31 ,,(0lq(B(0~(B(0qqk(B(0x(B(0~(B(0~x(Bf(0~(B@3 WR 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T31 3 Woy  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T32  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T33  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T34 #(0~(B!@(0~~~(B#4 WM,f@(0~(B#You see here a peppermint potion {1}. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T35 4 W 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T35 4 W# 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt60/1600 T35 5 W%Aj - a peppermint potion {1}. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T35 5 W RYou displaced your kitten. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T36 #,#@,#6 W 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T36 6 WV  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T37  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T37 ,f,@,7 WX Y 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T38 ,##,@,,#,,,8 W 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T39 ##,@,,,##,There's some graffiti on the ground here.Use "r." to read it. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T40  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T41  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T42  28(28) [258 WF;1H Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T43  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T44  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T45  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T46  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T47  28(28)  Pw 10(10) 8 WZ AC3 MC0 Xp1/1 Wt61/1600 T48  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T49  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T50 ###,##,#,,,,,,,,###,#####@,,##`###--More--9 W9=VWith great effort you move the boulder. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T51 ,@,`#9 W EYou try to move the boulder, but in vain.--More--: W( VHowever, you can squeeze yourself into a small opening. Do it? [yn] (n) ; Wn 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T51 ; W1 J 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T52 ,,#,,@,##< W.F 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T53  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T54  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T55  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T56  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T57  28(28) < WRF?[m Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T58  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T58 #,#,,#,##,#@,,,##,,###= W  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T59  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T60  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T61  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T62 ,,,,,+,,#,#+@#= W' [21;52H###That door is closed. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T62 = WC 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T62 > Wi&In what direction? [hykulnjb><] > WWHAMMM!!! 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T63 ? Wm4In what direction? [hykulnjb><] ? WWHAMMM!!! 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T64 ? W 4In what direction? [hykulnjb><] ? W What a strange direction! 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T64 @ W"In what direction? [hykulnjb><] What a strange direction! 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T64 @ W4In what direction? [hykulnjb><] A WjWhat a strange direction! 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T64 B W4In what direction? [hykulnjb><] B W0WHAMMM!!! 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T65 C W4In what direction? [hykulnjb><] C WWHAMMM!!! 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T66 D W4In what direction? [hykulnjb><] D WWHAMMM!!! 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T67 D W&4In what direction? [hykulnjb><] E WAs you kick the door, it crashes open! 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T68 (0x(B(0~~(B$(0x~~~~(B(0mqqq(BE W' 4In what direction? [hykulnjb><] E WY 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T68 F W> 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T69 (0l(B+(0q(B(0{~~(B(0~~~(B(0~x(B@,(0j(BF W7(0qk(B(0~x(B,@(0~(B,There's some graffiti on the floor here.Use "r." to read it. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T70 F WH+@(0~(BYou see here 9 gold pieces {0}. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T71 G W" 9 gold pieces.26 22 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T71 H W  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T72  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T73 ,,@(0~~(B#H W> 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T74  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T75  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T76  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T77  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T78  28(28) H W>[m Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T79  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T80  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T81  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T82  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T83  28(28)  Pw 10(10)  W>;29H AC3 MC0 Xp1/1 Wt61/1600 T84  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T85  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T86  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T87 ###+@##,##,##,##,##,##,## W?$1m,##,#,,,#,#,#,#,(0~(B#That door is closed. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T87 I W•That door is closed. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T87 I WThat door is closed. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T87 J W'  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T88 ,@,J W # 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T89 ,,@,K W9I 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T90  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T91  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T91 ,,,@fK W ( 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T92 ,@,,K W?S% 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T93 ,,@,L WN& 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T94 ,,@,L W_{' 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T95 ,,@,L W# ' 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T96 ,,@,L W * 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T97 ,,@f,,L W>( 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T98 ,,,@,M W  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T99  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T99 #f@,,#M Wi  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T99 N WH 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T99 N W1NkYou displaced your kitten. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T100 #,,@,,#,O W5  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T101  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T102 ,,##@#,,,,##There's some graffiti on the ground here.Use "r." to read it. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T103  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T104  WM 24;1H 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T105  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T106  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T107  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T108  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T109  28(28)  W] A Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T110 #,##@##,###+###,,,,,,#####,,,--More--P WYou see here a blue gem {1}. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T111 fS W 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T112  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T113  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T114  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T114 ,##,@+,f#,*,T W'e -##@,,The kitten drops a blue gem {1}. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T115  28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T115 f*V W,,,@,You see here a blue gem {1}. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T116 f,,V Wa k - a blue gem {1}. 28(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt62/1600 T116 W Wj4 gWhat do you want to throw? [$ab or ?*] In what direction? [hykulnjb><] X W/kA blue gem {1} hits the rock above, then falls back on top of your head.--More--X W A blue gem {1} hits the ground. 24(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T116 [-4 -> 24] 24(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt61/1600 T117 ,Y Wkk - a blue gem {1}. 24(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt62/1600 T117 Y W1 :What do you want to throw? [$ab or ?*] Y W*n 0You don't have that object.--More--Z W4What do you want to throw? [$ab or ?*] [ W 0You don't have that object.--More--\ WA4What do you want to throw? [$ab or ?*] \ W_, Never mind. 24(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt62/1600 T117 \ W Unknown command ' '. 24(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt62/1600 T117 ] Wax:What do you want to throw? [$ab or ?*] ] W-In what direction? [hykulnjb><] ] W(0lqqqk(B(0x(B<(0~~x(B###(0x~~(B`(0x(B+,#(0mq~qj(B#,###,##,###,,+#,##,,#,,@##,####,####,##(0lqq~qqqk(B#,##,##,,,,,,,,,,,(0x[] W-38;5;7m~~~~~~x(B#*##,####,########,#(0x~~~~~~x(B#,###+###,##,,,##,,(0~~~~~~~x(B#,,,,,,##,####,######(0mqqqqqqj(B######,###,##,,`##,,,,,,#,##,#######,] WZ(0l(B+(0qqk(B,,,,##,(0{~~~x(B,,####,(0x~~~(B+,,#,(0~~~~x(B,###(0x~~~~(B,#(0mqqqj(B##Elronnd the Stripling St11 Dx12 Co19 In5 Wi5 Ch7 ValAlbMalLaw S26 Dlvl:1 $22 HP 24(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt50/1600 T117 A blessed +1 spear {12} hits the rock above, then falls back on top of your head.--More--^ WA blessed +1 spear {12} hits the ground. 22(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt50/1600 T117 [-2 -> 22] 22(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt50/1600 T118 _ W!a - a blessed +1 spear {12}. 22(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt62/1600 T118 _ W*DThere is nothing here to pick up. 22(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt62/1600 T118 ` W:What do you want to throw? [$ab or ?*] ` WY-In what direction? [hykulnjb><] ` W A blessed +1 spear {12} almost hits the rock above, then falls back on top of your head. --More--a W A blessed +1 spear {12} hits the ground. 20(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt50/1600 T118 [-2 -> 20] 20(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt50/1600 T119 fb WA4Unknown command ' '. 20(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt50/1600 T119 b Wu Weapons b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions j - a peppermint potion {1} Gems k - a blue gem {1}(end) d W@(0lqqqk(B(0x(B<(0~~x(B###(0x~~(B`(0x(B+,#(0mq~qj(B###,##,##f+#,##,,#@##,####,####,##(0lqq~qqqk(B,##,##,,,,,,,,,,,(0x~~~~~~ WA8;5;2mx(B*##,####,########,#(0x~~~~~~x(B,###+###,##,,,##,,(0~~~~~~~x(B,,,,,,##,####,######(0mqqqqqqj(B#####,###,##,,`##,,,,,,#,##,#######,(0l(B+(0qqk W7A5;0m(B,,,,##,(0{~~~x(B,,####,(0x~~~(B+,, 20(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt50/1600 T119 d W2  20(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt50/1600 T119 d W>  20(28)  Pw 10(10)  AC3 MC0 Xp1/1 Wt50/1600 T119 e Wz.What do you want to take off? [c or ?*] e WU%MYou were wearing an uncursed +3 small shield {12}. 21(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt50/1600 T120 ,,ff W;:What do you want to ready? [- b or ?*] f W4 b - 5 uncursed +0 daggers (in quiver) {20}. 21(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt50/1600 T120 g WJ3In what direction? [hykulnjb><] g W6vAn uncursed +0 dagger {4} almost hits the rock above, then falls back on top of your head.--More--h W   19(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt46/1600 T120  19(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt46/1600 T121 i W &In what direction? [hykulnjb><] i WF ~An uncursed +0 dagger {4} hits the rock above, then falls back on top of your head. --More--j W1  16(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt42/1600 T121  16(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt42/1600 T122 ,k W~&In what direction? [hykulnjb><] k W~An uncursed +0 dagger {4} hits the rock above, then falls back on top of your head. --More--k W_   14(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt38/1600 T122  14(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt38/1600 T123 l W\R  14(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt38/1600 T123 l W &In what direction? [hykulnjb><] m W1G~An uncursed +0 dagger {4} hits the rock above, then falls back on top of your head. --More--m WcW   13(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt34/1600 T123  14(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt34/1600 T124 n Wu?&In what direction? [hykulnjb><] n WvAn uncursed +0 dagger {4} almost hits the rock above, then falls back on top of your head.--More--n WF   11(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt30/1600 T124  11(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt30/1600 T125 fp Wvc-You have no ammunition readied!--More--p Wy8What do you want to throw? [$ or ?*] r WNever mind. 11(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt30/1600 T125 r W Pick up what?  Weapons (')') a - 5 uncursed +0 daggers {20} b - a blessed +1 spear {12}(end) r WT8 ++r W;(0lqqqk(B(0x(B<(0~~x(B(0x~~(B`(0x(B(0mq~qj(B#,##b - 5 uncursed +0 daggers {20}.a - a blessed +1 spear {12}. 11(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt62/1600 T125 s WU Unknown command ' '. 11(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt62/1600 T125 s W 11(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt62/1600 T125 s WV 11(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt62/1600 T125 t WeV-You have no ammunition readied!--More--t W( 4What do you want to throw? [$ab or ?*] u Wɉ Never mind. 11(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt62/1600 T125 u Wi:What do you want to throw? [$ab or ?*] v W-In what direction? [hykulnjb><] v WtA blessed +1 spear {12} hits the rock above, then falls back on top of your head.--More--v W޶#A blessed +1 spear {12} hits the ground. 8(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt50/1600 T125 [-3 -> 8] 8(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt50/1600 T126 f,,w WC :What do you want to ready? [- b or ?*] x W b - 5 uncursed +0 daggers (in quiver) {20}. 8(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt50/1600 T126 y W>3In what direction? [hykulnjb><] y WN~An uncursed +0 dagger {4} hits the rock above, then falls back on top of your head. --More--z Wh  7(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt46/1600 T126  7(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt46/1600 T127 f,{ W,In what direction? [hykulnjb><] An uncursed +0 dagger {4} hits the rock above, then falls back on top of your head. --More--{ WR  4(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt42/1600 T127  4(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt42/1600 T128 ,| W8  4(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt42/1600 T128 } Wy&In what direction? [hykulnjb><] } WN~An uncursed +0 dagger {4} hits the rock above, then falls back on top of your head. --More--} W   2(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt38/1600 T128  2(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt38/1600 T129 f~ W1 &In what direction? [hykulnjb><]  W~An uncursed +0 dagger {4} hits the rock above, then falls back on top of your head. --More-- WSy( An uncursed +0 dagger {4} hits the ground. -1(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt34/1600 T129 --More-- W"You die... -1(28)  Pw 10(10) --More-- W(0lqqqk(B(0x(B<(0~~x(B###(0x~~(B`(0x(B+,#(0mq~qj(B#,###,##,###,,+#,##,,#,f@##,####,####,##(0lqq~qqqk(B#,##,##,,,,,,,,,,,(0x[38;5 W;7m~~~~~~x(B#*##,####,########,#(0x~~~~~~x(B#,###+###,##,,,##,,(0~~~~~~~x(B#,,,,,,##,####,######(0mqqqqqqj(B######,###,##,,`##,,,,,,#,##,#######,(0l W(B+(0qqk(B,,,,##,(0{~~~x(B,,####,(0x~~~(B+,,#,(0~~~~x(B,###(0x~~~~(B,#(0mqqqj(B##Elronnd the Stripling St11 Dx12 Co19 In5 Wi5 Ch7 ValAlbMalLaw S26 Dlvl:1 $22 HP -1(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt34/1600 T129 Do you want your possessions identified? DYWYPI? [ynq] (y)  WWy Weapons b - an uncursed +0 dagger (in quiver) {4} Armor c - an uncursed +3 small shield {12} Comestibles d - an uncursed food ration {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions j - a blessed potion of full healing {1} Gems k - an uncursed +0 worthless piece of blue glass {1}(end) W84 (0lqqqk(B(0x(B<(0~~x(B###(0x~~(B`(0x(B+,#(0mq~qj(B#,###,##,###,,+#,##,,#,f@##,####,####,##(0lqq~qqqk(B#,##,##,,,[1 WQ4 m,,,,,,,,(0x~~~~~~x(B#*##,####,########,#(0x~~~~~~x(B#,###+###,##,,,##,,(0~~~~~~~x(B#,,,,,,##,####,######(0mqqqqqqj(B######,###,##,,`##,,,,,,# W`4 ,##,#######,(0l(B+(0qqk(B,,,,##,(0{~~~x(B,,####,(0x~~~(B+,,Do you want to see your attributes? [ynq] (y)  W}%yFinal Attributes: You were haltingly aligned. Your alignment was 1. Your max alignment was 13. You carried 0 sins. Scroll identification only worked 100 times out of 153. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 8. Amulet identification only worked 15 times out of 30. Wand identification only worked 3 times out of 9. Monsters only dropped their musable items with 97% chance. Ring drop chance was reduced to 80%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 77%. Potion drop chance was reduced to 96%. Concealing monsters were spawned underneath items 99% of the time only. Monster death drops spawned with only 93% chance. Number of artifacts generated was 0. Monster spawn increase would have started at turn 53570. Monster spawn increase had reached its maximum at turn 117520. In W%this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 331080. The monster class that cannot be genocided was trove. The monster class that was spawned more often: trapper or lurker above (freq bonus 1). --More-- WӦThe monster species that was spawned more often: grosbeak light (freq bonus 5). The monster species that was spawned more often: blue spore (freq bonus 12). The monster species that was spawned more often: lavender mushroom (freq bonus 2). The monster species that was spawned more often: Mariya (freq bonus 4). The monster species that was spawned more often: swamp kobold (freq bonus 3). The monster species that was spawned more often: Ape Head (freq bonus 4). The monster species that was spawned more often: vampire spawn (freq bonus 10). The monster species that was spawned more often: water wolf (freq bonus 9). The monster species that was spawned more often: Olog-hai spikethrower (freq bonus 5). The monster species that was spawned more often: lightning child (freq bonus 2). The monster species that was spawned more often: lava fungus (freq bonus 3). The monster species that was spawned more often: soulless shadow (freq bonus 7). W The monster species that was spawned more often: frogman chieftain (freq bonus 8). The monster species that was spawned more often: bramble colony (freq bonus 2). The monster species that was spawned more often: anti-vegetation eye (freq bonus 2). The monster species that was spawned more often: demon dog (freq bonus 2). The monster species that was spawned more often: teleretriever (freq bonus 4). The monster species that was spawned more often: elf zombie (freq bonus 5). The monster species that was spawned more often: tattered lurker (freq bonus 3). The monster species that was spawned more often: acid hound pup (freq bonus 6). The monster species that was never randomly spawned: healing force fungus. The monster species that was never randomly spawned: Orkus. The monster species that was never randomly spawned: Yennoghu. The monster species that was never randomly spawned: high mushroom. The monster species that wa W=s never randomly spawned: anguish worm. --More-- W The monster species that was never randomly spawned: urdar on crack. The monster species that was never randomly spawned: sadistic girl. The monster species that was never randomly spawned: small kappa. The monster species that was never randomly spawned: earth demon. The monster species that was never randomly spawned: antimagic mushroom. The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS). The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards). The RNG hath decreed that this item was never generated: light (cloth). The RNG hath decreed that this item was never generated: umbrella ((null)). The RNG hath decreed that this item was never generated: stone of magic resistance (gray). The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)). The RNG hath dec W$ reed that this item was generated more often: hallucination (sky blue, freq bonus 39). The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6). The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 13). The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan). The RNG hath decreed that this item was always generated cursed: gray dragon scale shield --More-- W&(gray dragonhide shield). The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm). The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall). The RNG hath decreed that this item was always generated cursed: sling ((null)). The RNG hath decreed that this trap was always invisible: spined ball trap. The RNG hath decreed that this trap was generated more often: book trap (freq bonus 1). Next attribute increase check would have come at turn 307. Strength training was 7. Dexterity training was 4. Wisdom training was 1. Constitution training was 1. You were cold resistant. You were magic-protected. You had 1368 points of nutrition remaining. You were stealthy. Your luck was zero. You could not have safely prayed (366). You are dead. --More-- WD(0lqqqk(B(0x(B<(0~~x(B###(0x~~(B`(0x(B+,#(0mq~qj(B#,###,##,###,,+#,##,,#,f@##,####,####,##(0lqq~qqqk(B#,##,##,,,,,,,,,,,(0x~~~ WD~~~x(B#*##,####,########,#(0x~~~~~~x(B#,###+###,##,,,##,,(0~~~~~~~x(B#,,,,,,##,####,######(0mqqqqqqj(B######,###,##,,`##,,,,,,#,##,#######,(0l(B+(0 W-Dqqk(B,,,,##,(0{~~~x(B,,####,(0x~~~(B+,,#,(0~~~~x(B,###(0x~~~~(B,#(0mqqqj(B##Elronnd the Stripling St11 Dx12 Co19 In5 Wi5 Ch7 ValAlbMalLaw S26 Dlvl:1 $22 HP -1(28)  Pw 10(10)  AC10 MC0 Xp1/1 Wt34/1600 T129 Do you want an account of creatures vanquished? [ynq] (y)  W y Vanquished creatures:  0 mimic ants (1 created) 0 kittens (1 created) 0 Rame Ducks (1 created) a twen  1 creatures vanquished.--More-- W(0lqqqk(B(0x(B<(0~~x(B(0x~~(B`(0x(B(0mq~qj(B#,###,,####,##(0lqq~qqqk(BDo you want to see your conduct? [ynq] (y)  Wy Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More-- W(0lqqqk(B(0x(B<(0~~x(B(0x~~(B`(0x(B(0mq~qj(B#,###,,####,####,##(0lqq~qqqk(B#,,,,,,,,,,,(0x~~~~~~x(B###,########,#(0x~~~~~~x(B#,,,##,,(0~~~~~~~x(B###,######(0mqqqqqqj(B# Wȋ,,`# ----------  / \  / REST \  / IN \  / PEACE \  / \  | Elronnd |  | 22 Au |  | killed by a |  | falling object |  | |  | |  | |  | |  | 2016 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Farvel Elronnd the Valkyrie... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 22 pieces of gold, after 129 moves. You were WJ level 1 with a maximum of 28 hit points when you died. --More-- W[? Waiting for access to logfile. (9 retries left). W3Waiting for access to logfile. (8 retries left). W&3Waiting for access to logfile. (7 retries left). W3Waiting for access to logfile. (6 retries left). W 3Waiting for access to logfile. (5 retries left). W3Waiting for access to logfile. (4 retries left). W%3Waiting for access to logfile. (3 retries left). W_3Waiting for access to logfile. (2 retries left). W3Waiting for access to logfile. (1 retries left). Wa+3Waiting for access to logfile. (0 retries left). WGI give up. Sorry. Perhaps there is an old /games/slex-1.6.5/slexdir/logfile_lock around? Waiting for access to xlogfile. (9 retries left). Wst4Waiting for access to xlogfile. (8 retries left). Wǃ4Waiting for access to xlogfile. (7 retries left). W4Waiting for access to xlogfile. (6 retries left). W]&4Waiting for access to xlogfile. (5 retries left). W#4Waiting for access to xlogfile. (4 retries left). W4Waiting for access to xlogfile. (3 retries left). WT4Waiting for access to xlogfile. (2 retries left). Wk4Waiting for access to xlogfile. (1 retries left). W4Waiting for access to xlogfile. (0 retries left). W  I give up. Sorry. Perhaps there is an old /games/slex-1.6.5/slexdir/xlogfile_lock around? Waiting for access to record. (59 retries left). W 3Waiting for access to record. (58 retries left). W۟ 3Waiting for access to record. (57 retries left). WmO 3Waiting for access to record. (56 retries left). Wo 3Waiting for access to record. (55 retries left). W= 3Waiting for access to record. (54 retries left). W' 3Waiting for access to record. (53 retries left). Wc 3Waiting for access to record. (52 retries left). W 3Waiting for access to record. (51 retries left). WS 3Waiting for access to record. (50 retries left). W 3Waiting for access to record. (49 retries left). WL 3Waiting for access to record. (48 retries left). Ws 3Waiting for access to record. (47 retries left). W 3Waiting for access to record. (46 retries left). W ! 3Waiting for access to record. (45 retries left). W 3Waiting for access to record. (44 retries left). W 3Waiting for access to record. (43 retries left). W 3Waiting for access to record. (42 retries left). W 3Waiting for access to record. (41 retries left). W3Waiting for access to record. (40 retries left). W\3Waiting for access to record. (39 retries left). W?3Waiting for access to record. (38 retries left). W؟3Waiting for access to record. (37 retries left). W-3Waiting for access to record. (36 retries left). W-C3Waiting for access to record. (35 retries left). W3Waiting for access to record. (34 retries left). W3Waiting for access to record. (33 retries left). WN 3Waiting for access to record. (32 retries left). W83Waiting for access to record. (31 retries left). W3Waiting for access to record. (30 retries left). W 3Waiting for access to record. (29 retries left). W3Waiting for access to record. (28 retries left). ª WI3Waiting for access to record. (27 retries left). ê W3Waiting for access to record. (26 retries left). Ī W5"3Waiting for access to record. (25 retries left). Ū W;-3Waiting for access to record. (24 retries left). ƪ Wjf3Waiting for access to record. (23 retries left). Ǫ W3Waiting for access to record. (22 retries left). Ȫ W@3Waiting for access to record. (21 retries left). ɪ Wp3Waiting for access to record. (20 retries left). ʪ W]3Waiting for access to record. (19 retries left). ˪ W@3Waiting for access to record. (18 retries left). ̪ W}3Waiting for access to record. (17 retries left). ͪ WV3Waiting for access to record. (16 retries left). Ϊ WX3Waiting for access to record. (15 retries left). Ϫ W3Waiting for access to record. (14 retries left). Ъ W3Waiting for access to record. (13 retries left). Ѫ W3Waiting for access to record. (12 retries left). Ҫ W3Waiting for access to record. (11 retries left). Ӫ W3Waiting for access to record. (10 retries left). Ԫ W%2Waiting for access to record. (9 retries left). ժ WW 2Waiting for access to record. (8 retries left). ֪ W2Waiting for access to record. (7 retries left). ת W 2Waiting for access to record. (6 retries left). ت W3 2Waiting for access to record. (5 retries left). ٪ Wt 2Waiting for access to record. (4 retries left). ڪ WU 2Waiting for access to record. (3 retries left). ۪ WOL 2Waiting for access to record. (2 retries left). ܪ WP 2Waiting for access to record. (1 retries left). ݪ W 2Waiting for access to record. (0 retries left).