Elronnd, lawful female sea elven Wild Talent ----------------- |...........^...| ...........*<...| |...............| ................| |...............| ----------|------ ######,,# #,*,,,,## -.----## #######--....-- T h@%,,,,.).....- ..... ###,,##|......| |}}}} ..>....| |}} --....-- | ------ [Elronnd the Ambush Avoider] St8 Dx6 Co8 In10 Wi14 Ch7 WilSeaFemLaw S2775 Dlvl:4 $139 HP-27(34) Pw9(73) AC-2 MC0 Mov12 Xp6/604 Wt291/1150 Latest messages What do you want to read? [klsu-wCDFGLORXY or ?*,] Never mind. Unknown command ' '. What do you want to read? [klsu-wCDFGLORXY or ?*,] (2x) Never mind. Unknown command ' '. # Unknown command ' '. (2x) What do you want to read? [klsu-wCDFGLORXY or ?*,] As you read the scroll, it disappears. Your dagger named one glows blue for a moment. Unknown command ' '. What do you want to zap? [xyEQT or ?*] In what direction? [hykulnjb><] The prick bear is caught in the fireball! You kill the prick bear! You are caught in the fireball! Your boots smoulder! Your spellbook of cure confusion catches fire and burns! [-1 -> 9] Your inventory Weapons a - an uncursed +1 dagger named one (weapon in hand) {4} b - 4 uncursed +0 daggers named two (in quiver) {16} c - an uncursed +0 dart {1} d - an uncursed +0 scimitar {16} e - an uncursed +0 mace {12} f - an uncursed +0 mace (alternate weapon; not wielded) {12} i - an uncursed +0 orcish dagger {4} q - an uncursed +0 orcish short sword {12} r - a blessed +2 orcish dagger {4} I - 20 cursed +0 flimsy darts {10} M - 16 uncursed +1 darts {11} U - an uncursed +0 axe {24} V - a blessed -2 hand blaster {12} Armor g - an uncursed +0 emerald dragon scale mail (being worn) {20} h - an uncursed -1 Hawaiian shirt (being worn) {2} j - an uncursed +0 orcish helm {12} H - an uncursed burnt +3 pair of gnomish boots (being worn) {4} K - an uncursed +0 orcish helm (being worn) {12} Comestibles p - 3 uncursed carrots {2} J - 3 uncursed lichen corpses {60} N - the uncursed candy bar named Rakashi's Tempest {1} P - a cursed tripe ration {1} S - an uncursed tripe ration {1} Scrolls u - an uncursed scroll of enchant armor {1} v - an uncursed scroll of blank paper {1} C - 3 uncursed scrolls of healing {2} D - 4 uncursed scrolls of mana {4} F - 2 uncursed scrolls of standard id {2} G - an uncursed scroll of cure {1} L - a blessed scroll of mana {1} O - a cursed scroll of healing {1} Spellbooks X - an uncursed spellbook of force bolt (1:3) {1} Potions t - an uncursed potion of water {1} Rings k - an uncursed +5 ring of adornment {1} l - an uncursed ring of cold resistance {1} s - an uncursed +1 ring of gain strength {1} R - an uncursed ring of cold resistance {1} Wands x - an uncursed wand of fear (0:3) {1} y - an uncursed wand of full healing (0:6) {1} E - the uncursed wand of fireball named The Generals Tan Do Li Blabla (0:5) {1} Q - a cursed wand of undead turning (0:0) {1} T - an uncursed wand of enlightenment (0:5) {1} Tools m - an uncursed mirror {1} n - an uncursed skeleton key {1} o - an uncursed wax candle {1} W - an uncursed bottle {1} Gems z - an uncursed +0 healthstone B - 17 uncursed +0 rocks {9} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: searching You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 118 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 63% chance Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 62% Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: chaos spells (turn 37) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 19678 Monster spawn increase reached its maximum at turn 67158 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 281928 The monster class that cannot be genocided was trove The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: steam-powered rifle sentry (freq bonus 8) The monster species that spawned more often: Lamaschtu (freq bonus 8) The monster species that spawned more often: machievallian moss (freq bonus 18) The monster species that spawned more often: ebony force fungus (freq bonus 8) The monster species that spawned more often: justice keeper (freq bonus 3) The monster species that spawned more often: grand light canyon (freq bonus 6) The monster species that spawned more often: dreadblossom swarm (freq bonus 8) The monster species that spawned more often: great plain dragon (freq bonus 8) The monster species that spawned more often: fire girl (freq bonus 18) The monster species that spawned more often: pink warp patch (freq bonus 12) The monster species that spawned more often: black horror (freq bonus 8) The monster species that spawned more often: ethereal dragon (freq bonus 10) The monster species that spawned more often: boot girl (freq bonus 10) The monster species that spawned more often: nomi (freq bonus 24) The monster species that spawned more often: haunted helmet (freq bonus 6) The monster species that spawned more often: gourmand ogre (freq bonus 30) The monster species that spawned more often: fish swarm (freq bonus 7) The monster species that spawned more often: unreal force patch (freq bonus 2) The monster species that spawned more often: 4chan warhorse (freq bonus 4) The monster species that spawned more often: brass monkey golem (freq bonus 10) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 3) The monster species that never randomly spawned: brown warp patch The monster species that never randomly spawned: enginah sephirah The monster species that never randomly spawned: blue patch The monster species that never randomly spawned: straw golem The monster species that never randomly spawned: insanity vortex The monster species that never randomly spawned: deimonidaine The monster species that never randomly spawned: snaga The monster species that never randomly spawned: expert dark wall The monster species that never randomly spawned: jurassic triceratops The monster species that never randomly spawned: yellow light The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 22) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 13) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 21) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 19) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 59) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 6) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 63) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 11) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 2) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 1) Next attribute increase check would have come at turn 2761 Strength training was 50 Dexterity training was 50 Wisdom training was 15 Constitution training was 50 You were cold resistant You were able to use the force like a true jedi You were prevented from having peacevision (0) You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1230 points of nutrition remaining You aggravated monsters You could swim You could survive without air Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Deckard Cain, Qual-Kehk and Geglash Your deity was Deckard Cain The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 3% 156% b - cure confusion 3 healing 90% 179% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Reloading(964) phase door 6 R Not Ready(2824) invoke deity 6 R Prepared(0) air dash 5 O Prepared(0) Discoveries Weapons orcish short sword (crude short sword) scimitar (curved sword) orcish dagger (crude dagger) Armor orcish helm (iron skull cap) gnomish boots (little black boots) Scrolls scroll of enchant armor (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of blank paper (unlabeled) scroll of healing (INTRUDER ALERT) scroll of mana (STIFFEN BODY TO ADD POWER) scroll of phase door (SGURDNOEDAMTONSAWEMAGSIHT) scroll of standard id (MAKE ENEMY BAD THEN SNORING NEXT) scroll of cure (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll called remove curse (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of identify (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of enchant weapon (ATTACK WITH NUGGEL DEFENCE FALL) Spellbooks spellbook of cure confusion (impenetrable) spellbook of force bolt (pigtail) Potions potion of restore ability (warping) potion of water (clear) Rings ring of adornment (organic) ring of cold resistance (brass) ring of gain strength (glass) Wands wand of fear (triclinic) wand of full healing (tungsten) wand of fireball (weird) wand of undead turning (leather) wand of enlightenment (blackthorn) Tools mirror (looking glass) wax candle (candle) skeleton key (key) Gems healthstone (gray) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 flies of Mordor (1 created) a blue blob a turkey chick 2 giant chicks (3 created) 2 jackals a large weasel 0 little dogs (1 created) a gas spore 0 porter floating eyes (3 created) 0 wimps (1 created) 0 dwarves (1 created) 0 porter flying dwarves (3 created) 0 dwarf clerics (1 created) 0 duergar warriors (1 created) a manes a shade jelly a kobold 0 aqua kobolds (1 created) 0 hidden kobolds (1 created) a cave kobold 0 large kobolds (1 created) an annoying leprechaun 0 petit mimics (7 created) 0 mimics (1 created) 0 demimondaines (1 created) a friend nymph 9 men from mars a yeek 0 porter Mordor orcs (1 created) 0 porter rock piercers (1 created) an oyaji 2 rothes 0 sewer rats (4 created) 0 drains rats (1 created) 0 bus drivers (1 created) a prick bear 0 porter rock moles (2 created) 0 recluse spiders (1 created) 0 ponies (1 created) 0 porter black unicorns (1 created) 3 grid bugs a platypus a fruit bat (2 created) a killer duck (3 created) 0 baby rocs (1 created) a whirlwind 3 lichens 0 porter lichens (7 created) a blue spore 4 spore shriekers (1 created) a translucent patch 3 sub-gnomes (4 created) 0 normal gnomes (1 created) 0 intermediate gnomes (2 created) 0 gnome lords (2 created) 0 gnomish brigand thieves (1 created) 0 gnomish casters (1 created) 0 angsty gnomes (1 created) 0 gnome illusionists (1 created) 0 kobold mummies (1 created) 0 orc mummies (1 created) 0 storm naga hatchlings (1 created) a slithy snake 0 trolls (1 created) 0 human monkeys (1 created) 0 gnome zombies (1 created) a tasloi zombie 0 dwarf zombies (1 created) a human zombie 0 boil-covered wretches (1 created) a sanctimonious-looking preacher 2 karate scrubs 0 muggers (4 created) a dark stalker 0 item masters (16 created) 0 shopkeepers (6 created) 0 watchmen (4 created) 0 watch captains (3 created) 0 tortoises (1 created) 0 hata-hatas (1 created) 0 jellyfish (1 created) 0 brassfish (1 created) 0 newts (1 created) a twen an archaeopteryx 0 demitwens (1 created) 0 iguanas (1 created) a large frog (2 created) 0 chameleons (1 created) 0 argonians (1 created) a green mushroom patch 0 novice light walls (1 created) 0 novice medium walls (1 created) 0 novice dark walls (1 created) a white icky thing 0 small turrets (1 created) 0 hallu troves (1 created) 0 smart troves (1 created) 172 creatures born. 59 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 8 times You eaten meat 8 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 167 times You killed 41 monsters You read items or engraved 39 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) Weapon Skills dagger [Basic] (max Master) (87 of 160) knife [Unskilled] (max Basic) (0 of 20) axe [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (83 of 160) saber [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Basic) (2 of 20) boomerang [Unskilled] (max Basic) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye Elronnd the Wild Talent... You burned in The Dungeons of Doom on dungeon level 4 with 2762 points, and 139 pieces of gold, after 2113 moves. Killer: caught herself in her own fireball You were level 6 with a maximum of 34 hit points when you burned. You reached the 84th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 82 2801 ziratha-Tha-Hem-Mal-Cha turned to stone in The Dungeons of Doom on level 4. Petrified by a friendly adventurer. 65 [65] 83 2772 Andy-Spa-Gno-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (ogre shaman). - [65] *84 2762 Elronnd-Wil-Sea-Fem-Law died in The Dungeons of Doom * on level 4 [max 5]. Caught herself in her own fireball. - [34] 85 2400 Andy-Jes-Spr-Fem-Neu escaped the dungeon [max level 1]. 12 [12] 86 2350 ziratha-Fla-Asg-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (killer tripe ration). - [84]