Elronnd, neutral male skillor Murderer -------+- |.......| ........| |......r| |.....@.| --------- [Elronnd the Knife Killer] St14 Dx17 Co13 In14 Wi7 Ch3 MurSkiMalNeu S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-16 MC3 Mov12 Xp1/0 Wt4140/1450 Overtaxed Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the skillor Murderer, welcome back to SlashEMExtended! The moon is waxing tonight. You can barely move a handspan with this load! Unknown command ' '. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: manaleech You could not have this property extrinsically: burnopathy You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 335 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 76% Wand drop chance was reduced to 82% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 52) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8079 Monster spawn increase reached its maximum at turn 27242 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 90846 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: glowing fungus (freq bonus 12) The monster species that spawned more often: silver mouse (freq bonus 36) The monster species that spawned more often: greater giant kraken (freq bonus 18) The monster species that spawned more often: earth devil (freq bonus 16) The monster species that spawned more often: jellyfish (freq bonus 12) The monster species that spawned more often: Ksenia (freq bonus 28) The monster species that spawned more often: sand warrior (freq bonus 44) The monster species that spawned more often: porter mean robber (freq bonus 32) The monster species that spawned more often: Archon (freq bonus 5) The monster species that spawned more often: giant wolf tick (freq bonus 24) The monster species that spawned more often: devilish spirit (freq bonus 24) The monster species that spawned more often: large mimic (freq bonus 21) The monster species that spawned more often: yellow slime (freq bonus 45) The monster species that spawned more often: unexpected nymph (freq bonus 18) The monster species that spawned more often: vulture (freq bonus 12) The monster species that spawned more often: driver (freq bonus 30) The monster species that spawned more often: big bot (freq bonus 6) The monster species that spawned more often: wereshade (freq bonus 10) The monster species that spawned more often: blister stalk (freq bonus 54) The monster species that spawned more often: ice statue (freq bonus 12) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 8) The monster trait that was more common: monsters that can control teleport (freq bonus 3) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster species that never randomly spawned: gazer nupperibo The monster species that never randomly spawned: pile of roulette jetons The monster species that never randomly spawned: indigo force fungus The monster species that never randomly spawned: card patch The monster species that never randomly spawned: huge newt The monster species that never randomly spawned: Nataliya The monster species that never randomly spawned: Seyll Auzkovyn The monster species that never randomly spawned: dim growth The monster species that never randomly spawned: halt The monster species that never randomly spawned: attacker The monster class that always generated with extra speed: quantum mechanic or other scientist The monster class that more likely to generate with musable stuff: turret The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 221) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 7) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 2) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 9) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 4) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 43) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 21) Next attribute increase check would have come at turn 696 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had a hearing break. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: Your maximum alignment decreased over time. (0) You were more likely to encounter traps (0) You were prevented from having manaleech (0) You were prevented from having burnopathy (0) You were aware of the presence of poisonous monsters You had 550 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Marfa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 09:12:31 2017. You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 18% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (crow) Armor helm of bad alignment (frequent helmet) gauntlets of trap creation (spacey gloves) cloak of luck negation (avenger cloak) boots of weakness (camouflage patterned boots) Scrolls scroll of flood (TEMOV) scroll of lava (WA DO SHITAI NODESU KA) scroll of growth (EN DRAIN STUNT HURT EN) scroll of barrhing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of lockout (AEIAEIAE IEIOIO) scroll of healing (POWER DAMAGE BY HEALTH POINT) scroll of mana (BUY C1AL1S CHEAP HERE) scroll of phase door (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of standard id (THROW ANNOYING SEED TO MAKE WIRED) scroll of cure (STUNT OF GHOST IS DIFFER) Spellbooks spellbook of darkness (ochre) spellbook of aggravate monster (aquatic) spellbook of stun self (stapled) Potions potion of urine (cinnamon) Rings ring of sustain ability (jacinth) ring of gain intelligence (silk) Wands wand of remove resistance (poplar) wand of amnesia (underestimated) wand of starvation (doggy) Tools tin whistle (whistle) mirror (looking glass) Gems deafness stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Elronnd the Murderer...