Elronnd, lawful female worm Dunmer -------#####--------- |......,,,,,........| |.---.|#####|.......| |.| |<| #,........| |.---.| #,|.......| |.....| #,|.......| ----+-- #,--------- #,# #,# #,##,# #,,,,, #,,-|--- #,#|B..| #,,#|...| #,,##|.@.- --- --,,# |..>| |.....,, |...| |....|# |.%$| ----- --$-- [Elronnd the Radical Elf] St15 Dx11 Co13 In13 Wi12 Ch6 DunWorFemLaw S19 Dlvl:1 $15 HP20(20) Pw12(12) AC10 MC0 Mov12 Xp1/1 Wt82/1500 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the worm Dunmer, welcome back to SlashEMExtended! Be careful! New moon tonight. You don't have anything to drink. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 91% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: attack spells (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22639 Monster spawn increase reached its maximum at turn 44242 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 275008 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: Montgomery, Dr. Moreau's assistant (freq bonus 20) The monster species that spawned more often: goblin pyro (freq bonus 54) The monster species that spawned more often: hammer master (freq bonus 24) The monster species that spawned more often: strigoi (freq bonus 14) The monster species that spawned more often: water dolphin (freq bonus 5) The monster species that spawned more often: cha-tora (freq bonus 18) The monster species that spawned more often: warhorse (freq bonus 24) The monster species that spawned more often: red weed (freq bonus 14) The monster species that spawned more often: timeless guardian (freq bonus 48) The monster species that spawned more often: lava monster (freq bonus 12) The monster species that spawned more often: ice growth (freq bonus 7) The monster species that spawned more often: ultra jabberwock (freq bonus 14) The monster species that spawned more often: bad mushroom (freq bonus 14) The monster species that spawned more often: frozen ice block (freq bonus 14) The monster species that spawned more often: large pile of killer coins (freq bonus 14) The monster species that spawned more often: Olog-hai (freq bonus 54) The monster species that spawned more often: knight of the condemning (freq bonus 14) The monster species that spawned more often: taker mushroom (freq bonus 8) The monster species that spawned more often: bone mage (freq bonus 21) The monster species that spawned more often: graveler (freq bonus 12) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 3) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster species that never randomly spawned: pokemon The monster species that never randomly spawned: ultramarine stalk The monster species that never randomly spawned: clock mold The monster species that never randomly spawned: Janina The monster species that never randomly spawned: white dragon worm The monster species that never randomly spawned: sane warp patch The monster species that never randomly spawned: rock mole The monster species that never randomly spawned: colorless patch The monster species that never randomly spawned: polar worm The monster species that never randomly spawned: team bullies The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 10) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 24) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 23) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 13) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 5) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 1) Next attribute increase check would have come at turn 206 Strength training was 1 Dexterity training was 4 Wisdom training was 0 Constitution training was 2 You were fire resistant You were prevented from having cold resistance (0) You saw invisible You had infravision You had 1412 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (84) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (fleecy boots) * elven cloak (faded pall) Scrolls scroll of healing (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of mana (SWEETHEART BUNDLE) scroll of phase door (IDNUM AIROLG TISNART CIS) scroll of standard id (CURSED PLUS3 DOUBLE BREXIT) scroll of cure (USED IT FALLED BUT ELF HEAL NEXT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Dunmer...