Elronnd, chaotic female deathmold YSexymate ---------- |..<.....| |......$.+ |....@.@.| |........| ---------- [Elronnd the Hiyokko] St9 Dx7 Co11 In18 Wi7 Ch13 SexDeaFemCha+K S0 Dlvl:1 $0 HP14(14) Pw12(12) AC3 MC0 Mov8 Xp1/0 Wt20/1100 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female sokosolver deathmold YSexymate. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) You stop. Natalje is in the way! You can't even hold anything! Do you want to try engraving anyway? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 312 Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 86% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: petkeeping (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 30114 Monster spawn increase reached its maximum at turn 55986 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 300872 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: (null) (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: slimebeth (freq bonus 8) The monster species that spawned more often: Eva's mocassin (freq bonus 12) The monster species that spawned more often: aranea (freq bonus 14) The monster species that spawned more often: claw viper (freq bonus 12) The monster species that spawned more often: Siegfried (freq bonus 8) The monster species that spawned more often: rancid jelly (freq bonus 30) The monster species that spawned more often: false mushroom (freq bonus 8) The monster species that spawned more often: warped fallen (freq bonus 16) The monster species that spawned more often: Gai Mite (freq bonus 15) The monster species that spawned more often: werefox (freq bonus 10) The monster species that spawned more often: real spore (freq bonus 3) The monster species that spawned more often: pile of heavy coins (freq bonus 4) The monster species that spawned more often: baby sapphire dragon (freq bonus 4) The monster species that spawned more often: blue-green force fungus (freq bonus 18) The monster species that spawned more often: dog (freq bonus 36) The monster species that spawned more often: wing bee (freq bonus 16) The monster species that spawned more often: petty slut with syphilis (freq bonus 16) The monster species that spawned more often: adventurer stalk (freq bonus 30) The monster species that spawned more often: trapping chicken (freq bonus 18) The monster species that spawned more often: petty troll (freq bonus 6) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 3) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 3) The monster species that never randomly spawned: miss young The monster species that never randomly spawned: pukelman The monster species that never randomly spawned: ten of spades The monster species that never randomly spawned: exploitability turret The monster species that never randomly spawned: effeminate sentai The monster species that never randomly spawned: drolem The monster species that never randomly spawned: novel stalk The monster species that never randomly spawned: anthrazite warp patch The monster species that never randomly spawned: rusty coins The monster species that never randomly spawned: sand spider The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 11) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 26) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 3) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 24) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 23) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 47) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 9) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 2) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 4) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 15) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 9) Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having mana regeneration (0) You had 1494 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Sexy Sai The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (274) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (GEEEEE) scroll of mana (YTTOCS PU EM MAEB) scroll of phase door (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of standard id (STUNT OF GHOST IS DIFFER) scroll of cure (NO ONE CAN STOP ME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the YSexymate...