Elronnd, neutral female sea elven Wild Talent ---------- |..r.....| ..@......| |........| -+-------- [Elronnd the Poschengband Noob] St9 Dx11 Co12 In9 Wi10 Ch8 WilSeaFemNeu S0 Dlvl:1 $0 HP9(9) Pw14(14) AC8 MC0 Mov12 Xp1/0 Wt593/1150 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female sea elven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: flying You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 154 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 64% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83160 Monster spawn increase reached its maximum at turn 132760 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 590640 The monster class that cannot be genocided was vampire The monster class that was spawned more often: orc (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: corrosion trove (freq bonus 15) The monster species that spawned more often: glass piercer (freq bonus 10) The monster species that spawned more often: opal mushroom (freq bonus 14) The monster species that spawned more often: porter tiger (freq bonus 16) The monster species that spawned more often: taker stalk (freq bonus 16) The monster species that spawned more often: charger (freq bonus 24) The monster species that spawned more often: spore growth (freq bonus 20) The monster species that spawned more often: spore fungus (freq bonus 30) The monster species that spawned more often: stoergenoise (freq bonus 32) The monster species that spawned more often: orange hulk (freq bonus 30) The monster species that spawned more often: Thunderous Kop (freq bonus 7) The monster species that spawned more often: grey beetle (freq bonus 24) The monster species that spawned more often: Avorial (freq bonus 10) The monster species that spawned more often: rock inhabitant (freq bonus 10) The monster species that spawned more often: Megumi Kannazuki (freq bonus 48) The monster species that spawned more often: baby tatzelworm (freq bonus 16) The monster species that spawned more often: tainted creature (freq bonus 18) The monster species that spawned more often: Succubus Kchief (freq bonus 36) The monster species that spawned more often: gondolindrim (freq bonus 20) The monster species that spawned more often: card growth (freq bonus 18) The monster trait that was more common: monsters that count as human (freq bonus 24) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 8) The monster trait that was more common: monsters with acid resistance (freq bonus 6) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster species that never randomly spawned: DQ slime The monster species that never randomly spawned: octarine warp patch The monster species that never randomly spawned: big bia The monster species that never randomly spawned: adventurer quylthulg The monster species that never randomly spawned: spit demon The monster species that never randomly spawned: runt The monster species that never randomly spawned: void colony The monster species that never randomly spawned: wet pussy The monster species that never randomly spawned: creeping mold The monster species that never randomly spawned: dark patch The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 9) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 4) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 3) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 61) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 3) Next attribute increase check would have come at turn 430 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were prevented from having sickness resistance (0) You were prevented from having flying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Symphonic Metal The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (537) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of charging (DOGO FUTSF) scroll of healing (MIS DES SBIL DE BRUNSEZEN) scroll of mana (10 SD) scroll of phase door (DESREVER TSEPMET) scroll of standard id (MY SPUTA WILL FLOW DOWN) scroll of cure (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) Spellbooks spellbook of create monster (reversed) Potions potion of sleeping (St.John's Wort) potion of fruit juice (bubbly) Rings ring of free action (rubber) ring of fear resistance (turkish) Wands wand of fire (motile) wand of slow monster (shivering) Tools tin whistle (whistle) leather saddle (saddle) Gems worthless piece of radiant glass (radiant) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Skilled) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Elronnd the Wild Talent...