Elronnd, neutral female sea elven Wild Talent ---------------- |...?..........| +............B.. |...%.........@| --------------#- [Elronnd the Poschengband Noob] St11 Dx12 Co6 In9 Wi8 Ch14 WilSeaFemNeu S0 Dlvl:1 $0 HP9(9) Pw14(14) AC2 MC3 Mov12 Xp1/0 Wt445/950 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female sea elven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command ' '. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: hallu party You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 147 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 241 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 73% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: polymorphing (turn 74) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30280 Monster spawn increase reached its maximum at turn 73260 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 135150 The monster class that cannot be genocided was worm The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: bright green jelly (freq bonus 6) The monster species that spawned more often: healing mold (freq bonus 16) The monster species that spawned more often: black rat (freq bonus 10) The monster species that spawned more often: giant (freq bonus 20) The monster species that spawned more often: ancient magic dragon (freq bonus 60) The monster species that spawned more often: veil spirit (freq bonus 3) The monster species that spawned more often: water troll (freq bonus 6) The monster species that spawned more often: giant swamp dragonfly (freq bonus 24) The monster species that spawned more often: Planetar (freq bonus 8) The monster species that spawned more often: Lemmy (freq bonus 9) The monster species that spawned more often: adult deep dragon (freq bonus 12) The monster species that spawned more often: silver mold (freq bonus 24) The monster species that spawned more often: nondescript mold (freq bonus 12) The monster species that spawned more often: PKK leader (freq bonus 4) The monster species that spawned more often: leadwolf (freq bonus 48) The monster species that spawned more often: Amy's brother his secret love (freq bonus 3) The monster species that spawned more often: automatic turret (freq bonus 12) The monster species that spawned more often: lava vortex (freq bonus 36) The monster species that spawned more often: shard force fungus (freq bonus 15) The monster species that spawned more often: Kop Lieutenant (freq bonus 15) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster species that never randomly spawned: small permamimic The monster species that never randomly spawned: fallen angel The monster species that never randomly spawned: razorfin fish The monster species that never randomly spawned: four of spades The monster species that never randomly spawned: petty gnoll shaman The monster species that never randomly spawned: total wounding knight The monster species that never randomly spawned: deep dragon The monster species that never randomly spawned: randomisator vortex The monster species that never randomly spawned: clear mushroom patch The monster species that never randomly spawned: wartortle The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 6) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 37) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 11) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 11) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 55) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 10) Next attribute increase check would have come at turn 199 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were prevented from hallu partying (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could survive without air You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Laya, Degwin Sodo Zabi and the Profound Darkness Your deity was Degwin Sodo Zabi The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - acid ingestion 5 healing 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of typing (boxing gloves) cloak of protection stone (reliance cloak) Scrolls scroll of create monster (YOU WILL DIE A SLOW SLOW DEATH) scroll of enchant weapon (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of healing (KERNOD WEL) scroll of mana (HIWEDALE OOO) scroll of phase door (CRAPPITY CRAP) scroll of standard id (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of cure (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) Spellbooks spellbook of acid ingestion (tame) Potions potion of levitation (puce) potion of recovery (viscous) Rings ring of cold resistance (dazzling) ring of invisibility (crop) Wands wand of speed monster (avada kedavra) wand of cancellation (belled) Gems worthless piece of pink glass (pink) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Basic) (0 of 20) searching [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Skilled) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills (none) Goodbye Elronnd the Wild Talent... Youescaped from the dungeon with 0 points,