Elronnd, neutral female sea elven Wild Talent ------- #,|....<|## ,@......-,# ,,-------,# #,, I [Elronnd the Poschengband Noob] St10 Dx7 Co9 In6 Wi8 Ch6 WilSeaFemNeu S0 Dlvl:1 $0 HP8(9) Pw14(14) AC6 MC0 Mov12 Xp1/0 Wt1250/1050 T36 Burdened Latest messages The RNG just misses the mould. The RNG bites the mould. The mould looks confused. The mould is killed! Unknown command ' '. (2x) You displaced The RNG. You see here a gold piece {0}. The RNG eats a mould corpse {20}. Unknown command ' '. You continue digging. You hit the rock with all your might. You succeed in cutting away some rock. What do you want to take off? [h or ?*] (2x) You were wearing an uncursed +0 cloak of totter {4}. You start digging. You hit the rock with all your might. You succeed in cutting away some rock. You feel that someone was busy hiding treasure! # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: warning You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 314 Monsters only dropped their equipment with 36% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 92% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: body armor (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49750 Monster spawn increase reached its maximum at turn 73229 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 159828 The monster class that cannot be genocided was snake The monster class that was spawned more often: snake (freq bonus 6) The monster species that spawned more often: harrowbark boo (freq bonus 8) The monster species that spawned more often: coal miner (freq bonus 32) The monster species that spawned more often: evil patch idea implementator (freq bonus 7) The monster species that spawned more often: young shimmering dragon (freq bonus 22) The monster species that spawned more often: small flying mimic (freq bonus 8) The monster species that spawned more often: pink growth (freq bonus 16) The monster species that spawned more often: translucent fungus (freq bonus 10) The monster species that spawned more often: Almuth's cuddly-soft sneaker (freq bonus 9) The monster species that spawned more often: houndoom (freq bonus 18) The monster species that spawned more often: fake fungus (freq bonus 18) The monster species that spawned more often: yaksas (freq bonus 20) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 9) The monster species that spawned more often: abominable (freq bonus 14) The monster species that spawned more often: big armor trove (freq bonus 16) The monster species that spawned more often: baby wyvern (freq bonus 7) The monster species that spawned more often: rotting corpse (freq bonus 16) The monster species that spawned more often: Shindou Saki (freq bonus 8) The monster species that spawned more often: sucker spore (freq bonus 8) The monster species that spawned more often: soft warp patch (freq bonus 48) The monster species that spawned more often: dweeeeeeauweauw (freq bonus 16) The monster species that never randomly spawned: red ooze The monster species that never randomly spawned: false force patch The monster species that never randomly spawned: fiery effulgence The monster species that never randomly spawned: super wooden statue The monster species that never randomly spawned: splash hound The monster species that never randomly spawned: pellet turret The monster species that never randomly spawned: stygian rage The monster species that never randomly spawned: fire archer The monster species that never randomly spawned: clear icky thing The monster species that never randomly spawned: fighter ant The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 141) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 27) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 27) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 16) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 3) Next attribute increase check would have come at turn 1039 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You were cold resistant You had inverted directional keys You were prevented from having peacevision (0) You were prevented from having warning (0) You saw invisible You had infravision You had 1461 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of SlimKirby, Lucahjin and The Dark Id Your deity was Lucahjin You could not have safely prayed (337) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dwarvish mattock (broad pick) Armor commander suit (black men's suit) cloak of totter (ornamental cope) Scrolls scroll of create monster (EIRIS SAZUN IDISI) scroll of enchant armor (CHINTAI LOOKS LIKE A GIRL) scroll of healing (I R TEH UBER PWNZ0R) scroll of mana (RTFM) scroll of phase door (YOU WILL DIE A SLOW SLOW DEATH) scroll of standard id (ATTACK BY POLYGONAL) scroll of cure (OYII) Spellbooks spellbook of mimicry (light green) Potions potion of see invisible (illegal) potion of monster detection (creepy) Rings ring of increase damage (mesoleather) ring of protection (steel) Wands wand of fear (stable) wand of create monster (runed) Tools chest (wooden container) frost horn (horn) Gems worthless piece of cyan glass (cyan) worthless piece of green glass (green) worthless piece of orange glass (orange) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Skilled) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Skilled) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) Goodbye Elronnd the Wild Talent...