Elronnd, neutral female sea elven Wild Talent ------+--- |........| |........- |......@.| |........| ---------- [Elronnd the Poschengband Noob] St7 Dx9 Co14 In8 Wi12 Ch12 WilSeaFemNeu S0 Dlvl:1 $0 HP9(9) Pw14(14) AC9 MC3 Mov12 Xp1/0 Wt385/1150 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female sea elven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: quad attacks You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 26 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 24% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 97% Musable item generation frequency was reduced by 98% Ring drop chance was reduced to 92% Wand drop chance was reduced to 96% Potion drop chance was reduced to 99% Monster death drops spawned with only 91% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: body armor (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7952 Monster spawn increase reached its maximum at turn 56022 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 253895 The monster class that cannot be genocided was kobold The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: schizophrenic (freq bonus 6) The monster species that spawned more often: razor spine (freq bonus 10) The monster species that spawned more often: rust converter (freq bonus 8) The monster species that spawned more often: red stalk (freq bonus 4) The monster species that spawned more often: obsidian gargoyle (freq bonus 4) The monster species that spawned more often: porter black unicorn (freq bonus 4) The monster species that spawned more often: Pre-Crisis Mike Tyson (freq bonus 6) The monster species that spawned more often: thick master lich (freq bonus 6) The monster species that spawned more often: adventurer force fungus (freq bonus 10) The monster species that spawned more often: drowned dead (freq bonus 10) The monster species that spawned more often: paper golem (freq bonus 8) The monster species that spawned more often: mirror bat (freq bonus 4) The monster species that spawned more often: cloud of glory (freq bonus 24) The monster species that spawned more often: animated iron statue (freq bonus 4) The monster species that spawned more often: demonic quylthulg (freq bonus 12) The monster species that spawned more often: Teresa (freq bonus 32) The monster species that spawned more often: Natascha's plateau boot (freq bonus 5) The monster species that spawned more often: dark elven priest (freq bonus 10) The monster species that spawned more often: rust vortex (freq bonus 12) The monster species that spawned more often: shadow (freq bonus 9) The monster species that never randomly spawned: femme fatale The monster species that never randomly spawned: unknown turret The monster species that never randomly spawned: overseer The monster species that never randomly spawned: antimatter grue The monster species that never randomly spawned: false error The monster species that never randomly spawned: matrix gal The monster species that never randomly spawned: adult black dragon The monster species that never randomly spawned: snow frog The monster species that never randomly spawned: eastern mystic cat The monster species that never randomly spawned: The Knave of Hearts The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 6) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 23) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 9) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 10) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 9) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 2) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 48) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 9) Next attribute increase check would have come at turn 144 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were magic-protected You were prevented from having magical breathing (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Dan Naginati You could not have safely prayed (1037) You survived Spells known in the end Name Level Category Fail Memory a - flood 5 elemental 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of magic resistance (white cloak) randomized helmet (spired helmet) Scrolls scroll of gold detection (DOENERTELLER VERSACE) scroll of enchant weapon (AITOFCD TINGAED NCELCD NFUSFCD) scroll of healing (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of mana (EAT FRUIT FASTLY) scroll of phase door (VITERBI TRELLIS) scroll of standard id (MAKE ATTACK WHEN BATTLE) scroll of cure (SCHELLENOE KONTENOE) Spellbooks spellbook of flood (perishable) Potions potion of monster detection (puce) potion of paralysis (steamy) Rings ring of gain intelligence (shiny) ring of free action (alive) Wands wand of secret door detection (symmetric) wand of digging (blooming) Tools skeleton key (key) tin whistle (whistle) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of yellow glass (yellow) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) searching [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Skilled) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Skilled) (0 of 20) dart [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wild Talent...