Elronnd, neutral female sea elven Wild Talent ------.--- |........| |......... |.....@..| |........+ ---------- [Elronnd the Poschengband Noob] St14 Dx12 Co13 In17 Wi7 Ch11 WilSeaFemNeu S1 Dlvl:1 $1 HP9(9) Pw14(14) AC5 MC1 Mov12 Xp1/0 Wt337/1450 T1 Hallu Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female sea elven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: fear resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 73% Musable item generation frequency was reduced by 70% Ring drop chance was reduced to 79% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: enchantment spells (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46175 Monster spawn increase reached its maximum at turn 129635 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 8482170 The monster class that cannot be genocided was trove The monster class that was spawned more often: lizard (freq bonus 6) The monster species that spawned more often: pidgeot (freq bonus 14) The monster species that spawned more often: giant awgwa (freq bonus 9) The monster species that spawned more often: yellow jaguar (freq bonus 24) The monster species that spawned more often: undead cockatrice (freq bonus 8) The monster species that spawned more often: swarm-soft lady (freq bonus 8) The monster species that spawned more often: animated rotten egg (freq bonus 12) The monster species that spawned more often: adanrog (freq bonus 10) The monster species that spawned more often: transvestite (freq bonus 8) The monster species that spawned more often: mana force patch (freq bonus 44) The monster species that spawned more often: healthy ape (freq bonus 20) The monster species that spawned more often: Dora's sneaker (freq bonus 7) The monster species that spawned more often: naiad (freq bonus 18) The monster species that spawned more often: thirteen-headed hydra (freq bonus 22) The monster species that spawned more often: tree naga hatchling (freq bonus 20) The monster species that spawned more often: drone mushroom (freq bonus 14) The monster species that spawned more often: gnoll gangster (freq bonus 7) The monster species that spawned more often: Dickmouth (freq bonus 16) The monster species that spawned more often: illusion weaver (freq bonus 26) The monster species that spawned more often: sloppy patch (freq bonus 16) The monster species that spawned more often: naga pitmaster (freq bonus 22) The monster species that never randomly spawned: The Grand Lunar The monster species that never randomly spawned: elderly gentleman The monster species that never randomly spawned: adult white dragon The monster species that never randomly spawned: Aballino The monster species that never randomly spawned: Baffomet The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: mesa flier The monster species that never randomly spawned: death ooze The monster species that never randomly spawned: flaming buckyball The monster species that never randomly spawned: mote of light The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 18) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 17) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 12) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 24) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 7) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 7) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 17) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 33) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 9) Next attribute increase check would have come at turn 766 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were hallucinating (0) You were prevented from having fear resistance (0) You were prevented from having flying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Susanowo, Sexy Sai and Moloch Your deity was Poseidon You could not have safely prayed (588) You survived Spells known in the end Name Level Category Fail Memory a - spellbinder 3 occult 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons javelin (throwing spear) bill-guisarme (hooked polearm) Armor missing cloak (purple cloak) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Skilled) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Skilled) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) Goodbye Elronnd the Wild Talent...