Elronnd, neutral female sea elven Wild Talent ----+------- |..........| |........@.| |..........| |..........| |..........| ...........| ------------ [Elronnd the Poschengband Noob] St7 Dx8 Co10 In6 Wi10 Ch7 WilSeaFemNeu S0 Dlvl:1 $0 HP9(9) Pw14(14) AC1 MC3 Mov12 Xp1/0 Wt544/950 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female sea elven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The oilskin cloak fits very tightly. The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 28 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 96% Musable item generation frequency was reduced by 81% Amulet drop chance was reduced to 62% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: general combat (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37460 Monster spawn increase reached its maximum at turn 71147 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 328384 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: rust monster or disenchanter (freq bonus 12) The monster species that spawned more often: glass elemental (freq bonus 14) The monster species that spawned more often: mimic vortex (freq bonus 13) The monster species that spawned more often: afrit (freq bonus 14) The monster species that spawned more often: brown bear (freq bonus 16) The monster species that spawned more often: horse-deer (freq bonus 28) The monster species that spawned more often: disenchanter eye (freq bonus 26) The monster species that spawned more often: jumping jellyfish (freq bonus 13) The monster species that spawned more often: hairy horror (freq bonus 34) The monster species that spawned more often: undead rogue (freq bonus 14) The monster species that spawned more often: blue lizard (freq bonus 15) The monster species that spawned more often: Karin (freq bonus 28) The monster species that spawned more often: snore spore (freq bonus 30) The monster species that spawned more often: wood elf tracker (freq bonus 32) The monster species that spawned more often: wallaby (freq bonus 17) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 14) The monster species that spawned more often: young gray dragon (freq bonus 14) The monster species that spawned more often: nasty monster (freq bonus 28) The monster species that spawned more often: bastard of the forest (freq bonus 52) The monster species that spawned more often: grontah sephirah (freq bonus 15) The monster species that spawned more often: sustainer (freq bonus 15) The monster species that never randomly spawned: Mordor orc The monster species that never randomly spawned: static blob The monster species that never randomly spawned: scarab The monster species that never randomly spawned: ribbon fish The monster species that never randomly spawned: confused bitch The monster species that never randomly spawned: kappa mummy The monster species that never randomly spawned: gatsu The monster species that never randomly spawned: vampire gnome The monster species that never randomly spawned: decayed patch The monster species that never randomly spawned: hentai octopus The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 46) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 74) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 17) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 20) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 12) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 13) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 11) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 6) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 22) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 1) Next attribute increase check would have come at turn 2280 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having cold resistance (0) You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Deckard Cain, Qual-Kehk and Geglash Your deity was Qual-Kehk You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor high boots (jackboots) oilskin cloak (slippery cloak) orcish chain mail (crude chain mail) Scrolls scroll of gold detection (IDE BY 0) scroll of punishment (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of mana (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of phase door (YOU DO NOT GO PAST AT ME) scroll of standard id (SEE IF I CARE) scroll of cure (PERQUE SON ELS MESTRES) Spellbooks spellbook of turn undead (gun-shaped) Potions potion of gain energy (roast mate) potion of blindness (vermillion) Rings ring of levitation (intaglio) ring of teleport control (bright) Wands wand of lightning (electrum) wand of punishment (porcelain) Tools leather saddle (saddle) Gems worthless piece of red glass (red) worthless piece of orange glass (orange) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Grand Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wild Talent...