Elronnd, neutral female sea elven Wild Talent --.--- |.@..| |....| |.(..| |....| ------ [Elronnd the Poschengband Noob] St13 Dx8 Co10 In9 Wi9 Ch7 WilSeaFemNeu S10 Dlvl:1 $27 HP9(9) Pw14(14) AC-4 MC1 Mov12 Xp1/0 Wt579/1250 T17 Latest messages What do you want to write with? [- a-eklx-zA-CIK or ?*] You write in the dust with your fingers. What do you want to write in the dust here? What do you want to write with? [- a-eklx-zA-CIK or ?*] You feel self-knowledgeable... The feeling subsides. Do you want to add to the current engraving? [ynq] (y) Never mind. There is a staircase up here. You see here an uncursed chest {750}. Something is written here in the dust. Use "r." to read it. You see here 2 melons {1}. q - 2 uncursed melons {2}. In what direction? [hykulnjb><] What a strange direction! In what direction? [hykulnjb><] As you kick the door, it crashes open! # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 234 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 49% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 89% The following skill could not be trained at all: spear The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: protection spells (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81448 Monster spawn increase reached its maximum at turn 124148 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 799596 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: rodent (freq bonus 9) The monster color that was spawned more often: magenta (freq bonus 13) The monster species that spawned more often: black ones (freq bonus 26) The monster species that spawned more often: Detective Katcher (freq bonus 11) The monster species that spawned more often: heart of wolverine (freq bonus 20) The monster species that spawned more often: verbal jabberwock (freq bonus 26) The monster species that spawned more often: soft warp fungus (freq bonus 20) The monster species that spawned more often: pustulent patch (freq bonus 17) The monster species that spawned more often: master medium wall (freq bonus 13) The monster species that spawned more often: real fumbling monster (freq bonus 20) The monster species that spawned more often: tundra bear (freq bonus 22) The monster species that spawned more often: chief monkey (freq bonus 12) The monster species that spawned more often: freeze trove (freq bonus 10) The monster species that spawned more often: Molech (freq bonus 14) The monster species that spawned more often: supreme dimensional vortex (freq bonus 22) The monster species that spawned more often: sound turret (freq bonus 13) The monster species that spawned more often: web mistress (freq bonus 22) The monster species that spawned more often: headless ghost (freq bonus 10) The monster species that spawned more often: dull mushroom (freq bonus 20) The monster species that spawned more often: wind force patch (freq bonus 11) The monster species that spawned more often: decayed force patch (freq bonus 24) The monster species that spawned more often: ferrous mushroom (freq bonus 22) The monster species that never randomly spawned: multi-hued colony The monster species that never randomly spawned: umber mimic The monster species that never randomly spawned: really good guard The monster species that never randomly spawned: One-Eyed Jack The monster species that never randomly spawned: skeleton moogle The monster species that never randomly spawned: funny boar The monster species that never randomly spawned: Doctor Materialismus The monster species that never randomly spawned: gas cloud The monster species that never randomly spawned: weeping archangel The monster species that never randomly spawned: mud runner The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 8) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 20) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 2) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 10) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 6) Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were cold resistant You were prevented from having petrification resistance (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 1484 points of nutrition remaining You could swim You could survive without air You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe You could not have safely prayed (804) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 68% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons bent sable (bent sword) scimitar (curved sword) Armor helmet (winged helmet) gauntlets of reflection (clumsy gloves) Scrolls scroll of enchant weapon (SAVE SOME POWER AFTER BEATTACK) scroll of barrhing (RTFM) scroll of healing (MORPH BALL) scroll of mana (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of phase door (WHY IS THERE NO FUCKING PROMPT) scroll of standard id (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of cure (THIS SLING IS RETARDED) Spellbooks spellbook of light (deep) Potions potion of object detection (hidden tea) potion of restore ability (cranberry) Rings ring of slow digestion (alloy) ring of free action (brass) Wands wand of polymorph (rollover) wand of fire (shining) wand of enlightenment (pourpoor) Tools chest (wooden container) leather saddle (saddle) skeleton key (key) Gems worthless piece of green glass (green) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Grand Master) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Skilled) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills elemental spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) Goodbye Elronnd the Wild Talent...