Elronnd, lawful male nordish Druid ... .@. ... [Elronnd the Fire Tower Caster] St12 Dx16 Co8 In7 Wi5 Ch9 DrdNorMalLaw S11900 Dlvl:39 $0 HP12(12) Pw15(15) AC8 MC0 Mov12 Xp1/0 Wt146/1100 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a lawful male nordish Druid. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy These are the halls of Mandos... err, Medusa. Good luck making your way back up! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could nothave this property extrinsically: sickopathy You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 49 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 62% Potion drop chance was reduced to 85% Monster death drops spawned with only 90% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: petkeeping (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39469 Monster spawn increase reached its maximum at turn 67537 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 86460 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: really dangerous force patch (freq bonus 10) The monster species that spawned more often: green nightmare (freq bonus 6) The monster species that spawned more often: abnormal spore (freq bonus 11) The monster species that spawned more often: Jennifer's lovely sneaker (freq bonus 56) The monster species that spawned more often: Pedalas (freq bonus 12) The monster species that spawned more often: bramble warp patch (freq bonus 6) The monster species that spawned more often: multi-hued vortex (freq bonus 10) The monster species that spawned more often: lethe warp patch (freq bonus 7) The monster species that spawned more often: manic-depressive turret (freq bonus 5) The monster species that spawned more often: undead drunk (freq bonus 22) The monster species that spawned more often: halfling slinger (freq bonus 7) The monster species that spawned more often: venom patch (freq bonus 10) The monster species that spawned more often: metalchuck (freq bonus 6) The monster species that spawned more often: sucking fiend (freq bonus 12) The monster species that spawned more often: Sabine (freq bonus 14) The monster species that spawned more often: green thunderlord (freq bonus 26) The monster species that spawned more often: special caster lich (freq bonus 9) The monster species that spawned more often: hammer swinger (freq bonus 20) The monster species that spawned more often: succubus (freq bonus 5) The monster species that spawned more often: cheater wolf (freq bonus 12) The monster species that never randomly spawned: acid hound pup The monster species that never randomly spawned: weak guard The monster species that never randomly spawned: Majin Buu The monster species that never randomly spawned: houndour The monster species that never randomly spawned: porter magenta lichen The monster species that never randomly spawned: great wyrm of time and space The monster species that never randomly spawned: lethe monster The monster species that never randomly spawned: space monster The monster species that never randomly spawned: goblin awgwa The monster species that never randomly spawned: hairy patch The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 13) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 31) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 7) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 19) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 11) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 4) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 4) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 79) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 2) Next attribute increase check would have come at turn 2064 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha You could not have safely prayed (552) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status berserk 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FROBOZZ MAGIC SCROLL CO) scroll of mana (NEJZINITE EBAD NADVOR E LADNO) scroll of phase door (MY SWEET VELCRO STRAP) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of identify (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) Spellbooks spellbook of create familiar (lupine) spellbook of charm monster (mysterious) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Druid...