Elronnd, chaotic female dunadan Medium ---+------ |.....@..- |........| |......... ---------- [Elronnd the Pure Girl] St3 Dx4 Co3 In10 Wi18 Ch12 MedDunFemCha S0 Dlvl:1 $0 HP13(13) Pw32(32) AC10 MC0 Mov12 Xp1/0 Wt164/500 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female dunadan Medium. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could nothave this property extrinsically: double attacks You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 51% chance Musable item generation frequency was reduced by 76% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: trident (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15988 Monster spawn increase reached its maximum at turn 59458 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 169950 The monster class that cannot be genocided was trove The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: glowing force fungus (freq bonus 14) The monster species that spawned more often: will o' the wisp (freq bonus 14) The monster species that spawned more often: sapphire golem (freq bonus 5) The monster species that spawned more often: green animation dragon (freq bonus 12) The monster species that spawned more often: clear slime (freq bonus 24) The monster species that spawned more often: grey spider (freq bonus 12) The monster species that spawned more often: snake of Yig (freq bonus 20) The monster species that spawned more often: memory corruption (freq bonus 14) The monster species that spawned more often: mylings (freq bonus 5) The monster species that spawned more often: argentum golem (freq bonus 7) The monster species that spawned more often: yeek (freq bonus 7) The monster species that spawned more often: large blue snake (freq bonus 5) The monster species that spawned more often: yellow jelly (freq bonus 5) The monster species that spawned more often: leprechaun fanatic (freq bonus 5) The monster species that spawned more often: petty big white unicorn (freq bonus 12) The monster species that spawned more often: super demon (freq bonus 8) The monster species that spawned more often: hobbit mummy (freq bonus 9) The monster species that spawned more often: segfault (freq bonus 13) The monster species that spawned more often: skillor trove (freq bonus 12) The monster species that spawned more often: Majin Buu (freq bonus 12) The monster species that never randomly spawned: white slime The monster species that never randomly spawned: petty gold viper The monster species that never randomly spawned: Sebastian The monster species that never randomly spawned: slime vortex The monster species that never randomly spawned: werebear The monster species that never randomly spawned: mazke The monster species that never randomly spawned: Arne The monster species that never randomly spawned: magic eye The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: shimmering patch The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 15) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 24) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 14) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 2) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 2) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 5) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 97) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 8) Next attribute increase check would have come at turn 100 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having infravision (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Crueltrainer Cindy You could not have safely prayed (468) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 50% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (red robe) Scrolls scroll of healing (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of mana (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of phase door (GHOTI) scroll of standard id (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of cure (GNIK SISI VLE) Spellbooks spellbook of healing (chilly) Potions potion of water (clear) Wands wand of psybeam (interplanar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Medium...