Elronnd, neutral female sea elven Gladiator ---- ---------- |..-- |........------ |*..| --- --- |...----......| |.|.-- --.-----.|##### --.-- ------.| --- --.|..| |>III||..|,,,,## |.| |.---- --.--- |..|-.| | 38] It hits you! [-17 -> 21] It hits you! [-5 -> 16] It shrieks. It touches you! [-1 -> 15] Warning: HP low! [-1 -> 14] Warning: HP low! Your cloak of protection deflects its attack. Your polished silver shield blocks its attack. Your cloak of protection blocks its attack. It hits you! You hear the howling of the CwnAnnwn... [-11 -> 4] Warning: HP low! It hits you! You die... Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: speed You could nothave this property extrinsically: cold resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 10% Wand drop chance was reduced to 91% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: body armor (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15963 Monster spawn increase reached its maximum at turn 135357 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 232200 The monster class that cannot be genocided was worm The monster class that was spawned more often: trove (freq bonus 8) The monster species that spawned more often: blood bloater (freq bonus 24) The monster species that spawned more often: lower ent (freq bonus 15) The monster species that spawned more often: werepiercer (freq bonus 12) The monster species that spawned more often: dingo puppy (freq bonus 20) The monster species that spawned more often: grape jelly (freq bonus 15) The monster species that spawned more often: baby sarkany (freq bonus 22) The monster species that spawned more often: luddite (freq bonus 11) The monster species that spawned more often: evasive gray wolf (freq bonus 10) The monster species that spawned more often: greater earth elemental (freq bonus 18) The monster species that spawned more often: evasive maggot (freq bonus 10) The monster species that spawned more often: giant oyster (freq bonus 12) The monster species that spawned more often: broken vehicle scholar (freq bonus 13) The monster species that spawned more often: scimitarfish (freq bonus 13) The monster species that spawned more often: six-headed hydra (freq bonus 44) The monster species that spawned more often: lava patch (freq bonus 12) The monster species that spawned more often: Sir Garland (freq bonus 30) The monster species that spawned more often: void growth (freq bonus 10) The monster species that spawned more often: dwarven elite guardian (freq bonus 10) The monster species that spawned more often: arbitrator (freq bonus 9) The monster species that spawned more often: spook (freq bonus 18) The monster species that never randomly spawned: ill growth The monster species that never randomly spawned: yellow worm mass The monster species that never randomly spawned: splashwater vortex The monster species that never randomly spawned: mirror spore The monster species that never randomly spawned: giant silver jellyfish The monster species that never randomly spawned: dark dwarven priest The monster species that never randomly spawned: death metal drummer The monster species that never randomly spawned: gl turret The monster species that never randomly spawned: giant leech The monster species that never randomly spawned: filthy street urchin The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 166) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 46) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 25) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 19) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 67) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 19) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 7) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 9) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 10) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 6) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 54) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 96) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 23) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 1) Next attribute increase check would have come at turn 3833 Strength training was 50 Dexterity training was 50 Wisdom training was 25 Constitution training was 26 The escalating chokhmah attack damage was 2 You were cold resistant You were paralyzed (-3) You were blinded (34) You were prevented from having speed (0) Your chance to block was 27% You saw invisible You had infravision You had 1619 points of nutrition remaining You were stealthy You aggravated monsters You could swim You could survive without air You were protected You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) shield bash 4X Prepared(0) disarm 2 O Prepared(0) Discoveries Amulets amulet of change (dark) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (green bowel) * skullcap (mechanical helmet) * flack helmet (hydra helmet) * crystal helm (water-pipe helmet) * mining helm (black helmet) * field helm (spinning helmet) * helm of safeguard (visored helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (runic gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (camouflage patterned boots) * boots of safeguard (spider boots) cloak of protection (voluminous cloak) Scrolls scroll of healing (WELCOME TO ANGBAND) scroll of mana (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of phase door (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of standard id (MANUALIRK GLEKNOW MIZK) scroll of cure (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of sleep (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of identify (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of charging (EMPLY MENTAL TO SWITCH STATUS) scroll of teleportation (KCATTA SOD) scroll of punishment (MUQIN BENDAN XI WO DE JIBA) scroll called ?? (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll called create monster?? (SO LIEBER FLAUSCHIGER REGEN) Potions potion of invisibility (fuming) potion of monster detection (fragrant olive) potion of speed (black lily) potion of blindness (greenish-blue) Wands wand of healing called healing (alabaster) wand of light (girly) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 9 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 207 times You killed 83 monsters You read items or engraved 21 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (22 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (41 of 160) shield [Basic] (max Expert) (93 of 160) body armor [Basic] (max Expert) (25 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Basic] (max Master) (26 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Skilled] (max Expert) (227 of 540) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (2 of 20) Goodbye Elronnd the Gladiator...