Elronnd, neutral female angelic Samurai #,# ------##### ----.-------+----- |^...-,,,^# |.............||.| |....|###,# |.............||.| |....| #)# -----.|--- |........--...||.------- |....| #,# ..@/..|^.| .... |........||...||.......| |....| #,# .K.Z..|..| ..`... |......^.||...||..|....| ------ #,# -----..|..| -|^.. --.---------------|....| ---------.-----..|-+.-..| |.%-# #,# |....| |.........).............| .-.... #,# |....| |................|-.--..| ..!.) #,# |^...| |..........^.....||.||..| # -|.-- ## #,### #, ---|-- |.........--..... ..--|.--------.--- ##,#-.--.------------.-- |.........||.....| .....%............|## ,,,,..[[...............| |^........| .....| ...%^.|..--........|#,#,,,,|.)^...............| ||.-------- --..-# |........|..||.........,,,,,,#|.....*.......[....| |.+-------- ||-.---|........|..| ...|,######|.........--.%.....| |.........| |...............|..| ..|## |.........||.).....| |)--------- ----...----------.-- ----- --%------####### #,# ##,# #,,, ,,,)^,,,,%,<,,,,, #, ,,,,, ,,^,############# [Elronnd the Joshu] St17 Dx12 Co10 In6 Wi7 Ch7 SamAngFemNeu+A S15075 Dlvl:4 $19 HP33(137) Pw66(66) AC-9 MC2 Mov12 Xp11/19064 Wt2253/1950 T2830 Burdened Latest messages The solar beam bounces! You miss the freemason prior. You claw the freemason prior. You miss the freemason prior. The freemason prior swings his rubber hose. The freemason prior just misses! The freemason prior swings his rubber hose. Your jade o-yoroi deflects the freemason prior's attack. Your jade o-yoroi blocks the gnome zombie's attack. You miss the freemason prior. (3x) Unknown command ' '. What do you want to zap? [u or ?*] (2x) Never mind. You just miss the freemason prior. You miss the freemason prior. (2x) The freemason prior swings his rubber hose. The freemason prior hits you! [-9 -> 33] It breathes You have died. Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: regeneration You could nothave this property extrinsically: corrosivity You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: spirituality (turn 12) Number of artifacts generated was 3 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65030 Monster spawn increase reached its maximum at turn 84705 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 244443 The monster class that cannot be genocided was orc The monster class that was spawned more often: mummy (freq bonus 12) The monster species that spawned more often: very old golden dragon (freq bonus 15) The monster species that spawned more often: twenty-headed hydra (freq bonus 21) The monster species that spawned more often: red card (freq bonus 34) The monster species that spawned more often: Sogetsu Kazama (freq bonus 13) The monster species that spawned more often: bad vortex (freq bonus 28) The monster species that spawned more often: Count Urcula (freq bonus 28) The monster species that spawned more often: depraved shaman (freq bonus 30) The monster species that spawned more often: undead samurai (freq bonus 20) The monster species that spawned more often: undead goff (freq bonus 28) The monster species that spawned more often: dark shaman (freq bonus 16) The monster species that spawned more often: multi-hued mushroom (freq bonus 26) The monster species that spawned more often: furious warp fungus (freq bonus 17) The monster species that spawned more often: undead healer (freq bonus 26) The monster species that spawned more often: master colony lichen (freq bonus 13) The monster species that spawned more often: flayed skull (freq bonus 72) The monster species that spawned more often: anti-paladin (freq bonus 18) The monster species that spawned more often: karmic fungus (freq bonus 30) The monster species that spawned more often: athena guardian (freq bonus 14) The monster species that spawned more often: blending nymphomaniac (freq bonus 32) The monster species that spawned more often: variag raider (freq bonus 17) The monster species that never randomly spawned: humanlike dragon The monster species that never randomly spawned: Jens The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: Johanetta's dancing shoe The monster species that never randomly spawned: eight of hearts The monster species that never randomly spawned: pharaoh The monster species that never randomly spawned: kalmuth sephirah The monster species that never randomly spawned: sentient tree The monster species that never randomly spawned: rusty mimic The monster species that never randomly spawned: laser metroid The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 19) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 8) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 24) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 3) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 31) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 15) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 10) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 12) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 93) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 4) Next attribute increase check would have come at turn 5679 Strength training was 18 Dexterity training was 7 Wisdom training was 5 Constitution training was 39 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had the following problem: Time went by faster. (0) You were prevented from having regeneration (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 806 points of nutrition remaining You could fly You could train skills and attributes faster You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 11X Prepared(0) dazzle 11 R Prepared(0) appraisal 11 R Prepared(0) phase door 11 R Prepared(0) turn undead 11 R Prepared(0) invoke deity 11 R Prepared(0) shield bash 6X Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (winged helmet) * sedge hat (dim colored helmet) * skullcap (visored helmet) * flack helmet (hydra helmet) * crystal helm (dark helmet) * mining helm (mechanical helmet) * field helm (black helmet) * helm of safeguard (red helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * yugake (spacey gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (yellow gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (chess boots) * boots of safeguard (block-heeled boots) cloak of time (opera cloak) Scrolls scroll of healing (EPSTEST EPS) scroll of mana (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of phase door (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of standard id (HIT SHIFTLY AND GHOS WHEN USED) scroll of cure (MAMPIFANDRAY SELA) scroll of fire (KIRJE) scroll of enchant weapon (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) Potions potion of gain energy (warping) potion of gain ability (cyan) potion of monster detection (soapy) Wands wand of create monster (mineral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 149 times You killed 113 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (20 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (49 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (72 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (12 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (308 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (26 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Elronnd the Samurai...