Elronnd, neutral male doppelganger Gladiator ----- |...- |...| |..<| |...| |#..| #$# |.^#|## #@# |^^^^,^# #,# |^%.|#,#########,# |....,,,^,^,,,,,*, -----##,########## #,## .| #,^# .| #### [Elronnd the Thraex] St8 Dx18 Co10 In9 Wi7 Ch7 GlaDopMalNeu+A S359 Dlvl:2 $19 HP-4(24) Pw23(23) AC0 MC0 Mov12 Xp3/70 Wt51/1100 T197 Latest messages Do you really want to step into that petrification trap? [yn] (n) Pick an object. ^ a trap (magic trap) You hear a gurgling noise. Pick an object. ^ a trap (stun trap) Do you really want to step into that stun trap? [yn] (n) A yellow glow surrounds you... You stagger... You feel a bit steadier now. A cloud of gas puts you to sleep! You wake up. A trap door in the rock above opens and a rock falls on your head! [-6 -> 19] A freezing cloud shoots from ground! [-5 -> 14] A tower of flame erupts from the ground! [-2 -> 12] A lightning bolt hits you! You have died. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: wallwalking You could nothave this property extrinsically: freezopathy You could not have this property intrinsically: flying Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 74% Monster death drops spawned with only 93% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 45215 Monster spawn increase reached its maximum at turn 83763 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1073234 The monster class that cannot be genocided was nymph The monster class that was spawned more often: xorn (freq bonus 3) The monster species that spawned more often: big potion trove (freq bonus 8) The monster species that spawned more often: crypt thing (freq bonus 5) The monster species that spawned more often: misshapen (freq bonus 8) The monster species that spawned more often: pr0n girl (freq bonus 5) The monster species that spawned more often: palace robber (freq bonus 14) The monster species that spawned more often: undead spacewars fighter (freq bonus 10) The monster species that spawned more often: ice bear (freq bonus 10) The monster species that spawned more often: real corpse hound (freq bonus 6) The monster species that spawned more often: agent black colony (freq bonus 10) The monster species that spawned more often: undead sage (freq bonus 12) The monster species that spawned more often: armored rubber (freq bonus 18) The monster species that spawned more often: stone troll (freq bonus 12) The monster species that spawned more often: slow patch (freq bonus 6) The monster species that spawned more often: charcoal mold (freq bonus 6) The monster species that spawned more often: pink beetle (freq bonus 22) The monster species that spawned more often: master blaster (freq bonus 4) The monster species that spawned more often: crusher (freq bonus 8) The monster species that spawned more often: colorful mushroom (freq bonus 4) The monster species that spawned more often: flying leocrotta (freq bonus 5) The monster species that spawned more often: japanese lord (freq bonus 4) The monster species that never randomly spawned: giant phasing spider The monster species that never randomly spawned: death mage The monster species that never randomly spawned: troll king The monster species that never randomly spawned: advanced gnome wizard The monster species that never randomly spawned: vampire ambusher The monster species that never randomly spawned: carnivorous bag The monster species that never randomly spawned: peasant The monster species that never randomly spawned: false mold The monster species that never randomly spawned: snakeman The monster species that never randomly spawned: reaper stalk The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 182) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 14) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 11) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 22) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 122) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 5) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 3) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 62) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 11) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 9) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 33) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 34) Next attribute increase check would have come at turn 3084 Strength training was 3 Dexterity training was -1 Wisdom training was 2 Constitution training was 6 You were prevented from having phasing (0) You were prevented from having freezopathy (0) Your chance to block was 27% You had 1817 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (red helmet) * skullcap (plumed helmet) * flack helmet (aluminium helmet) * crystal helm (wide metal helm) * mining helm (chain-aventailed helmet) * field helm (radio helmet) * helm of safeguard (space helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (slippery gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (combat boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (OYII) scroll of mana (GANDALF GOT EATEN BY A BLAROG) scroll of phase door (HIGH RATE LOWER VOLTAGE IS LOW) scroll of standard id (SALIQUAS) scroll of cure (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) Wands wand of fire (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 6 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (21 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (23 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (30 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Gladiator...