Elronnd, lawful male doppelganger Gladiator ---------- |......... |.....<@.| |........| |.{......# .........| ---------- [Elronnd the Velite] St15 Dx9 Co18 In11 Wi7 Ch7 GlaDopMalLaw+A S0 Dlvl:1 $0 HP12(12) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt48/1750 T3 Latest messages Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Elronnd, welcome to SlashEMExtended! You are a lawful male angbander doppelganger Gladiator. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could nothave this property extrinsically: sleep resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 92% Musable item generation frequency was reduced by 79% Ring drop chance was reduced to 78% Wand drop chance was reduced to 77% Potion drop chance was reduced to 91% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: matter spells (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 10191 Monster spawn increase reached its maximum at turn 30043 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4494341 The monster class that cannot be genocided was mummy The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: drow rogue (freq bonus 48) The monster species that spawned more often: bilge rat (freq bonus 12) The monster species that spawned more often: black dragon bat (freq bonus 6) The monster species that spawned more often: antimagic growth (freq bonus 12) The monster species that spawned more often: undead bat (freq bonus 6) The monster species that spawned more often: river giant (freq bonus 7) The monster species that spawned more often: werepiranha (freq bonus 6) The monster species that spawned more often: gamer (freq bonus 9) The monster species that spawned more often: desert force patch (freq bonus 12) The monster species that spawned more often: muk (freq bonus 9) The monster species that spawned more often: drow zombie (freq bonus 5) The monster species that spawned more often: joker (freq bonus 13) The monster species that spawned more often: dark warp patch (freq bonus 6) The monster species that spawned more often: evasive GI trooper (freq bonus 5) The monster species that spawned more often: undead yeti (freq bonus 20) The monster species that spawned more often: master yeek (freq bonus 7) The monster species that spawned more often: hammer swinger (freq bonus 7) The monster species that spawned more often: aquator (freq bonus 14) The monster species that spawned more often: gray warp fungus (freq bonus 5) The monster species that spawned more often: baby gray dragon (freq bonus 6) The monster species that never randomly spawned: sunbeam The monster species that never randomly spawned: ogre chieftain The monster species that never randomly spawned: Roswitha's lacquered pump The monster species that never randomly spawned: swamp ghost The monster species that never randomly spawned: water archer The monster species that never randomly spawned: azure puddle The monster species that never randomly spawned: bronze dragon worm The monster species that never randomly spawned: unbalanced idiot The monster species that never randomly spawned: flame spider The monster species that never randomly spawned: rabid dingo The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 18) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 6) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 28) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 9) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 2) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 10) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 4) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 98) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 83) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 7) Next attribute increase check would have come at turn 1944 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having sleep resistance (0) Your chance to block was 27% You had 1498 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (513) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (spinning helmet) * skullcap (masked helmet) * flack helmet (meteoric helmet) * crystal helm (etched helmet) * mining helm (translucent helmet) * field helm (filtered helmet) * helm of safeguard (anachrononononaut helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (spacey gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (riding boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of mana (LIFE RISK JAM ALSO DAMAGED) scroll of phase door (CAO NI MA) scroll of standard id (WEAK STUNT IS MORE POWER) scroll of cure (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Gladiator...